Discover evidence-backed customer language, pain points, objections, and buying triggers from relevant Reddit communities. Use when asked for Reddit research, voice-of-customer analysis, audience pain points, product feedback, or community-led content opportunities.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
Generate 3D assets with Tencent's Hunyuan3D family — open-weight self-hosted models (Hunyuan3D-2.0/2.1 and HunyuanWorld / HY-World for scenes) and the hosted, closed API tiers (2.5, PolyGen, 3.0/3.1 via Tencent Cloud and third-party hosts). Use when a task involves image-to-3D or text-to-3D mesh generation, the shape-then-texture (DiT + Paint / PBR) workflow, choosing between self-hosting and a hosted API, checking the Community License's Territory (EU/UK/South Korea) and 1M-MAU commercial gate, sizing GPU/VRAM for local inference, ComfyUI integration, or reviewing and post-processing (retopology, UVs, decimation) the meshes these models produce. Not for image, video, or general LLM tasks.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
End-to-end eDNA metabarcoding from raw amplicons to community ecology. Covers QC, primer removal, denoising with OBITools3 or DADA2, contamination filtering, taxonomy assignment, Hill number diversity, and constrained ordination. Use when processing environmental DNA samples for biodiversity assessment or ecological surveys.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Alpha and beta diversity analysis for microbiome data. Calculate within-sample richness, evenness, and between-sample dissimilarity with phyloseq and vegan. Use when comparing community composition across samples or testing for group differences in microbiome structure.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Create portable, standards-based bioinformatics pipelines with Common Workflow Language (CWL). Use when building workflows that need maximum portability across execution platforms, sharing pipelines with collaborators using different systems, or contributing to community workflow registries.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Shotgun metagenomics workflow with host-depletion-aware QC, taxonomic profiling, functional profiling, AMR follow-up, and reproducible community output tables.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Find the most valuable commercial insight and the monetization point closest to lawful revenue for a project, product, service, website, community, content account, open-source tool, or business idea. Use when a user asks how to monetize, who pays, why people do not buy, what to charge, whether to keep building, what to stop, what to do next, or asks to continue or deepen an earlier business analysis. Answer the user's actual question before asking for more information and carry the analysis forward without repeating it. When the buyer, purchased result, or delivery ability is unknown, do not select them from industry stereotypes; use explicit conditional candidates and an evidence-gathering next step. Not for investment advice, income forecasts, get-rich-quick schemes, or guaranteed results.
日本語の概要は準備中です。原文の説明を表示しています。
nathanskill/niubiskill☆ 2012026年8月2日 更新
Complete marketing pipeline for apps, dev tools, libraries, and SaaS products in 2026. Generates positioning, listing/ASO/package-SEO assets, press kit, launch plan, social calendar, email sequences, growth/referral strategy, paid playbook, retention, and community plan. Adapts automatically to app vs dev-tool vs SaaS. Trigger on: marketing, launch plan, app launch, go-to-market, ASO, press kit, product hunt launch, hacker news launch, dev tool marketing, growth strategy, launch checklist, marketing plan, distribution plan.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Build original LangGraph agents for Warden Protocol and prepare them for publishing in Warden Studio. Use this skill when users want to: (1) Create new Warden agents (not community examples), (2) Build LangGraph-based crypto/Web3 agents, (3) Deploy agents via LangSmith Deployments or custom infra, (4) Participate in the Warden Agent Builder Incentive Programme (open to OpenClaw agents), or (5) Integrate with Warden Studio for Agent Hub publishing.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Turn any X (Twitter) profile into a 10.3s animated "POSTING LICENSE" card video — a fake driver's license in X's branding: the card slides in over an animated dot-matrix ground, license text types on letter-by-letter, follower / following / post counters tick up, a diagonal glimmer sweeps as the card tilts in 3D, it flips to a fine-print back with a signature write-on, then crouches and leaps out of frame. Trigger on: "X driver's license", "posting license", "make an X license for @handle", "license card video". The whole composition is a finished template — the agent only supplies profile data and renders.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes-community-skills☆ 1982026年9月29日 更新
Use when an agent needs to make a HyperFrames video of a Strudel live-coding track, where the code itself is the picture and every token lights up on the note it plays. Trigger on: "strudel video", "live coding video", "show my code playing", "make a video of this track with the code", "prod by claude". Covers composing the track, recording it offline from pinned Strudel, and building the 1080x1080 video (typed opener, parts powering on, real Strudel theme switches, graffiti ASCII drops, typed sign-off).
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes-community-skills☆ 1982026年9月29日 更新
Composite any two HTML screens into a locked photo plate of hands holding an open foldable phone — a 1448×1086 still with two blank 495×849 / 498×849 screen slots (left and right) — to make side-by-side meme and comparison videos: TikTok vs Reels, ChatGPT vs Claude, "me vs my friend", before/after, two apps racing. Trigger on: "foldable phone meme", "put X on the left screen and Y on the right", "two-screen comparison video", "the dual-screen phone meme", or any request that names two apps/feeds/chats to show at once. The plate, geometry, and camera are finished — the agent only authors what plays INSIDE the two screens and renders.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes-community-skills☆ 1982026年9月29日 更新
A 60 to 75 s hand-drawn ink film of the agent's day with its own user ("a day in my life as <name>'s agent"): one average session from the user's local Claude Code history, beginning to end. The story follows what they actually do (coding, tests, docs, shipping, videos, whatever the history shows), told with their real words (first message, check-ins, corrections, praise, memory titles). It is drawn in two-tone p5.brush strokes that boil at 8 fps and scored for strings composed note-for-note on the film's clock (the typed "claude" is the theme). Trigger on: "day in my life as my agent", "a film about me and my agent", "what is it like to be my agent", "animate your day with me", "make a video of our sessions". Covers harvesting the routine and receipts, the privacy gate, the chapter toolbox, the ink kit, the score, render and QC.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes-community-skills☆ 1982026年9月29日 更新
Turn a text prompt, a photo, or a live video clip into hand-made-looking p5.js animation — pencil handwriting that writes itself, photos repainted as brushstroke art with paint-on animation and camera moves, and short videos (iPhone Live Photos included) repainted frame-by-frame as a living painting. Trigger on: "handwritten text animation", "paint this photo", "painted video", "sketch effect", "turn my live photo into a painting", "write-on effect". Everything is 100% code: p5.brush strokes rendered headlessly, no image models.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes-community-skills☆ 1982026年9月29日 更新
Create a 60–90 second, collage-style HyperFrames explainer from a hiding-in-plain-sight topic or supplied documents and links. Use for requests such as 'make a plain-sight explainer', 'Vox-style history of X', 'why is X everywhere?', or 'turn this document into an explainer'. Covers topic or source routing, research, script, static design approval, voiceover timing, motion continuity, build, and numeric quality gates.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes-community-skills☆ 1982026年9月29日 更新
An agent makes an animated film of an average session with its own user, beginning to end, told with that user's real messages: whatever their routine is (code, writing, data, design, video). The agent sits at a desk in a room decorated from what it knows about the user, and the monitor shows their kind of work. Requests glide in as paper planes and unfold. Corrections are a 3D cartoon mallet that bonks, then turns to show the words on its face. Praise is a butterfly towing the words on a ribbon. The agent types each reply onto a sheet, folds it and throws it back. The film opens with the agent asleep until the monitor boots: "Initiating session with <name>". The agent composes its own orchestral score, cued to every action. p5.brush watercolour, rendered in HyperFrames. Trigger on: "a video of our session", "animate a session with me", "session story", "show what working with me is like", "make a film about me and my agent".
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes-community-skills☆ 1982026年9月29日 更新
Captions living in 3D space around a talking head: a camera flies between the speaker and the words (whip-in, parallax truck, push), caption groups sit at different depths so camera moves pull them apart, hero words hide BEHIND the speaker through an alpha matte, a ring of words wraps round the speaker and turns in front of them, focus racks between depths, and text steps at 15 fps with ghost motion blur. Works in any type style (editorial serif, bold sans) or hand-drawn (p5.brush write-on). Trigger on: "3D text", "3D camera captions", "text around / behind the speaker", "camera moves through the text", "depth captions on my avatar video". Covers prep (portion, padded plate, matte, word clock, font metrics), the shot grammar, depth rules, QC, and limits.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes-community-skills☆ 1982026年9月29日 更新
Comprehensive guidelines for Obsidian.md plugin development including ESLint rules from eslint-plugin-obsidianmd v0.4.2, TypeScript best practices, memory management, API usage (requestUrl vs fetch), UI/UX standards, popout window compatibility, community.obsidian.md submission process, and Scorecard optimization. Use when working with Obsidian plugins, main.ts files, manifest.json, Plugin class, MarkdownView, TFile, vault operations, or any Obsidian API development.
日本語の概要は準備中です。原文の説明を表示しています。
gapmiss/obsidian-plugin-skill☆ 1922026年10月12日 更新
Use when auditing or adapting newly created, downloaded, forked, installed, or community Agent Skills to the user's tools, habits, directories, session history, and preferred workflows, especially when triggers feel wrong, noisy, or too generic.
日本語の概要は準備中です。原文の説明を表示しています。
hqhq1025/skill-optimizer☆ 1802026年5月14日 更新
Collect diverse opinions on technical topics from developer communities. Use for "developer reactions", "community opinions" requests. Aggregates Reddit, HN, Dev.to, Lobsters, ProductHunt, etc.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
This skill should be used when the user says "/council", "council", "deliberate", "multi-perspective decision", "트레이드오프 분석", "위원회 소집", "여러 관점으로 검토", or wants deep multi-perspective deliberation with tradeoff mapping. Combines tribunal (structured adversarial review), agent-council (external LLM opinions), dev-scan (community sentiment), and step-back (meta-level review) into a unified decision-making committee. Uses Agent Teams for real peer-to-peer debate with iterative step-back moderation loop.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
Create mathematical animations with Manim Community Edition(manimce), with optional TTS voiceover and synced subtitles. Generates distinctive, production-grade animations that avoid generic "AI slop" aesthetics. Use when user wants to animate concepts, equations, illustrate proofs, visualize algorithms, create math explainers, or produce 3Blue1Brown-style videos.
日本語の概要は準備中です。原文の説明を表示しています。
Yusuke710/manim-skill☆ 1712026年10月7日 更新
Expert in creating rich backstories, fictional universes, and ARGs (Alternate Reality Games). Covers world-building, mystery construction, community-driven storytelling, and transmedia narratives. Knows how to create depth that rewards exploration without overwhelming. Use when "lore, world building, backstory, ARG, mythology, fictional universe, hidden story, deep canon, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
A great product that nobody knows about is a failed product. Go-to-market strategy is how you get your product into customers' hands. Not marketing in the abstract - specific motions, channels, and sequences for your specific situation. This skill covers GTM motion selection (product-led, sales-led, community), channel strategy, launch sequencing, early customer acquisition, and the critical transitions between GTM phases. Use when "go to market, GTM, launch strategy, how to get customers, sales vs product-led, channel strategy, market entry, customer acquisition, distribution strategy, product launch, getting first customers, sales motion, bottoms up, top down sales, go-to-market, gtm, launch, product-led-growth, sales, channels, customer-acquisition, distribution, marketing" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新