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cccskills

「arr」の検索結果

2,667 件 ・ 関連度順

概要と使いどころ

Choose and apply automatic layout strategies for node-link diagrams and connected-node visuals. Use when the user asks how to auto-arrange nodes, reduce line crossings, route edges, avoid overlaps, stabilize layout, or choose graph-layout algorithms for network diagrams, dependency graphs, database schema diagrams, ERDs, state machines, decision trees, flow diagrams, box-and-line editors, or other line-connected nodes.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Refactor macOS SwiftUI views and scenes into stable structure. Use when splitting large views, tightening scene state, or narrowing AppKit escapes.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Triage macOS tests across Xcode and SwiftPM. Use when narrowing failures, explaining assertions or crashes, or separating setup from regressions.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Use this skill when the user wants to find, filter, or narrow down Airtable records by field values, even when they don't explicitly say "filter."

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Bridge macOS SwiftUI into AppKit narrowly. Use when implementing representables, reaching NSWindow or panels, handling menus, or using the responder chain.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Create a six-frame storyboard that shows a user's journey from problem to solution. Use when you need a fast narrative for alignment, concept reviews, or demos.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3972026年9月2日 更新

the-judge

無料

Evidence-first pull request judge that reviews a PR and posts one consolidated GitHub review with inline comments via the gh CLI. Runs the repo's own deterministic checks first, researches current official docs before any claim about external libraries or APIs, then reviews correctness, security, structural quality (code judo, spaghetti growth, file-size limits), and AI slop including useless code comments. Every finding must carry evidence, every comment passes a deterministic noise gate before posting, and the verdict (APPROVE, COMMENT, REQUEST_CHANGES) is weighed by findings. Use when asked to review a PR, judge this PR, review this branch or diff before merge, run the-judge, "revise esse PR", "faca o code review", or "julgue esse PR". Do NOT use for reviewing prose or documents, fixing CI failures, resolving merge conflicts, writing the fix itself, or responding to review comments (use gh-address-comments).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月15日 更新

Add or revise scene-bound narration or speech-linked captions in the active iPolloWork video using actual voice settings, measured audio and alignment.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9702026年10月14日 更新

Build a realistic Linear cycle plan from current priorities, dependencies, estimates, carryover, and team capacity without silently rescheduling work.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9702026年10月14日 更新

Turn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior. Use for onboarding, checkout, roadmaps, recipes, case studies, service processes, histories, or narratives where progress through the sequence should become visible while scrolling.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7652026年10月6日 更新

Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography. Use when the user asks for a scroll world, fly-through landing page, article-to-website transformation, animated planet, data scrollytelling, video-scrubbed page, connected visual journey, or story-led alternative to ordinary stacked sections.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7652026年10月6日 更新

Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it, written as one WebGL composite pass over a frozen frame and a scissored live scene. Covers the front's silhouette, the luminous ember gradient with a beading gold thread, torn porous charcoal that is alpha-masked, baked noise, finite-difference slopes, the 0.75-scale live scene, sweep direction, timing, reduced motion and visibility pausing. Use for a burn transition, paper burn, cinder wipe, chapter change by fire, charring page reveal, burn-away section change, ember dissolve, or when a fade, slide or generic dissolve between scenes reads as cheap.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7652026年10月6日 更新

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7652026年10月6日 更新

Draws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work. One continuous uniform black line (2.3 px at 480 wide) loops and doubles back to draw the whole figure. Flat coral, periwinkle and white patches sit behind the line, wobbly and deliberately knocked 2–6 px out of register like a misprinted riso. Tops carry coral stripe lines, and there is no ground plane, only a squiggle, a curl or a few speed strokes, all on warm beige paper. Covers the palette, a route-building toolkit (tube limbs, hand and shoe loops, wobble patches, masks), poses, composition and a render-critique loop. Use when asked for one-line, single-line, continuous-line, misregistered, riso-style or playful doodle illustrations, for empty states, onboarding, 404 pages, blog headers, feature spots, launch announcements or marketing cards.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7652026年10月6日 更新

Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. Identifying traits: thick wobbly black marker lines with blobby ends, built as filled ribbons; one second ink, mint green, in flat blocks that slip 2-10 px off the line like a misregistered print; solid black hair, trousers and shoes with mint highlight dashes; and a crinkly squiggle camo on cream areas, all on warm cream paper. Characters are chunky, with profile heads, big noses, dot eyes, big hands and feet. It covers people coding, thinking, carrying and resting with laptops, mugs, chairs and rubber ducks. Use when someone asks for brush, marker, felt-tip, two-colour, duotone, riso-print, zine, mint-and-black or doodle illustrations, or for empty states, onboarding, 404 pages, blog headers, feature spots or marketing cards with a bold hand-made look.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7652026年10月6日 更新

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7652026年10月6日 更新

Generate ElevenLabs text-to-speech audio from scripts or inline text using local voice profiles. Use when the user asks for ElevenLabs, text-to-speech, TTS, narration, voiceover, speech audio, or voice generation; load voice names, voice ids, emails, owners, and account-specific defaults only from local config outside the skill.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7652026年10月6日 更新

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7652026年10月6日 更新

Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a small white core to its inner wall, crawlers on the rim, a hairline fresnel); ground strikes that flash when the leader arrives, crawl along the stone's own cracks and reflect in wet stone (the demo's floor is a scanned CC0 texture); a torn black shadow with dry-brush edges that hangs off the orb and streams behind it, air bursts felt as refraction, orange sparks, fractured rocks that land or float in a storm domain, and impact frames that hold, invert in two-tone ink with tapered speed lines, shake and bend the lens, limited to three flashes a second. Use for anime or dark-fantasy skill effects, lightning or thunder fists, plasma or energy balls, charge-ups, dashes with shadow trails, ground strikes, storm or domain rings, ultimates, hit-stop, impact frames, negative flashes, screen shake, "black lightning", "thunderstorm fist", "realistic lightning", "afterimage" or "skill effects only". Includes a reusable module and a five-beat demo with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7652026年10月6日 更新

Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, validation, gallery updates, and a narrow commit. Use when the user asks to turn an article's prompts, tutorial sections, design patterns, interactions, or workflow ideas into complete skills rather than leaving them as prose.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7652026年10月6日 更新

OKX Agentic Wallet — the single skill for the user's wallet and on-chain execution. Use it whenever the user wants to operate their wallet or execute an on-chain action, including: login & accounts, balance / holdings, wallet address / deposit / receive, send / transfer, contract calls (approve / deposit / withdraw), transaction history & status, message signing, wallet export & policy; pay gas with a stablecoin (Gas Station, Solana); swap / trade / buy / sell / convert, get a quote; cross-chain bridge & track arrival; limit orders (buy dip / take profit / stop loss / buy above) plus cancel / list / resume them; broadcast / gas / simulate / track a transaction; look up any public address's holdings; security scanning (token / honeypot 蜜罐 / 貔貅, DApp phishing, tx & signature checks, approvals); audit log. Once matched, follow this skill's Intent Routing to dispatch to the exact action.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7432026年8月20日 更新

Governs how the OpenBot browser app reads and writes server data — every request goes through `client` in app/src/lib/client.ts, every read is a queryOptions factory in app/src/lib/<entity>/queries.ts, every write is a mutationOptions factory in app/src/lib/<entity>/mutations.ts, and components consume them through useQuery/useMutation. Use when adding or changing a screen that loads server data, calling a /api/... endpoint from the browser, adding a query key, writing a create/update/delete flow, deciding where a fetch belongs, or reviewing a diff that contains the word fetch under app/src. Don't use for server-side route handlers under server/ (that is not browser code), for form validation schemas (those live in lib/<entity>/form.ts), for page layout and Item rows, or for the AG-UI stream itself, which the runtime carries rather than the client.

日本語の概要は準備中です。原文の説明を表示しています。

CopilotKit/OpenBot6,4972026年10月15日 更新

Structured plan review across 4 axes before writing any code (inspired by Garry Tan's workflow)

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1602026年10月13日 更新

Extracts and structures source material (articles, transcripts, notes) into a talk summary with narrative arc, themes, metrics, and gaps. Auto-detects REX vs Concept type. Use when starting a new talk from any source material or auditing existing material before committing to a talk.

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1602026年10月13日 更新