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cccskills

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概要と使いどころ

Writes a settlement letter on the right footing — and warns you when marking it 'without prejudice' won't actually keep it out of court. A genuine settlement letter is normally protected (the judge can't see it), but only if the substance is a real attempt to settle, and even then there are exceptions. The skill picks the correct footing — without prejudice (WP), without prejudice save as to costs (WPSATC / Calderbank), or open — drafts the finished letter, and surfaces the Unilever v Procter & Gamble exceptions that get WP material admitted despite the label, which a plain template won't flag. Built for juniors and in-house counsel drafting a settlement or Calderbank offer who need the footing right the first time. Use when the user asks to draft a WP letter, a Calderbank, a settlement letter, or wants to know whether material is likely protected from disclosure.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Pick the right LLM for LEGAL RESEARCH & ANALYSIS — issue-spotting, rule application, case/statute analysis, memos, and multi-step agentic research. Vendor-neutral routing grounded in mid-2026 benchmarks (Vals AI LegalBench across 124 models; Harvey Legal Agent Benchmark for agentic work). Asks up to 4 quick questions (cost, speed, accuracy/stakes, privacy/jurisdiction/language), then recommends a primary model + fallback + what to avoid + what a human must verify. Use when someone asks "which model for legal research / case analysis / a memo", "best AI for legal reasoning", "route this research task", or is starting legal analysis without a fixed model.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Pick the right LLM for LEGAL INFO EXTRACTION — pulling facts, clauses, dates, parties, obligations, and structured fields out of contracts and legal documents. Vendor-neutral routing grounded in mid-2026 benchmarks (legalbenchmarks.ai Info Extraction; CUAD/MAUD/ACORD). Asks up to 4 quick questions (cost, speed, accuracy/stakes, privacy/jurisdiction/language), then recommends a primary model + fallback + what to avoid + what a human must verify. Use when someone asks "which model should I use to extract clauses/data from these documents", "best AI for contract data extraction", "route this extraction task", or is about to pull structured fields from legal docs without a fixed model.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

This skill stress-tests a proposed settlement position before an offer goes out or comes back: the assumptions it depends on, your leverage and the opponent’s, the evidential weaknesses, the likely opponent response, and the timing and costs pressures around it. It structures settlement judgment for a better-informed decision; it does not advise whether to settle.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Audits legal AI outputs and workflows for honest compression: unnecessary complexity, false simplicity, excessive caveats, hidden uncertainty and poor cost per legally acceptable output.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Compliant, retrieval-grounded research over investor-State dispute settlement (ISDS) awards and decisions. Use when the user asks about ICSID / investment-treaty arbitration cases, awards, or doctrines (fair and equitable treatment, expropriation, jurisdiction, costs, annulment, etc.) and wants answers grounded in the actual document text with pinpoint citations. Identifies the correct document on the case page, confirms it against the PDF's own first pages, retrieves primary documents on demand from ICSID, PCA, etc., never scrapes or hosts a corpus in violation of applicable terms, and cites only retrieved text.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Firm-matter matching, matter instruction drafting, firm onboarding checklist, and instruction audit for in-house legal ops teams. Match a new matter to the right panel firm by practice area, jurisdiction, complexity, and cost tier. Produce a structured matter instruction with scope, timeline, budget, staffing, and reporting requirements. Generate an onboarding checklist covering conflict clearance, engagement letter, OCG acknowledgment, e-billing setup, and platform access. Audit an existing instruction for completeness and produce a remediation note. Trigger on: 'which firm should handle this', 'instruct the firm', 'write the instruction', 'matter instruction template', 'onboard the firm', 'set up the matter', 'conflict check', 'e-billing setup', 'is our instruction complete', 'review our instruction', 'instruction gap', 'allocate this matter'.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Routes any legal task to the right LLM, like OpenRouter but for legal work and grounded in benchmarks instead of brand loyalty. Built from mid-2026 legal evals (legalbenchmarks.ai, Vals AI × Stanford LegalBench across 124 models, Harvey's Legal Agent Benchmark, the Atticus Project's CUAD/MAUD/ACORD) plus translation evidence (WMT25, SwiLTra-Bench, ArabLegalEval). Covers five verticals: contract drafting, info extraction, legal research, contract review, and legal translation (including Arabic/MENA). Each asks up to four questions (cost, speed, accuracy/stakes, privacy/jurisdiction/language), then returns a primary model, a fallback, what to avoid, and what a human must verify. Core principle: capability is not controllability, so every route ends with a verification step. Not legal advice; a lawyer owns the output.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

AFA design, scope-to-fee matching, negotiation preparation, health check, and scope dispute assessment for in-house legal ops teams managing outside counsel arrangements. Design fee structures (fixed, capped, collar, blended, phased, success). Assess whether scope supports a proposed AFA. Prepare commercial positions for fee negotiations. Review existing AFAs against delivery data. Assess OOS claims and build dispute response. Trigger on: 'structure the fee', 'move off hourly', 'design an AFA', 'does scope support a fixed fee?', 'negotiate the fee', 'renegotiate the arrangement', 'is our AFA holding?', 'fee health check', 'cap is being approached', 'firm is claiming OOS', 'is this in scope?', 'is this OOS?', 'AI should reduce the cost', 'blended rate vs fixed', 'collar arrangement', 'phased fees'.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Matter budgeting and ongoing WIP/variance monitoring. Build phase-based fee estimates at matter setup, run bottom-up budgets by jurisdiction or workstream, calculate contingency, and structure AFA arrangements (fixed fee, capped fee, phased fixed fees). Ongoing monitoring: WIP tracking against budget, proportionality assessment (spend vs progress), variance commentary with root cause analysis, forecast-to-complete, realisation monitoring, write-off analysis. Trigger on: 'build a budget', 'fee estimate', 'what will this cost', 'WIP review', 'budget vs actual', 'how are we tracking against budget', 'we're over budget', 'realisation is poor', 'what's our ETC', 'budget for the German workstream', 'model the financial impact of this scope change', 'draft a fee adjustment', 'write-off analysis', 'how much contingency', 'AFA structure', 'fixed fee estimate', 'budget update', 'forecast to complete'.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

decide

無料

When you have a decision to make and want a structured workflow that picks the load-bearing questions, walks through them, reaches a call (or "wait"), and archives the rationale for future reference. Based on the 37signals Guide to Making Decisions (38 questions) plus house additions like Q39 opportunity cost ("what does saying yes displace?"). Triages to 6–8 relevant questions per decision instead of forcing the full set. Archives every decision to ~/.config/makerskills/decide/archive/ with a revisit date so you can check later whether the call was right. Triggers on "/decide," "help me decide," "should I [X]," "I need to make a decision about," "stuck on a decision," "deciding between," "go/no-go on," "what should I do about." This is both the decision-making workflow AND the decision log — making the decision is the act of logging it.

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/makerskills8622026年10月9日 更新

When you want to pressure-test a potential new business, product, or side project against the serial-founder filter. Not "marketing ideas for a product" (that's marketing-skills:marketing-ideas) — this is "should this business exist + can you win it." Runs the idea through a structured framework (problem, audience, wedge, monetization, moat, portfolio fit, distribution, energy fit, opportunity cost), checks domain availability via /domain, optionally triggers /deep-research for market validation, and outputs a viability brief: build / sleep on it / pass. Archives every idea to ~/.config/makerskills/business-brainstorm/archive/ so past work is searchable. Triggers on "/business-brainstorm," "/brainstorm," "new business idea," "should I build X," "pressure test this idea," "validate this idea," "is X a good business," "what about a [type] for [audience]."

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/makerskills8622026年10月9日 更新

Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Bevy ECS skill for runtime cost. Keywords: Bevy, parallel systems, chain, FrameTimeDiagnosticsPlugin, Handles.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Bevy ECS skill for runtime cost. Keywords: Bevy, parallel systems, chain, FrameTimeDiagnosticsPlugin, Handles.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8242026年10月14日 更新

Run the ComfyUI agent locally for FREE with no subscription, no API key, and fully offline, using our gemma4 models fine-tuned on the comfyui-mcp tool suite via Ollama. Use when the user asks about running locally, running for free, offline use, avoiding API costs, Ollama setup, or which local model to pick.

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8242026年10月14日 更新

Expert knowledge for Azure Nutanix development including decision making. Use when selecting NC2 on Azure regions, VM SKUs, and planning capacity, performance, availability, or cost, and other Azure Nutanix related development tasks. Not for Azure VMware Solution (use azure-vmware-solution), Azure Baremetal Infrastructure (use azure-baremetal-infrastructure), Azure Virtual Machines (use azure-virtual-machines), Azure Stack Edge (use azure-stack-edge).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Expert knowledge for Azure Data Share development including troubleshooting, decision making, security, configuration, and deployment. Use when estimating Data Share costs, securing invitations, fixing share errors, configuring datasets, or deploying across regions, and other Azure Data Share related development tasks. Not for Azure Data Box (use azure-data-box-family), Azure Data Explorer (use azure-data-explorer), Azure Data Factory (use azure-data-factory), Azure Open Datasets (use azure-open-datasets).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新