Assemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.
日本語の概要は準備中です。原文の説明を表示しています。
0xsline/OpenChatCut☆ 2,3742026年10月7日 更新
Use when an installed DSH Web plugin misbehaves only at runtime in the browser — paste/attachment/composer features that work once then fail, chips or panels showing stale placeholder state, update chips claiming the wrong version — and the fix must be diagnosed against the exact host API semantics rather than guessed from names. Also use when reviewing a plugin's calls into input-machine or facade verbs (insert, consume, remove, subscribe) before a release.
日本語の概要は準備中です。原文の説明を表示しています。
NanmiCoder/dsh-agent-teams☆ 2,1562026年10月11日 更新
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
日本語の概要は準備中です。原文の説明を表示しています。
Leanmcp/gateway-skills☆ 2,1102026年10月8日 更新
Builds and maintains the design system a product is assembled from — tokens for color, type, spacing and elevation, component contracts, and the rules that keep them coherent as the product grows. Use this when starting a new interface, when screens have drifted apart visually, when the same component exists three times in slightly different forms, or when a token or component needs adding without breaking what exists.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0572026年9月18日 更新
Owns data as an asset — governance, quality, the warehouse and semantic layer, analytics capability, and the governance of models built on top. Use this for a decision about how data is collected, stored, defined, or shared; when numbers disagree between teams; when deciding what to build in-house versus buy; when standing up a data function; or when an AI or model decision needs governance rather than engineering.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0572026年9月18日 更新
Produces executive-level research — market sizing, competitor mapping, trend analysis, and strategic intelligence — grounded in cited sources with the confidence in each claim made explicit. Use this to analyze a market or industry, map competitors, evaluate a market-entry or build-versus-buy decision, produce a research brief, or assemble evidence for a decision. Also use when comparing options that need a structured, evidence-based verdict rather than an opinion.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0572026年9月18日 更新
Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, refuse to lie to the compiler, exhaust variants, derive from authoritative schemas.
日本語の概要は準備中です。原文の説明を表示しています。
michael-denyer/pstack-claude☆ 2,0222026年10月14日 更新
Generate ethical, compliant, and patient-friendly recruitment advertisements for clinical trials.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9552026年9月17日 更新
Use this skill when converting academic papers to promotional and presentation formats, including interactive websites (Paper2Web), presentation videos (Paper2Video), and conference posters (Paper2Poster). This skill is suitable for paper dissemination, conference preparation, creating explorable academic homepages, generating video abstracts, or producing printable posters from LaTeX or PDF source.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9552026年9月17日 更新
1. Confirm the user objective, required inputs, and non-negotiable constraints before doing detailed work. 2. Validate that the request matches the documented scope and stop early if the task would require unsupported as.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9552026年9月17日 更新
Conduct comprehensive, systematic literature reviews using multiple academic databases (PubMed, arXiv, bioRxiv, Semantic Scholar, etc.). Creates professionally formatted markdown documents and PDFs with verified citations in multiple citation styles.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9552026年9月17日 更新
Academic paper reading and research development system for biomedical researchers. Finds papers via Semantic Scholar, reads with structured notes, tracks discussion insights, and synthesizes literature into a Research Foundation Document (RFD) for downstream protocol design skills. 8 commands: /setup /feed /read /discuss /recap /update /sync /propose
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9552026年9月17日 更新
Use when evaluating US stocks through Serenity / @aleabitoreddit's AI and semiconductor supply-chain lens: upstream chokepoints, photonics/CPO bottlenecks, hyperscaler capex, institutional rotation, dilution risk, and thesis validation.
日本語の概要は準備中です。原文の説明を表示しています。
questflowai/investorskills☆ 1,9042026年8月23日 更新
Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, refuse to lie to the compiler, exhaust variants, derive from authoritative schemas.
日本語の概要は準備中です。原文の説明を表示しています。
backnotprop/pstack☆ 1,8652026年10月14日 更新
This skill should be considered when you need to normalize testing engineers' written defect reasons following the provided product codebooks. This skill will correct the typos, misused abbreviations, ambiguous descriptions, mixed Chinese-English text or misleading text and provide explanations. This skill will do segmentation, semantic matching, confidence calibration and station validation.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8492026年10月13日 更新
Replay an LLM inference request trace (Mooncake / vLLM / SGLang hash_ids format) against a block-level KV prefix cache and compute hit statistics. Use when given a request trace plus cache configuration and asked for hit rate, hit tokens, or final cache contents. Covers the longest-contiguous-prefix semantics that distinguishes KV prefix caching from full-prompt prompt caching, the policy-specific residency and eviction rules (LRU, LFU, S3FIFO), and the partial-last-block accounting rule.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8492026年10月13日 更新
Compare and implement eviction policies (LRU, LFU, FIFO, S3FIFO, ARC) for bounded-capacity caches. Use when choosing or implementing an eviction policy for a buffer pool, page cache, CDN edge, or LLM KV cache, or when writing a replay simulator that supports multiple policies. Clarifies recency vs frequency semantics, queue topology, saturating counters, ghost buffers, and the second-chance rule that distinguishes modern FIFO-family policies from classic LRU.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8492026年10月13日 更新
Use when extracting plan-view architectural geometry from DXF files with semantic CAD layers, especially when outputs must normalize rooms, doors, fixtures, clearances, and grab bars into machine-checkable JSON.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8492026年10月13日 更新
Create consistent chalk-based color and styling system for CLI output with themes, semantic colors, and formatting utilities.
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8462026年9月17日 更新
Document chunking with multiple strategies including semantic, recursive, and fixed-size chunking
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8462026年9月17日 更新
Mem0 memory layer integration for AI agents. Implement persistent, semantic memory for long-term context retention and personalization.
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8462026年9月17日 更新
Hybrid search combining semantic and keyword retrieval for RAG pipelines. Implement BM25 + dense vector search with fusion strategies.
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8462026年9月17日 更新
Specification creation and management for the Pilot Shell methodology. Covers semantic search, clarifying questions, structured spec generation, and iterative refinement.
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8462026年9月17日 更新
Generate a complete, accessible brand design system from a brief — primitive → semantic → component DTCG tokens (color, type, spacing, radius, shadow, motion), light + dark, plus a single theme.css — verified for WCAG. Use when the user wants a from-scratch brand/design foundation, a new palette + type system, or a themeable token kit for a product.
日本語の概要は準備中です。原文の説明を表示しています。
plugin87/ux-ui-agent-skills☆ 1,7702026年10月11日 更新