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cccskills

「animation」の検索結果

1,057 件 ・ 関連度順

概要と使いどころ

Content, animation and effects best practices

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/claude-code-plugin462026年10月12日 更新

Adds a purposeful animation layer to Stitch-generated components — CSS transitions, Framer Motion (React/Next.js), or Svelte transitions. Always respects prefers-reduced-motion.

日本語の概要は準備中です。原文の説明を表示しています。

gabelul/stitch-kit452026年7月21日 更新

Use for frontend code and UI fixes. Triggers: CSS, responsive, animation, React, Vue, Svelte, Tailwind, redesign, anti-slop, 프론트엔드, UI 작업, 반응형, 디자인 수정.

日本語の概要は準備中です。原文の説明を表示しています。

lidge-jun/codexclaw452026年10月9日 更新

ALIGN-video for Claude Code with independent Codex adversarial review. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN442026年10月7日 更新

ALIGN-video for Codex. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN442026年10月7日 更新

React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

Create distinctive, production-grade web interfaces with intentional aesthetic direction. Avoids generic AI aesthetics (centered layouts, Inter/Arial, purple gradients, uniform corners). Use for UI components, dashboards, landing pages, React/HTML/CSS layouts where design quality matters.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

optimize

無料

Diagnose and fix UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.

日本語の概要は準備中です。原文の説明を表示しています。

aladicf/better-web-ui422026年5月22日 更新

animate

無料

Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.

日本語の概要は準備中です。原文の説明を表示しています。

aladicf/better-web-ui422026年5月22日 更新

Curated text animation catalog with exact JSON specs for headings, labels, counters, and text swaps. Use when an agent needs to pick or translate named effects like soft blur in, typewriter, shared axis, line reveal, stagger, crossfade, or kinetic builds into WAAPI, Motion, Framer Motion, GSAP, CSS, Lottie, Rive, or similar stacks.

日本語の概要は準備中です。原文の説明を表示しています。

sakuraoxo-clio/sakura-animate-text412026年6月21日 更新

grainient

無料

Recreate grainient.supply's 16 dark-mode visual effects as single-file HTML pages: WebGL shader gradients, vignette overlays, 9-layer box shadows, smooth scroll, spring animations, hover-zoom, ticker marquees, glassmorphism, 3D card flips, bento grids, gradient CTAs. Dark-mode-first with lime green (#C2F13C) accent. Triggers on grainient effects, dark-mode landing page, cinematic depth, glow effects, SaaS showcase, visual effects page.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

pellicola

無料

Generate cinematic case study pages for films, documentaries, photography portfolios, and creative projects — film-frame hero images, structured crew credit grids, dark footage galleries, festival award sections, scroll-choreographed reveals via data-attribute animation orchestration. Warm cream palette with analog typography. Single-file HTML, zero build step. Triggers on film case study, documentary showcase, filmmaker portfolio, production company website, film credits page, creative project case study, director portfolio, photography case study.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Generate interactive Three.js canvases in six modes: narrative particle phase cycles, WebGPU spinner/loaders, infinite gallery tunnels, animated glTF specimens, vinyl showcase with webcam reflection, glass hero sections with physically-accurate refraction/dispersion/iridescence. Ships a reusable Phosphor Vigil FX post-processing module (CRT composite, scanlines, chromatic aberration). Self-contained HTML output. Triggers on particle system, ambient 3D canvas, WebGL art, spinner, loader, infinite tunnel, glTF animation, CRT post-processing, vinyl record, webcam reflection, 3D product showcase, glass hero, 3D glass, refraction, dispersion, iridescent glass, frosted glass panes, glass material.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Generate game sprites, 8-direction turnarounds, walk-cycle sprite sheets, SVG characters, ASCII art and animated mascots from images or descriptions, with September 2026 providers: Retro Diffusion (pixel art, 8-dir rotation, frame animation, free palette tools), fal genmedia (GPT Image 2.5, Nano Banana 2, Kling 3, Seedance 2.5, Wan 3, Hailuo 03). Deterministic utilities: feet-line frame alignment, palette-preserving Scale2x/3x/4x pixel scaler, atlas manifest v2 with states/fps/loop/anchor, Aseprite JSON, pipeline profiles. Triggers on sprite, pixel art, sprite sheet, spritesheet, turnaround, 8-direction, walk cycle, atlas manifest, frame alignment, pixel scaler, Retro Diffusion, genmedia, SVG character, ASCII art, mascot, game asset, sprite pipeline profile.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Design and build cinematic websites, interactive portfolios, product stories, and real-time 3D experiences with subject-specific art direction and scroll choreography. Use for new builds, redesigns, motion improvements, scroll audits, or storyboards in standalone HTML and existing apps; includes responsive, reduced-motion, and static fallbacks. Not for ordinary dashboards or unrelated animation.

日本語の概要は準備中です。原文の説明を表示しています。

MustBeSimo/web-design-studio402026年9月16日 更新

This skill should be used when the user asks to "add a hover/press effect", "animate a toggle or switch", "build an animated like button", "make a toast/snackbar slide in", "animate a drawer or modal", "animate list reordering or add/remove", "do a shared-element layout transition", or "polish UI feedback". Covers UI motion with Framer Motion (motion/react) and modern CSS.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills392026年6月22日 更新

Vets whether to build a feature from scratch, use an existing free/open-source solution, or pay for a third-party API/service. Use this whenever the user asks Claude to implement, add, integrate, or write code for a feature or capability, especially one that sounds like it could already be a solved problem (auth, payments, scraping, animation, comment/DM automation, video/image generation, search, notifications, etc.), even if the user doesn't explicitly ask "should I build or buy this." Make sure to trigger this before writing non-trivial implementation code for any feature-level capability, not just when the user asks about libraries directly.

日本語の概要は準備中です。原文の説明を表示しています。

Emanuelel/dont-reinvent392026年8月28日 更新

Render a deterministic 15-second vertical promo video from real Simulator screenshots with a three-beat viewer challenge and no Remotion initialization. Use in a twelve-minute parallel launch lane, as a reliable fallback to a richer Claude Design animation, or whenever ffmpeg and ImageMagick are available.

日本語の概要は準備中です。原文の説明を表示しています。

sean-sunagaku/claude-code-plugin382026年7月30日 更新

Use when planning, auditing, or speccing a video's motion and visual craft: shot lists, storyboards, color scripts, transitions, easing, kinetic typography, pacing, retention, or animation principles. Triggers: 'video plan', 'shot list', 'storyboard', 'color script', 'motion spec', 'fix the pacing', 'explainer/demo/brand video'. For the spoken words themselves, use script-writer-skill; for in-code UI motion, use frontend-design.

日本語の概要は準備中です。原文の説明を表示しています。

firatcand/founder-skills382026年7月2日 更新

slidev

無料

Comprehensive guide for Slidev - a web-based presentation framework for developers. Covers Markdown syntax, layouts, components, animations, theming, and exporting. Use this skill when creating or working with developer presentations using Slidev.

日本語の概要は準備中です。原文の説明を表示しています。

wandb/senpai372026年10月6日 更新

ui-design

無料

Use when directing, building, or auditing React/Next.js Tailwind UI: visual direction, responsive/dark-mode retrofits, UX audits. Not for typography or motion: use typography-audit or ui-animation.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

Diagnose React + Three.js (or any browser canvas) frame stutter by capturing a CDP CPU profile via Playwright instead of guessing from `[perf]` console logs. Use when: (1) frame time is bad but `[perf]` instrumentation doesn't pinpoint the offender, (2) you've spent more than ~30 minutes "fixing" suspects without measuring, (3) hot paths involve animation systems, allocation bursts, or invisible scene-graph traversal, (4) you need self-time per function with line numbers, not aggregate "render slow". The `console.warn` pattern is good for monitoring; CDP is needed for diagnosis. Covers script template, sourcemap setup so minified function names are decoded, and interactive variant where the user drives the interaction and signals stop via `touch /tmp/<flag>`.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

This skill should be used when the user asks to "animate this diagram", "build a flowchart that reveals step by step", "animate an architecture/sequence diagram", "make a chart animate in", "grow the bars / draw the line / count up the number", "show data flowing along a connector", or "turn a static diagram into a guided reveal". Covers SVG, Framer Motion, D3, and Remotion.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/explainer-video-skills342026年6月22日 更新

Create branded 试界TryWorld AI-knowledge videos in the fixed "Paper Algorithm" (纸上算法) style with HyperFrames. Input is a Chinese voiceover script and optional images; output is a 16:9 horizontal video with Azure YunxiNeural (真·云希) voiceover, word-synced captions, ink/paper animations and unified transitions, an always-visible anti-counterfeit red seal, plus horizontal (4:3) and vertical (3:4) cover images and platform-optimized titles for Bilibili/Douyin/Xiaohongshu. Brand values are theme-driven (themes/paper-algorithm.json by default; custom brand themes supported — see references/theme-guide.md). Use when the user provides an AI 科普/教程/内容解读/知识分享 script and wants a TryWorld/试界 branded video, asks for the 纸上算法/Paper Algorithm style, wants a consistent script-to-video pipeline with covers and titles, or wants this pipeline with their own brand theme.

日本語の概要は準備中です。原文の説明を表示しています。

TryWorld2026/paper-algorithm332026年9月22日 更新