Interactive escalation-resolution workflow for the bmad-loop orchestrator. A bmad-loop run paused on a CRITICAL escalation (a contradiction or gap a dev/review session could not safely resolve alone); you and the human disambiguate the frozen spec so the story can be re-driven. Invoked as /bmad-loop-resolve <story-key>. Unlike the automated dev/review sessions this session is interactive — a human is present and you SHOULD ask.
日本語の概要は準備中です。原文の説明を表示しています。
bmad-code-org/bmad-loop☆ 1532026年10月13日 更新
Stop everything and surface a rule conflict — persona vs. docs vs. code. Present both sides and the conflict-hierarchy level; the user resolves. No silent reconciliation.
日本語の概要は準備中です。原文の説明を表示しています。
arbiterForge/codeArbiter☆ 1482026年10月13日 更新
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
日本語の概要は準備中です。原文の説明を表示しています。
egma-ai/egma☆ 1442026年9月30日 更新
Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Establish durable brand and voice context for cross-skill consumption. Generates BRAND.md (audience, positioning, do/don't editorial rules, taboo phrases, competitor differentiation) and VOICE.md (existing persona JSON re-expressed as readable prose), both written to the project root. When present, all blog sub-skills auto-load these files before writing or reviewing. Pairs with blog-persona, which manages the structured persona JSON. Use when user says "blog brand", "create brand context", "brand voice doc", "BRAND.md", "VOICE.md", "establish editorial brand", "brand guidelines for blog".
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Generate professional diagrams as valid draw.io XML — flowcharts, architecture, C4 models, ER diagrams, sequence diagrams, mind maps, and swimlanes. Don't use for Excalidraw or Mermaid output, hand-drawn sketch styles, or slide decks/presentations.
日本語の概要は準備中です。原文の説明を表示しています。
luongnv89/skills☆ 1322026年10月14日 更新
Upload one or many videos to YouTube. Use when the user wants to "上传到 YouTube", "发 YouTube", "批量上传", "upload to YouTube", "post videos to YouTube", or to publish a finished `final/` directory of MP4s. Reads per-video metadata (title / description / tags) from a sibling `UPLOAD_META.md` file when present (the user's standard markdown format), or from command-line flags. Survives behind a SOCKS/HTTP proxy by using `requests` directly for the resumable upload (the stock `google-api-python-client` MediaFileUpload stalls under this user's proxy setup).
日本語の概要は準備中です。原文の説明を表示しています。
jianshuo/claude-skills☆ 1322026年10月13日 更新
Use when the user asks to audit what's wrong with a project, "make it right", "看看项目出了什么问题", "为什么用户的需求还没上线", "为什么没提交App Store", "为什么没新build", or wants a holistic state-of-the-project check covering unmerged branches, stalled PRs, failed GitHub Actions, stale builds, plan drift (TODOS.md / ROADMAP), unreleased commits, and log errors. Runs read-only investigation, presents a grouped checklist, fixes only after explicit user confirmation. Aware of the Cathier iOS app workflow (Xcode + fastlane + auto-merge @claude PRs from in-app feedback).
日本語の概要は準備中です。原文の説明を表示しています。
jianshuo/claude-skills☆ 1322026年10月13日 更新
This skill channels the reasoning of Yann LeCun, Chief AI Scientist at Meta and Turing Award winner. Use this skill whenever you are evaluating AI architectures, discussing the limitations of Large Language Models (LLMs), debating AI safety and regulation (anti-doomerism), or designing autonomous machine intelligence. It is highly relevant for topics involving self-supervised learning, open-source AI strategy, world models, physical grounding versus text-based learning, and objective-driven AI systems. Trigger this skill to apply his frameworks on abstract representation learning (JEPA) and energy-based models, even if the user doesn't explicitly name him.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeographs☆ 1302026年8月19日 更新
Present attributable testimonials and proof.
日本語の概要は準備中です。原文の説明を表示しています。
TheGoat395/Codex-Skills☆ 1272026年9月11日 更新
Build component behavior and presentation.
日本語の概要は準備中です。原文の説明を表示しています。
TheGoat395/Codex-Skills☆ 1272026年9月11日 更新
Suede Labs skill that lints a local music or media release folder and scores it for release readiness: missing files, weak or malformed metadata, artwork and stem problems, split gaps, rights blockers, and platform-delivery issues, produced by a bundled offline script as a scored markdown and JSON report. Use when a creator has one or more release folders of tracks, artwork, and stems and wants to know what is missing before distributing, delivering, or handing it off; when metadata quality or a delivery rejection is the question; or when a release-readiness score is asked for. Reports what is present, missing, or unknown; never upgrades unknown to confirmed and never means legal clearance. NOT FOR: organizing the evidence behind a rights or split gap the report surfaces (use suede-rights-audit); building the transfer package (use suede-rights-passport); a sync one-sheet (use suede-sync-packaging).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Suede-affiliated in-product monetization design for paywall screens, feature gates, trial-expiry states, usage-limit prompts, and free-to-paid upgrade moments. Use when the user needs trigger timing, message structure, plan presentation, or experiment design after users have experienced value. NOT FOR: public pricing pages (use suede-site-alchemy), tier architecture (use suede-pricing), or cancellation and save flows (use suede-churn-prevention).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Generate comprehensive status reports for git repositories. Analyzes commits, codebase structure, type errors, branch health, dependency status, GitHub PRs/issues/CI, working tree changes, and optionally integrates with `td` (task management CLI) if a `.todos` folder is present. **TRIGGERS - Use this skill when:** - User asks for the status of a git project or repo - User asks "what's going on in [project]" or "give me an overview of [repo]" - User wants a project summary, progress report, or codebase overview - User asks about recent commits, code structure, or project health - User says "check my project" or "project status" **Output:** A rich, structured text report covering overview, branches, commit history, codebase breakdown, GitHub activity, dependency health, issues/errors, working tree changes, task management, and summary.
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Request a code review for all commits on the current branch and present the results
日本語の概要は準備中です。原文の説明を表示しています。
obra/dotfiles☆ 1162026年10月13日 更新
Request a design review for all commits on the current branch and present the results
日本語の概要は準備中です。原文の説明を表示しています。
obra/dotfiles☆ 1162026年10月13日 更新
Request a design review for a commit and present the results
日本語の概要は準備中です。原文の説明を表示しています。
obra/dotfiles☆ 1162026年10月13日 更新
Request a code review for a commit and present the results
日本語の概要は準備中です。原文の説明を表示しています。
obra/dotfiles☆ 1162026年10月13日 更新
Generate PDFs, resumes, CVs, letters, slide decks, portfolios, one-pagers, white papers, and professional documents. Use when user asks to create a PDF, make a resume, write a letter, design slides, format a document, typeset a report, build a portfolio, make a presentation, or create a one-pager. Warm parchment, ink-blue accent, serif-led hierarchy. CN uses TsangerJinKai02, EN uses Charter, JA uses YuMincho (best-effort). Triggers on Chinese: "做 PDF / 排版 / 一页纸 / 白皮书 / 作品集 / 简历 / PPT / slides". Do NOT use for code formatting, data charts, or wireframes.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1142026年10月5日 更新
Use when you are about to hand off any number, table, chart or analysis someone will act on (a metric query, a dbt mart, a report, an experiment readout) — the pre-delivery checklist for data quality, calculation, reasonableness and presentation, and the pitfalls that produce plausible wrong numbers
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Use when a Flutter screen needs app state or data - separate presentation from state, keep business logic out of widgets, and follow the app's existing state solution (Riverpod 3 Notifier/AsyncNotifier, or the official ChangeNotifier+ListenableBuilder MVVM pattern)
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Use when building Flutter screens - compose small stateless widgets, keep layout declarative, decide layout by available width not device/orientation, separate presentation from business logic, and use the theme not hardcoded styles
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Find, rank, and safely remove accidental codebase complexity by proving real consumers, dynamic entrypoints, compatibility obligations, duplicate representations, speculative surfaces, and lifecycle ownership. Use when asked to simplify or clean up a repository, reclaim code entropy, reduce over-engineering or redundancy, find deletion candidates, collapse duplicate state/APIs, remove dead or added-then-abandoned code beyond static-tool output, or implement an evidence-backed simplification pass in any language or stack. Also trigger for 代码化简、熵回收、删代码、清理冗余、收敛抽象、去除过度设计. Do not use as a performance audit unless simplification is the stated goal.
日本語の概要は準備中です。原文の説明を表示しています。
tautcony/ChapterTool☆ 1132026年10月14日 更新
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
日本語の概要は準備中です。原文の説明を表示しています。
dembsky/PropMotion☆ 1132026年8月15日 更新