Interact with Obsidian vaults using the Obsidian CLI to read, create, search, and manage notes, tasks, properties, and more. Also supports plugin and theme development with commands to reload plugins, run JavaScript, capture errors, take screenshots, and inspect the DOM. Use when the user asks to interact with their Obsidian vault, manage notes, search vault content, perform vault operations from the command line, or develop and debug Obsidian plugins and themes.
日本語の概要は準備中です。原文の説明を表示しています。
benoror/obsidianos_work☆ 1652026年6月11日 更新
Finds and finishes the last 20% of a built solution — the experiential layer agents skip: what the output actually reads like, which pages or screens should exist, first-run and empty states, opinionated defaults, the golden path. Use when planning any build so the magic gets specced as concretely as the plumbing, before calling any build "done", when a solution works but feels like a demo, or when the user says "last 20%", "finish this", "make it actually good", "is this actually done", or "why does this feel flat".
日本語の概要は準備中です。原文の説明を表示しています。
JuliusBrussee/skills☆ 1642026年8月7日 更新
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1572026年9月6日 更新
Image processing toolkit awareness. Use when: user uploads images for manipulation, requests format conversion, batch processing, compositing, resizing, optimization, analysis, effects, metadata inspection, montages, animated GIFs, color correction, or any image-related task. Also use when working with screenshots, photos, diagrams, icons, or visual assets. Triggers on 'resize', 'crop', 'convert', 'compress', 'optimize', 'thumbnail', 'watermark', 'montage', 'collage', 'gif', 'sprite sheet', 'color space', 'metadata', 'EXIF', 'compare images', 'diff', 'overlay', 'composite', 'batch process', 'image analysis', 'histogram', 'blur', 'sharpen', 'rotate', 'flip', 'border', 'shadow', 'round corners', 'favicon', 'icon set'.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1522026年10月14日 更新
Reads the visual content of slides, pages, and images the way a human would, not just their embedded text. Use when a PPTX or PDF has image slides, screenshots, charts, scanned figures, or flattened-to-image layouts that the built-in pptx/pdf skills read as empty; when asked to transcribe, describe, OCR, or extract what is shown in an image, slide deck, or document page; or when embedded-text extraction returned little or nothing from a visually rich file. Triggers on 'read this deck', 'what's on these slides', 'transcribe', 'OCR', 'extract text from image', 'describe this chart/diagram', .pptx/.pdf/.png/.jpg with visual content.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1522026年10月14日 更新
Analyze images, websites, and Figma files to extract their design and generate a `design.md` with token system, component inventory, and reconstruction notes. Use this skill whenever the user wants to understand, document, replicate, or audit the design of something visual: a screenshot, a URL, a Figma link, a Pinterest reference, a mockup, a competitor's site, a component, a dashboard, a landing page. Also when they ask 'extract the design system from X', 'document the style of Y', 'analyze this visually', 'convert this image into tokens', 'help me replicate this design', 'what palette does this site use', 'how is this built'. Also for single elements: 'copy this navbar', 'recreate this illustration', 'give me a prompt to regenerate this graphic' — element mode outputs a focused element.md, with token-grounded image-model prompts when the element is visual art. If the user brings any visual source and wants to understand it at a design level — this skill should activate.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Operate the user's existing, logged-in Chrome locally or on an explicitly connected remote machine. Read complete page content with actionable refs and links, perform grouped actions, and use screenshots in persistent browser sessions. Skip static public pages and pure REST APIs.
日本語の概要は準備中です。原文の説明を表示しています。
reliefeai/browser-relay☆ 1342026年9月17日 更新
Use when the user asks what an American/British TV show or movie line, catchphrase, idiom, or slang means — "这句美剧台词什么意思", "XX 是什么梗", "老友记里那句…", "为什么这么说", "这个口头语怎么用", "what does 'X' mean in this show", or pastes a subtitle line / screenshot / SRT and wants the spoken English explained. Explains meaning, origin (why people say it), tone & offensiveness, when you can/can't use it, natural Chinese equivalent, examples, scene context, how to respond, and logs it to a personal 生词本. Triggers — "美剧口头语", "台词什么意思", "这是什么梗", "/wjs-explaining-tv-slang".
日本語の概要は準備中です。原文の説明を表示しています。
jianshuo/claude-skills☆ 1322026年10月13日 更新
Generate App Store screenshots and header/search images for iPhone, iPad and Mac from a codebase or landing page, or re-render a set. Use when preparing a submission. Don't use for ASO keywords, review audits, icons, videos, or Google Play.
日本語の概要は準備中です。原文の説明を表示しています。
luongnv89/skills☆ 1322026年10月14日 更新
Review UI usability using Steve Krug's principles and produce a scannable report. Use for UX audits of screenshots, URLs, or code. Don't use for brand critique, WCAG audits, or backend/API review.
日本語の概要は準備中です。原文の説明を表示しています。
luongnv89/skills☆ 1322026年10月14日 更新
Use when an iOS app already on TestFlight needs to ship to the App Store — preparing the screenshots and the description/metadata, then using the existing fastlane setup to submit for review. Triggers — 「提交 App Store」「上架」「app store 审核」「准备截图和文案」「submit for review」「/wjs-publishing-appstore」.
日本語の概要は準備中です。原文の説明を表示しています。
jianshuo/claude-skills☆ 1322026年10月13日 更新
Source b-roll for a video edit — classify each moment, scope the search, return vetted candidates, place on the word. Use when the user says "find b-roll", "/find-broll", "source clips for this edit", or wants footage/memes/screenshots to lay over a talking-head video.
日本語の概要は準備中です。原文の説明を表示しています。
louisedesadeleer/b-roll-finder☆ 1282026年6月12日 更新
Suede-affiliated in-product monetization design for paywall screens, feature gates, trial-expiry states, usage-limit prompts, and free-to-paid upgrade moments. Use when the user needs trigger timing, message structure, plan presentation, or experiment design after users have experienced value. NOT FOR: public pricing pages (use suede-site-alchemy), tier architecture (use suede-pricing), or cancellation and save flows (use suede-churn-prevention).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Suede-owned pricing and packaging discipline. Use when deciding what to charge, structuring tiers, choosing a value metric, comparing free trials with freemium, researching willingness to pay, planning a price increase, or tearing down a pricing page for clarity and AI-readability. NOT FOR: in-product upgrade screens (use suede-paywalls), offer bonuses and guarantees (use suede-offers), or executing billing changes.
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Design, review, and visually QA web and app interfaces against explicit design laws so shipped screens look intentional instead of generic AI output.
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Turns a website, PWA, dashboard, or marketplace into an iOS app. Use when the user has a live site or web app and asks to put it on the App Store, wrap it in an app, ship an iOS version, or convert a PWA to native. Covers URL audit, shell-vs-native strategy, App Store Guideline 4.2 wrapper-rejection risk, native value requirements, screenshots, metadata, privacy answers, and the release gate. Not for: building a native iOS app when no website exists; repairing or releasing an existing Capacitor shell; Android conversions; or keyword and listing audits on an app that already shipped.
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Suede Labs workflow for turning a website, PWA, dashboard, or marketplace into an iOS app. Use when the user has a live site or web app and asks to put it on the App Store, wrap it in an app, ship an iOS version, or convert a PWA to native, covers URL audit, shell-vs-native strategy, App Store 4.2 wrapper risk, native value requirements, screenshots, metadata, privacy answers, and the release gate. NOT FOR: building a native iOS app with no existing site (private Suede Labs companion, not in this pack: ios-swiftui-product); repairing or releasing an existing Capacitor shell (private Suede Labs companion, not in this pack: ios-capacitor-shell); Android conversions (use android-app-factory); live listing and keyword audits on a shipped app (use suede-aso).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Suede-owned app-store optimization discipline for keyword fields, titles, subtitles, descriptions, screenshots, ratings context, and competitor listing audits. Use when improving App Store or Google Play visibility or listing conversion from a live app URL and current console evidence, or when authoring keyword, name, subtitle, and promo fields for an app that has not shipped yet. NOT FOR: building or releasing the app (use android-app-factory or site-to-ios-app; native iOS builds are a private Suede Labs companion, not in this pack: ios-app-factory), creating paid ad assets (use suede-ad-creative), or install-event instrumentation (use suede-analytics).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Suede AI design skill for making an interface feel intentional instead of templated: design tokens, color strategy, OKLCH ramps, type scale, fluid type, visual hierarchy, dark mode, spacing, component laws, motion, and source-to-implementation visual QA. Use when asked to design, restyle, polish, or audit a screen; pick colors or fonts; define, fix, or document design tokens; build or repair a dark mode; review a component or a whole design system; or compare a mock, Figma frame, or reference screenshot against a rendered implementation. NOT FOR: a full design-plus-copy build, launch surface, or reference-to-target restyle (use johnny-suede-design); conversion and funnel architecture (use suede-site-alchemy); writing the words themselves (use suede-copy).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Pixel Path turns any two places (optionally via waypoints) into a pixel-art fly-through of the real road. It routes the trip, bakes the real buildings, land cover, landmarks, hills and horizon from OpenStreetMap and elevation data, generates scenery art with RetroDiffusion at a chosen level of detail (sparse, moderate or detailed; estimated up front, quoted exactly for free, budget-capped; free placeholder art also works), builds a page where you zoom along the route and scroll to go faster or slower, and runs a self-check that screenshots the result. Use when someone asks for a "pixel path", a "pixel road trip", to "drive" or "fly" from X to Y in pixel art, or a retro first-person view along a real route.
日本語の概要は準備中です。原文の説明を表示しています。
jonwheatley/pixel-path☆ 1252026年10月13日 更新
为本地 MP4、MOV 等视频转录、校对、预览并烧录准确的中文字幕, 或把审校后的中文字幕翻译成同时间轴的英文 SRT。 用户只要提供成片视频并要求加字幕、修字幕、生成 SRT/ASS、字幕进度条或英文字幕, 就使用本 Skill。不要用它修改 .screenstudio 工程时间线;工程剪辑使用 screen-studio-editor。
日本語の概要は準備中です。原文の説明を表示しています。
oil-oil/oil-subtitle☆ 1242026年9月21日 更新
Manage design work in Penpot — create projects, organize pages, build components, export assets, review designs visually, and handle design-to-code handoff. Use when asked to create designs, manage Penpot projects, build components, export tokens, set up a new design project, review a design, take screenshots, or show what something looks like.
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Reverse-engineer a design system from a live website (public URL or localhost). Extracts colors, typography, spacing, shadows, radii, breakpoints, and component patterns using a headed Playwright browser. Captures screenshots of pages, components, and interactive states at real device resolutions. Produces structured design tokens and optionally seeds a Penpot project. **Triggers — use this skill when:** - User says "extract design system from [url]" - User asks to "reverse-engineer the styles from [site]" - User says "build a design system based on [website]" - User asks to "pull the design tokens from [url]" - User says "analyze the design of [site]" - User asks to "import styles from [website] into Penpot" - User points at a URL and asks about its colors, fonts, spacing, or components
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Save a site or section as local files (markdown, screenshots). Use for "download the site", offline docs, or a local copy for reference.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/skills☆ 1222026年10月9日 更新