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概要と使いどころ

Locate BotProfile::LookAngleMaxAccelAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleMaxAccelAttacking" (symbol BotProfile_LookAngleMaxAccelAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleMaxAccelAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleMaxAccelAttacking, BotProfile::LookAngleMaxAccelAttacking

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate BotProfile::LookAngleDampingAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleDampingAttacking" (symbol BotProfile_LookAngleDampingAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleDampingAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleDampingAttacking, BotProfile::LookAngleDampingAttacking

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate BotProfile::LookAngleStiffnessAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleStiffnessAttacking" (symbol BotProfile_LookAngleStiffnessAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleStiffnessAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleStiffnessAttacking, BotProfile::LookAngleStiffnessAttacking

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate BotProfile::WeaponPrefCount in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::WeaponPrefCount" (symbol BotProfile_WeaponPrefCount). This is a VIRTUAL function - resolve the BotProfile::WeaponPrefCount vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_WeaponPrefCount, BotProfile::WeaponPrefCount

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate BotProfile::WeaponPref in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::WeaponPref" (symbol BotProfile_WeaponPref). This is a VIRTUAL function - resolve the BotProfile::WeaponPref vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_WeaponPref, BotProfile::WeaponPref

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate BotProfile::Teamwork in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Teamwork" (symbol BotProfile_Teamwork). This is a VIRTUAL function - resolve the BotProfile::Teamwork vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Teamwork, BotProfile::Teamwork

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

create-pr

無料

Create a GitHub pull request from staged task changes or an already-committed current branch. Deliver source/config/ reference changes together with their computed source-owned `bin_artifacts` closure. PR validation routing is owned by the default-branch trusted workflow; snapshots, gamedata, and manifests are Release-derived only.

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Find and identify the CGameSceneNode::GetSkeletonInstance virtual function's vtable slot, plus the CBaseAnimGraph::m_skeletonInstance and CSkeletonInstance::m_animationController struct member offsets, in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering server.dll or libserver.so to locate the scene-node accessor that returns a node's CSkeletonInstance* (or null if the node isn't a skinned model), and the two related struct-member offsets used by CounterStrikeSharp's animation-graph memory patches. Trigger: CBaseAnimGraph_m_skeletonInstance, CGameSceneNode_GetSkeletonInstance, CSkeletonInstance_m_animationController

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate BotProfile::Aggression in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Aggression" (symbol BotProfile_Aggression). This is a VIRTUAL function - resolve the BotProfile::Aggression vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Aggression, BotProfile::Aggression

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Find and identify the CBaseEntity_GetChangeAccessorPathInfo_1 virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the second GetChangeAccessorPathInfo override by scanning CBaseEntity vtable slots near the known CBaseEntity_GetChangeAccessorPathInfo_2 slot for an implementation identical to CBaseEntity_GetChangeAccessorPathInfo_2. Trigger: CBaseEntity_GetChangeAccessorPathInfo_1

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate BotProfile::Difficulty in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Difficulty" (symbol BotProfile_Difficulty). This is a VIRTUAL function - resolve the BotProfile::Difficulty vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Difficulty, BotProfile::Difficulty

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate BotProfile::Cost in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Cost" (symbol BotProfile_Cost). This is a VIRTUAL function - resolve the BotProfile::Cost vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Cost, BotProfile::Cost

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Perform language and framework specific security best-practice reviews and suggest improvements. Use when the user explicitly requests security best practices guidance, a security review/report, or secure-by-default coding help. Trigger only for supported languages (python, javascript/typescript, go), and not for general debugging or non-security tasks.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Automatically creates user-facing changelogs from git commits by analyzing history, categorizing changes, and transforming technical entries into customer-friendly release notes. Use when preparing release notes from commit logs.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Generative Engine Optimization for AI search engines (ChatGPT, Claude, Perplexity). Use when improving how content is discovered and cited by AI assistants.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

chronos

無料

Gives coding agents temporal awareness by reading the session transcript the host already writes, so the agent stops guessing about time and stops repeating commands that just failed. Activates whenever an agent reasons about recency, elapsed time, retry windows, deploy cooldowns, memory or file staleness, idle detection, or any "when / how long ago / how long did that take" question. Required for autonomous, parallel, or long-running agents.

日本語の概要は準備中です。原文の説明を表示しています。

OthmanAdi/chronos32026年9月4日 更新

Integrate and maintain Robelest Convex Auth in apps by always checking upstream before implementation. Use when adding auth setup, updating auth wiring, migrating between upstream patterns, or troubleshooting @robelest/convex-auth behavior across projects.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/waynesutton-ai22026年9月8日 更新

distill

無料

Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/waynesutton-ai22026年9月8日 更新

typeset

無料

Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/waynesutton-ai22026年9月8日 更新

Elite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/waynesutton-ai22026年9月8日 更新

Audit and harden a Convex app's authorization: identity-from-arg impersonation, missing per-document ownership checks, public queries leaking data by a client-supplied id, and writes into a parent/container the caller doesn't own. Scans for the 4 shapes, applies requireIdentity/requireOwner, verifies with tsc. TRIGGER on 'secure my app', 'audit auth/authz', 'who can access this data'. SKIP when there is no convex/ directory.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/waynesutton-ai22026年9月8日 更新

Generates Getting Started guides for PHP projects. Creates step-by-step tutorials for first-time users.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

Comprehensive toolkit for writing high-quality computer science research papers (conference, journal, thesis). Provides narrative construction guidance, sentence-level clarity principles (Gopen & Swan), academic phrasebank, CS-specific conventions, and section-by-section quality checklists. Use when assisting with academic paper writing, revision, or structure planning across all stages from drafting to submission.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

Generates Builder pattern for PHP 8.5. Creates step-by-step object construction with fluent interface and validation. Includes unit tests.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新