Optimize Bazel builds for large-scale monorepos. Use when configuring Bazel, implementing remote execution, or optimizing build performance for enterprise codebases.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Optimize Bazel builds for large-scale monorepos. Use when configuring Bazel, implementing remote execution, or optimizing build performance for enterprise codebases.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building this Hydrolix Grafana datasource plugin — frontend webpack bundle (`dist/module.js*`) or Go backend binary (`dist/gpx_plugin_*`). Covers the split between host-built frontend and container-built Go, when each needs an explicit rebuild, watch vs one-shot, and the verification chain (typecheck / lint / unit tests). Apply for any task that edits `src/**`, `pkg/**`, `Magefile.go`, `webpack.config.ts`, or that needs to confirm `dist/` matches the working tree before running e2e or the dev stack.
日本語の概要は準備中です。原文の説明を表示しています。
Vite 8.0.10 build tooling — HMR, fast builds, plugins, and optimized production assets. Use when configuring Vite, setting up React/Vue projects with Vite, or optimizing frontend build performance.
日本語の概要は準備中です。原文の説明を表示しています。
Activate for building or scaffolding web apps when the user is learning (e.g., todo apps, portfolios, dashboards).
日本語の概要は準備中です。原文の説明を表示しています。
Build high-quality MCP servers with strong tool design, structured outputs, clear error handling, and realistic evaluations. Use when creating or improving MCP servers in TypeScript or Python for external APIs, services, or internal platforms.
日本語の概要は準備中です。原文の説明を表示しています。
Deploy and configure web frameworks on Netlify — build settings and SSR/edge adapters plus local platform emulation and env vars. Use when setting up or fixing a framework deploy (Next.js / Astro / Nuxt / SvelteKit / Remix / React Router / TanStack Start / SolidStart / Gatsby / Angular / Vite / Express / Hydrogen / Hugo / Eleventy / Vue / React), adding SSR or edge functions or middleware wired to Netlify context, fixing SPA redirect and catch-all rules, setting a build command or publish directory, or debugging "why isn't my env var updating" and framework build failures.
日本語の概要は準備中です。原文の説明を表示しています。
Configure Netlify projects via netlify.toml and the _headers/_redirects files — covering build settings and deploy contexts alongside environment variables/scopes and the Secrets Controller plus redirect/rewrite/proxy and custom-header rules. Use when setting a build command or publish directory, adding redirect or rewrite or proxy rules, configuring custom headers or basic auth, setting or scoping environment variables and secrets, wiring up a monorepo or SPA fallback, or skipping unnecessary builds. Reach for this whenever you touch netlify.toml or ask "why is my env var undefined in a function" or "how do I redirect this path".
日本語の概要は準備中です。原文の説明を表示しています。
Build and publish a Gradio demo on Hugging Face Spaces for a user-provided LoRA. Use when someone asks to create, generate, ship, or publish a Space, demo, Gradio app, or playground for a LoRA — including LoRAs for Qwen-Image, Qwen-Image-Edit, LTX-Video, Wan, FLUX, SDXL, or other diffusion base models. Also triggers when someone describes a LoRA they trained or hosts on the Hub and wants to share it. Covers picking the right base pipeline and `diffusers` inference recipe, designing a UI tailored to the LoRA's task and inputs (Union/multi-task control, edit, video, image, etc.), respecting model-card recommendations (trigger words, steps, guidance, LoRA scale, example inputs), and shipping to ZeroGPU hardware as a private Space by default.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user wants to build tool/scripts or achieve a task where using data from the Hugging Face API would help. This is especially useful when chaining or combining API calls or the task will be repeated/automated. This Skill creates a reusable script to fetch, enrich or process data.
日本語の概要は準備中です。原文の説明を表示しています。
Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, and design token bindings to be production-quality. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.
日本語の概要は準備中です。原文の説明を表示しています。
AI demos and GPU compute with Gradio Spaces and Hugging Face Spaces ZeroGPU. Use when writing or reviewing code that uses `@spaces.GPU`, configuring `python_version` or `requirements.txt` for a ZeroGPU Space, or handling ZeroGPU-specific code constraints — pickle-based process isolation, `gr.State` semantics across the worker boundary, no `torch.compile` (use AoTI instead), CUDA wheel-only builds (no `nvcc` at build or runtime), large vs xlarge sizing, and dynamic duration callables. Make sure to use this skill whenever the user mentions ZeroGPU, `@spaces.GPU`, or the `spaces` Python package, or hits ZeroGPU-specific code errors like `PicklingError` across the worker boundary, `illegal duration`, or `flash-attn` wheel-build failures — even when the user does not explicitly ask for ZeroGPU coding guidance. Trigger on `import spaces` or `@spaces.GPU` in code.
日本語の概要は準備中です。原文の説明を表示しています。
Helps find, inspect, and compare .NET project templates. Resolves natural-language project descriptions to ranked template matches with pre-filled parameters. USE FOR: finding the right dotnet new template for a task, comparing templates side by side, inspecting template parameters and constraints, understanding what a template produces before creating a project, resolving intent like "web API with auth" to concrete template + parameters. DO NOT USE FOR: actually creating projects (use template-instantiation), authoring custom templates (use template-authoring), MSBuild or build issues (use dotnet-msbuild plugin), NuGet package management unrelated to template packages.
日本語の概要は準備中です。原文の説明を表示しています。
Implement ONE tdmcp tool from a spec — the canonical file pattern (Zod schema + …Impl + register… ToolRegistrar), a bridge Python payload via buildPayloadScript, and an offline msw unit test — touching only new files, never shared registries. Use when coding/implementing/writing a tdmcp tool, generator, effect, control, CHOP/TOP/SOP builder, or Python bridge work, especially when several features are built in parallel.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrates the tdmcp feature team end-to-end: design/wireframe → build → integrate → QA → release. Use whenever the user wants to build, implement, develop, ship, or add one or more tdmcp features/tools/effects/controls/AI-prompts for TouchDesigner, or to run them through a coordinated design→develop→QA→deploy pipeline. Also use for follow-ups: re-run, continue, update, fix, or improve a feature/batch, ship the next version, or rebuild just one part of a previous run. Single feature or a whole batch.
日本語の概要は準備中です。原文の説明を表示しています。
Build a show across lights (grandMA3), media (Resolume) and generative visuals (TouchDesigner) from one cue list, offline first. A lane whose console or app is not running is skipped and logged while the others continue; the live rig is touched only after GO. Use for "build the show", "cue list to grandMA3 Resolume and TouchDesigner", "show programming".
日本語の概要は準備中です。原文の説明を表示しています。
Unity プロジェクトの WebGL ビルドとローカルサーバー起動を一貫して行う。「WebGLビルド」「ブラウザビルド」「WebGL」「ローカルサーバー」「ビルドして」「デプロイ」「Build WebGL」といったリクエスト時に使用。Editor スクリプト作成 → プラットフォーム切り替え → ビルド実行 → ローカル HTTP サーバー起動までを自動化する。
Simplified Japanese MCP (Model Context Protocol) server builder skill covering project setup, Japanese API integrations (Chatwork, Backlog, freee, kintone), and development guidelines. Triggers on requests for MCPサーバー構築, MCP開発, MCPツール作成.
Simplified Japanese web artifacts builder skill for creating single-file HTML applications with Japanese UI components, i18n settings, and responsive design. Triggers on requests for Webアーティファクト, 単一HTMLファイル, HTMLツール作成, 日本語Webアプリ.
Official skill for the XcodeBuildMCP CLI. Use when doing iOS/macOS/watchOS/tvOS/visionOS work (build, test, run, debug, log, UI automation).
日本語の概要は準備中です。原文の説明を表示しています。
Build, archive, generate export options, export, upload, and manage Xcode version/build numbers with the current asc xcode helpers. Use when creating an IPA or PKG for App Store Connect, TestFlight, or registered-device release testing.
日本語の概要は準備中です。原文の説明を表示しています。
Official skill for XcodeBuildMCP. Use when doing iOS/macOS/watchOS/tvOS/visionOS work (build, test, run, debug, log, UI automation).
日本語の概要は準備中です。原文の説明を表示しています。
Use XcodeBuildMCP to build, run, launch, and debug the current iOS project on a booted simulator. Trigger when asked to run an iOS app, interact with the simulator UI, inspect on-screen state, capture logs/console output, or diagnose runtime behavior using XcodeBuildMCP tools.
日本語の概要は準備中です。原文の説明を表示しています。
Vite build systems: production-level ESM, assets, chunk strategies and commands. Use when implementing, reviewing or testing vite build systems for React, Vite, Next.js or Perfect_AI projects.
日本語の概要は準備中です。原文の説明を表示しています。