Audit UIKit-based screens for accessibility issues with concrete VoiceOver and Dynamic Type fixes
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Audit UIKit-based screens for accessibility issues with concrete VoiceOver and Dynamic Type fixes
日本語の概要は準備中です。原文の説明を表示しています。
Core Swift development workflows for Xcode and Swift tooling, including project setup, dependency management, concurrency guidance, language/runtime best practices, and troubleshooting build or package resolution issues. Use when working on Swift tasks across a codebase, especially package/tooling/runtime work and cross-cutting Swift conventions (mutation semantics, naming, enum/file rules, import hygiene), including in SwiftUI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Implement SwiftUI navigation patterns including NavigationStack, NavigationSplitView, sheet presentation, tab-based navigation, and deep linking. Use when building push navigation, programmatic routing, multi-column layouts, modal sheets, tab bars, universal links, or custom URL scheme handling.
日本語の概要は準備中です。原文の説明を表示しています。
Transcribe speech to text using the Speech framework. Use when implementing live microphone transcription with AVAudioEngine, recognizing pre-recorded audio files, configuring on-device vs server-based recognition, handling authorization flows, or adopting the new SpeechAnalyzer API (iOS 26+) for modern async/await speech-to-text.
日本語の概要は準備中です。原文の説明を表示しています。
Resolve Swift concurrency compiler errors, adopt approachable concurrency (SE-0466), and write data-race-safe async code. Use when fixing Sendable conformance errors, actor isolation warnings, or strict concurrency diagnostics; when adopting default MainActor isolation, @concurrent, nonisolated(nonsending), or Task.immediate; when designing actor-based architectures, structured concurrency with TaskGroup, or background work offloading; or when migrating from @preconcurrency to full Swift 6 strict concurrency.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve widgets, Live Activities, and controls using WidgetKit and ActivityKit. Use when building home screen, Lock Screen, or StandBy widgets with timeline providers; when creating interactive widgets with Button/Toggle and AppIntent actions; when adding Live Activities with Dynamic Island layouts (compact, minimal, expanded); when building Control Center widgets with ControlWidgetButton/ControlWidgetToggle; when configuring widget families, refresh budgets, deep links, push-based reloads, or Liquid Glass rendering; or when setting up widget extensions, App Groups, and entitlements.
日本語の概要は準備中です。原文の説明を表示しています。
Pixel-based motion and UI change analysis from frame sequences or screenshots using computer vision and visual comparison. Use when `.transition` or visual effects are not observable via MotionEyes logs, when you only have screenshots/video, when you need regression diffs across builds, or when you need to summarize on-screen changes without instrumentation. Do not use when MotionEyes traces are available and you need precise timing/values; use `motioneyes-animation-debug` instead.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to monitor, triage, or reduce their app's crash rate — including setting up Crashlytics, prioritizing which crashes to fix first, interpreting crash data, and understanding how crashes affect App Store ranking. Use when the user mentions "crash", "crashlytics", "crash rate", "ANR", "app not responding", "crash-free sessions", "crash-free users", "symbolication", "stability", "firebase crashes", "app crashing", or "crash report". For overall analytics setup, see app-analytics.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve CloudKit and iCloud sync in iOS/macOS apps. Use when working with CKContainer, CKRecord, CKQuery, CKSubscription, CKSyncEngine, CKShare, NSUbiquitousKeyValueStore, or iCloud Drive file coordination; when syncing SwiftData models via ModelConfiguration with cloudKitDatabase; when handling CKError codes for conflict resolution, network failures, or quota limits; or when checking iCloud account status before performing sync operations.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve maps and location features in iOS/macOS apps using MapKit and CoreLocation. Use when working with Map views, annotations, markers, polylines, user location tracking, geocoding, reverse geocoding, search/autocomplete, directions and routes, geofencing, region monitoring, CLLocationUpdate async streams, or location authorization flows. Also use when working with maps, coordinates, addresses, places, directions, distance calculations, or location-based features in Swift apps.
日本語の概要は準備中です。原文の説明を表示しています。
Access accelerometer, gyroscope, magnetometer, pedometer, and activity-recognition data using CoreMotion. Use when reading device sensor data, counting steps, detecting user activity (walking/running/driving), tracking altitude changes, or implementing motion-based interactions in iOS/watchOS apps.
日本語の概要は準備中です。原文の説明を表示しています。
Access security tokens and smart cards using CryptoTokenKit. Use when building token driver extensions with TKTokenDriver and TKToken, communicating with smart cards via TKSmartCard, implementing certificate-based authentication, managing token sessions, or integrating hardware security tokens with the system keychain.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate Game Center features using GameKit. Use when authenticating players with GKLocalPlayer, submitting scores to leaderboards, unlocking achievements, implementing real-time or turn-based multiplayer matchmaking, showing the Game Center access point or dashboard, or adding challenges and friend invitations to iOS games.
日本語の概要は準備中です。原文の説明を表示しています。
Benchmark Xcode clean and incremental builds with repeatable inputs, timing summaries, and timestamped `.build-benchmark/` artifacts. Use when a developer wants a baseline, wants to compare before and after changes, asks to measure build performance, mentions build times, build duration, how long builds take, or wants to know if builds got faster or slower.
日本語の概要は準備中です。原文の説明を表示しています。
Review code for readability, then simplify it to be easy to follow and understand. Use this skill when the user wants to simplify code, improve readability, clean up for handoff, make code skimmable, reduce complexity, refactor for clarity, strip boilerplate, prepare code for future maintainers, or make a codebase easier to pick up. Trigger liberally — any request touching readability, simplification, cleanup, or "make this easier to understand" should use this skill. Also trigger when the user says things like "review this", "clean this up", "tidy this", "make this simpler", "reduce complexity", "flatten this", "strip the noise", or "I want to understand this code quickly next time I open it".
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
日本語の概要は準備中です。原文の説明を表示しています。
Discover and configure Bluetooth and Wi-Fi accessories using AccessorySetupKit. Use when presenting a privacy-preserving accessory picker, defining discovery descriptors for BLE or Wi-Fi devices, handling accessory session events, migrating from CoreBluetooth permission-based scanning, or setting up accessories without requiring broad Bluetooth permissions.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose data races, convert callback-based code to async/await, implement actor isolation patterns, resolve Sendable conformance issues, and guide Swift 6 migration. Use when developers mention: (1) Swift Concurrency, async/await, actors, or tasks, (2) "use Swift Concurrency" or "modern concurrency patterns", (3) migrating to Swift 6, (4) data races or thread safety issues, (5) refactoring closures to async/await, (6) @MainActor, Sendable, or actor isolation, (7) concurrent code architecture or performance optimization, (8) concurrency-related linter warnings (SwiftLint or similar; e.g. async_without_await, Sendable/actor isolation/MainActor lint).
日本語の概要は準備中です。原文の説明を表示しています。
Build, refactor, or review macOS menubar apps that use Tuist and SwiftUI. Use when creating or maintaining LSUIElement menubar utilities, defining Tuist targets/manifests, implementing model-client-store-view architecture, adding script-based launch flows, or validating reliable local build/run behavior without Xcode-first workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Generate high-converting App Store screenshots by analyzing your app's codebase, discovering core benefits, and creating ASO-optimized screenshot images using Nano Banana Pro.
日本語の概要は準備中です。原文の説明を表示しています。
Always use when working on any iOS, macOS, Swift, SwiftUI, Xcode, or Apple platform project. Routes to the correct specialized skills based on development phase and task context. This collection contains 210 skills from 28 authors covering the full iOS lifecycle.
日本語の概要は準備中です。原文の説明を表示しています。
Create user-facing App Store release notes by collecting and summarizing all user-impacting changes since the last git tag (or a specified ref). Use when asked to generate a comprehensive release changelog, App Store "What's New" text, or release notes based on git history or tags.
日本語の概要は準備中です。原文の説明を表示しています。
Applies a modern CSS reset covering box-sizing, margin removal, text rendering, media defaults, and root stacking context. Use when starting a new web project, creating a global stylesheet, or when the codebase lacks sensible CSS defaults.
日本語の概要は準備中です。原文の説明を表示しています。
TypeScript and Prisma ORM best practices for schema design, type-safe queries, migrations, and error handling. Use when writing Prisma schemas, building database access layers, or debugging query performance in TypeScript projects.
日本語の概要は準備中です。原文の説明を表示しています。