Master dbt (data build tool) for analytics engineering with model organization, testing, documentation, and incremental strategies. Use when building data transformations, creating data models, or implementing analytics engineering best practices.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7632026年10月1日 更新
Für NDA Standardbedingungen: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt.
日本語の概要は準備中です。原文の説明を表示しています。
Klotzkette/claude-fuer-deutsches-recht☆ 1,7062026年10月11日 更新
Für Feedback Rechte: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt.
日本語の概要は準備中です。原文の説明を表示しています。
Klotzkette/claude-fuer-deutsches-recht☆ 1,7062026年10月11日 更新
Für Dokumentation Handbuch: ordnet Akte, Belege und Lücken; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt.
日本語の概要は準備中です。原文の説明を表示しています。
Klotzkette/claude-fuer-deutsches-recht☆ 1,7062026年10月11日 更新
Für Deutsch Englisch AGB: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Schnittstellenkarte mit Zuständigkeits- und Nachweisfragen. Fachgebiet: AGB-Recht-Prüfer. Route: deutsch-englisch-digitale-inhalte-handbuch.
日本語の概要は準備中です。原文の説明を表示しています。
Klotzkette/claude-fuer-deutsches-recht☆ 1,7062026年10月11日 更新
Case studies of television series writing (剧集案例库) from primary texts; Sorkin's six West Wing teleplays (act-page tables, eight act-out types); Chase's five Sopranos scripts (the 35-beat A/B/C/D recipe, what a pilot refuses to explain); Fellowes's annotated Downton Abbey season two (19 storylines, 419 footnotes); Waller-Bridge's Fleabag Scriptures (the six-episode half-hour template); Calvisi's eight minute-by-minute pilot beat sheets (Breaking Bad, Mad Men, Game of Thrones and more); Landau's 47-series structure appendix; Miller's Hannibal and HTGAWM breakdowns; Goldberg & Rabkin's beat sheets; Sakamoto Yuji's We Made a Beautiful Bouquet (a feature) and Noh Hee-kyung's The Most Beautiful Goodbye. Use when you want a worked example of how an episode or pilot is built, need real act lengths, scene counts or storyline grids to imitate, are breaking a multi-thread ensemble episode, designing a bottle episode or a finale, writing a relationship or family drama, or ask 某一集是怎么写的 / 这部剧的结构表.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6682026年10月3日 更新
Draw cloud architecture diagrams for AWS, Azure or GCP with the official provider icon sets, using TerraVision. Use whenever the user asks to draw, diagram, sketch or visualize a system on AWS, Azure or Google Cloud, or one built from their services (Lambda, DynamoDB, S3, EC2, EKS, RDS, API Gateway, Azure Functions, App Service, AKS, Cosmos DB, Cloud Run, GKE, BigQuery and the like), even if they never say 'cloud', 'diagram' or a tool name; also for a diagram of Terraform code. Prefer it over Mermaid, PlantUML, hand-written SVG or ASCII, which cannot use the official icons or VPC/subnet grouping. Not for diagrams that are not cloud infrastructure: sequence diagrams, flowcharts, class or ER diagrams, code or module structure, org charts, on-premises-only networks; use Mermaid or similar for those. Works with or without Terraform: with Terraform code the diagram comes from terraform plan; without it, write a small JSON graph and render it.
日本語の概要は準備中です。原文の説明を表示しています。
patrickchugh/terravision☆ 1,6552026年10月7日 更新
短视频钩子(开头)类型选择与写法,中文名「钩子」。Use when 起钩子、写钩子、钩子怎么写、钩子没思路、设计前5秒钩子、写视频开头/口播稿开头, or when the user asks 视频开头怎么做、开头模板、hook 类型、帮我起个钩子, including during ra-洗稿 script rewriting and 选题深化. Provides a scenario-based taxonomy of 7 hook types with decision flow, prerequisites, sentence templates, and common mistakes. For diagnosing and optimizing an existing hook draft, use dbs-hook instead; this skill chooses the type, dbs-hook polishes the execution.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6452026年9月21日 更新
定向聊天室:根据话题推荐或接受用户指定的专家,模拟多角色对话。触发方式:/dbs-chatroom、/定向聊天室、「定向聊天室」
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6452026年9月21日 更新
Self-coaching analysis of your own behavior across meetings — talk-time ratio, filler words, hedging language, monologue length, energy patterns, and (when meetings are tagged via /minutes-tag) what your behavior in winning meetings looks like vs losing ones. Use this whenever the user says "how did I do", "review my last meeting", "mirror", "self-review", "show my patterns", "coach me", "where am I weak", "talk time", "am I improving", "what do I do in meetings I win", "feedback on me", or asks for any kind of personal feedback on their own meeting behavior. This is the rare skill that gives the user a mirror to their own habits — surface it whenever they show curiosity about their own performance, even if they don't use the word "mirror".
日本語の概要は準備中です。原文の説明を表示しています。
silverstein/minutes☆ 1,5502026年10月14日 更新
Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5192026年10月9日 更新
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5192026年10月9日 更新
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5192026年10月9日 更新
Review a pull request or diff like a thoughtful senior engineer — prioritized, kind, and focused on what matters. Use when reviewing code, giving PR feedback, or asked to 'review this change'. Produces a structured review: a correctness/design pass, comments ranked by severity (blocking → nit), what's done well, and a clear approve / request-changes call — feedback that improves the code and the author.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4572026年10月14日 更新
Practise the structured interview (结构化面试) for Chinese civil service and public institution posts (公务员面试 / 事业单位面试): the common question types, a clear answer structure for each, timed mock rounds and feedback on content, structure and delivery. Use when asked 公务员面试怎么准备, 结构化面试题, 帮我模拟面试, 综合分析题怎么答, 应急应变题, or practise the civil service interview. Produces a question-type guide, answer frameworks with worked examples, a timed mock interview asked one question at a time, scored feedback, and a practice plan up to the interview date.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4572026年10月14日 更新
Run the pre-flight checklist before an agent drives a browser — the untrusted-web-content threat (every page is attacker-controllable), the credential and session-cookie exposure, the action-confirmation gates for purchases and posts, and the sandboxing that limits the damage. Use when asked let my agent browse safely, is it safe to give the agent computer/browser use, guardrails before the agent uses my browser, or review my browser agent's setup. Produces the sandbox decision, the content-injection defenses, the action gates, and the credential-isolation rules.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4572026年10月14日 更新
Help users deliver high-impact feedback that drives behavior change while maintaining strong relationships and psychological safety through proven frameworks like GAIN and Radical Candor.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,4062026年7月17日 更新
Help users convert massive volumes of qualitative and quantitative feedback into high-confidence product decisions through rigorous synthesis and internal immersion.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,4062026年7月17日 更新
Use when receiving code review feedback before implementing suggestions, especially when feedback is unclear, risky, disputed, or technically questionable.
日本語の概要は準備中です。原文の説明を表示しています。
GanyuanRan/Aegis☆ 1,3472026年10月13日 更新
Use when drafting an AAAI author response (rebuttal) under the single short character-limited author-feedback window, the no-URL rule, no-new-results guidance, AI-generated-review handling, and the AAAI two-phase review process where Phase-2 papers receive one feedback round before SPC/AC discussion.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2572026年9月27日 更新
Ports existing Databricks notebooks and jobs to Fabric, covering dbutils to notebookutils, secret scopes to Key Vault, DBFS to OneLake, Unity Catalog mapping to schema-enabled Lakehouses, Jobs and Delta Live Tables to Spark Job Definitions and Pipelines, and Photon to the Native Execution Engine. Use whenever Databricks code has to be converted. For Fabric notebook code that is not being migrated, use spark-cli.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills-for-fabric☆ 1,2502026年10月5日 更新
Infer or annotate TCR antigen specificity by unsupervised clustering (TCRdist/tcrdist3, GLIPH2, clusTCR, GIANA) and database lookup (VDJdb, IEDB, McPAS-TCR), and rank candidates with supervised predictors (ERGO-II, NetTCR-2.x, pMTnet) under explicit caveats. Encodes the central truth that general TCR-epitope prediction for UNSEEN epitopes essentially does not work (collapses to near-random; IMMREP22, Grazioli 2022) because labeled data is dominated by a few immunodominant epitopes and there is no true negative set — so clustering for discovery is the honest task and de-novo binding needs wet-lab validation. Use when annotating TCR specificity or grouping a repertoire. Epitope/MHC context lives in mhc-binding-prediction.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2232026年8月15日 更新
Assembles microbial-community sequencing into metagenome-assembled genomes (MAGs) with metaFlye (ONT), metaSPAdes/MEGAHIT (Illumina), and hifiasm-meta/metaMDBG (PacBio HiFi), then recovers genomes via multi-binner consolidation (MetaBAT2, MaxBin2, CONCOCT, SemiBin2, VAMB -> DAS_Tool) and QCs them against MIMAG with CheckM2, GUNC, and GTDB-Tk. Covers why a metagenome is not a genome (uneven coverage, micro-diversity, strain collapse to consensus), differential-coverage binning, co-assembly vs per-sample, the rRNA-operon collapse that fails short-read MAGs, and strain resolution with inStrain. Use when reconstructing genomes from a microbiome, soil, ocean, or gut community, recovering MAGs, or resolving strain-level variation.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2232026年8月15日 更新
Maps between gene identifier systems (Ensembl, Entrez, HGNC symbol, UniProt, RefSeq, MANE) using AnnotationDbi, biomaRt, mygene, pyensembl, and Ensembl REST. Encodes Ensembl version stripping with GENCODE _PAR_Y preservation, the Ziemann 2016 Excel autocorrect debacle and Bruford 2020 HGNC renames (SEPT*->SEPTIN*, MARCH*->MARCHF*, MARC*->MTARC*, DEC1->DELEC1), OCT4/POU5F1 alias resolution, biomaRt archive endpoints for release pinning, the `filters` (plural) gotcha, MANE Select for clinical reporting, cross-species orthology via Ensembl Compara / OMA / OrthoDB, and tx2gene construction for tximport. Use when converting gene IDs across systems, handling renamed symbols, building tx2gene, pinning to a specific Ensembl release for reproducibility, or mapping cross-species orthologs.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2232026年8月15日 更新