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「yc」の検索結果

3,568 件 ・ 関連度順

概要と使いどころ

YC-style product validation using six forcing questions. Pressure-tests a feature idea before it becomes a requirement — ensuring real demand, a clear wedge, and evidence behind assumptions.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4692026年10月15日 更新

Use when creating, refreshing, packaging, inspecting, promoting, or deprecating a named per-seat starting point — Agent Starter manifest authoring, the 6-state lifecycle (captured → named → inspectable → used → promoted → deprecated), provenance honesty, and refusal rules. NOT a VM image; a managed starting point composed from agent role + startup context + optional native session source + provenance.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4692026年10月15日 更新

Guide for writing Expo native modules and views using the Expo Modules API (Swift, Kotlin, TypeScript). Covers module definition DSL, native views, shared objects, config plugins, lifecycle hooks, autolinking, and type system. Use when building or modifying native modules for Expo.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Publish a validated Data Analytics report or dashboard artifact through Sites. Use automatically for durable artifacts in any positively identified Work Mode when the full Sites lifecycle is callable, or in ChatGPT Desktop outside Work Mode only after an explicit Sites request or acceptance of the optional post-handoff sharing offer.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Reviews code changes using CodeRabbit AI. Use when user asks for code review, PR feedback, code quality checks, security issues, or requests fix-review cycles.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Capture and inspect iOS leaks and memgraphs. Use when debugging leaked objects, retain cycles, memory growth, or before/after leak evidence.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Run a full discovery cycle from problem hypothesis to validated solution. Use when a team needs a structured path through framing, interviews, synthesis, and experiments.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3952026年9月2日 更新

the-jury

無料

Use when a question, decision, plan, tradeoff, or claim needs a rigorous verdict and one perspective is not enough. Spawns a panel of 3 to 5 subagent jurors that form independent blind opinions, deliberate anonymously under an anti-anchoring and anti-sycophancy protocol, and return one committed verdict with confidence, preserved dissent, and a concrete next action. Domain-agnostic across engineering, architecture, data, product, hiring, strategy, vendor choice, build-vs-buy, and research design. Trigger phrases include "convene a jury", "have agents debate and decide", "get a panel to decide", "multi-agent decision", "stress-test this and decide", "monte um juri", "tribunal de agentes", "painel para decidir". Do NOT use to only critique without deciding (use the-fool for that), to build a plan or write the solution itself, or for simple factual lookups.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月15日 更新

Analyze Stripe customers, subscriptions, prices, invoices, payment status, and lifecycle transitions with explicit environment and object scope.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9682026年10月14日 更新

Investigate Stripe payment failures and unexpected outcomes from exact object IDs, lifecycle state, events, amounts, currency, refunds, and dispute evidence.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9682026年10月14日 更新

Build a realistic Linear cycle plan from current priorities, dependencies, estimates, carryover, and team capacity without silently rescheduling work.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9682026年10月14日 更新

Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. Covers the 2-D canvas build and the instanced-3-D variant, where leaves are recycled from, density-versus-count maths, depth layering, colour under a tone-mapped composite, reduced motion, and visibility pausing. Use for autumn maple, sakura petals, blossom, ash, snowfall shapes, or any drifting foliage where a generic particle field reads as confetti.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust disturbed by a pointer, hover particle bursts, and discrete motes whose spacing must stay consistent at different gesture speeds.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

okx-guide

無料

Onchain OS onboarding & guide hub — the single entry for first-time, 'what is this / how do I use it', OKX.AI, and customer-support intents; classifies the intent and routes to the right sub-flow via its Intent Routing table. Covers: (1) Onchain OS onboarding + welcome banner — 'what is onchainos', 'what is onchain os', 'what can it do', 'what can onchainos do', 'what does onchainos do', 'how do I use this', 'how do I play', 'how to use onchainos', 'how to play onchainos', 'how does onchainos work', 'how do I start', 'getting started', 'tutorial', 'onboarding', 'first time', 'I just installed', 'now what', 'what do I do now', 'where do I start', 'who are you', 'what are you', 'introduce onchainos', 'tell me about onchainos', 'I'm new'; (2) OKX.AI intro & role-registration routing (the Agent economic system — roles User / ASP / Evaluator) — 'what is OKX.AI', 'OKX.AI 是什么', 'how to use OKX.AI', 'OKX.AI 快速开始', and any spelling / spacing / casing / typo variant (OKXAI, okx ai, okx-ai, lowercase okx.ai, 啥是okxai); (3) customer support / Help Center — 'contact support', 'talk to a human', 'customer service', 'file a complaint', 'give feedback', 'report a bug / system error', 'help center', 'FAQ', 'user guide', 'something is broken'. NOT for: direct on-chain actions (swap / wallet / balance / token) or Agent task lifecycle (publish / accept / deliver / dispute) — those have their own skills.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7422026年8月20日 更新

Yellow Network Protocol app sessions for AI agents - a shared room where several agents pool funds, reallocate off-chain at machine speed, and settle one final split. Use for multiparty settlement among agents. Covers connecting, the funded-account prerequisite, creating a session with participants + weights + quorum, deposit, operate, withdraw, close, and the trust boundary. Grounded in the official @yellow-org/sdk lifecycle example.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7422026年8月20日 更新

Use this umbrella skill when the request spans multiple Cloud Claw user-facing domains, especially launching a new AltClaw or OpenClaw VM and then managing lifecycle, logs, renewal, or dashboard access through the local altllm cloud-claw-* commands in this repository.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7422026年8月20日 更新

Fulfill an existing NLA escrow and collect tokens. Use when the user wants to submit fulfillment text for an on-chain escrow, check arbitration results, and collect approved funds. Covers the full fulfill-arbitrate-collect lifecycle.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7422026年8月20日 更新

Use this skill when the user asks to inspect AltLLM Portal balance, redeem a promo code, review billing transactions, or view usage analytics by period, model, or API key using the local altllm CLI. Do NOT use for API key lifecycle management or payment-link execution.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7422026年8月20日 更新

Use this skill when the user wants to launch a new AltClaw, OpenClaw, PicoClaw, or Ottie deployment through Cloud Claw. Covers the same user-facing fields and constraints exposed in the Cloud Claw UI, using the local altllm cloud-claw-* commands. Do NOT use for post-launch lifecycle tasks like start/stop/delete/logs; use cloud-claw-manage-vm.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7422026年8月20日 更新

Use when LoopX must manage a multi-PR or multi-MR delivery program across one or more repositories: inventory current change requests, reconcile new/merged/closed or retargeted work, preserve requirement and dependency priorities, maintain a roadmap document, or monitor material lifecycle/check/review changes over time. Use provider-neutral snapshots and one grouped continuous monitor; do not use for deep per-PR code review, approval, commenting, or merge actions.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,3042026年10月14日 更新