Hoyeon Google/chromux search workflow for Codex. Use when the user invokes "$hoyeon-google-search" or needs real-browser Google search, site-specific search, time filters, or body/comment enrichment. This adapter loads the canonical google-search skill and follows its Codex runtime surface.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
Hoyeon developer community scan workflow for Codex. Use when the user invokes "$hoyeon-dev-scan" or asks for developer reactions, community opinions, or cross-community sentiment on technical topics. This adapter loads the canonical dev-scan skill and follows its Codex runtime surface.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
"/blueprint", "blueprint", "task graph", "contract derivation", "execution plan", "plan tasks from requirements", "contract-first planning" Turn requirements.md into an executable blueprint (plan.json + contracts.md). Five phases: Contracts → Tasks → Journeys → Verify Plan → Commit. Sits between /specify and /execute. Scope-adaptive (greenfield → bugfix). Uses hoyeon-cli (plan.json only; requirements.md is read as-is via Read tool).
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
Hoyeon implementation reference discovery workflow for Codex. Use when the user invokes "$hoyeon-reference-seek" or asks for internal patterns, open-source references, GitHub examples, official docs, or comparable implementations. This adapter loads the canonical reference-seek skill and follows its Codex runtime surface.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
Hoyeon browser automation workflow for Codex. Use when the user invokes "$hoyeon-browser-work" or asks Codex to perform a browser task through recon-first chromux automation. This adapter loads the canonical browser-work skill and follows its Codex runtime surface.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
Apply when wiring validation, error handling, or framework adapters. Concentrate guards at system boundaries (CLI, config, network, external APIs); trust internal types and keep business logic in pure functions.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月14日 更新
Strip AI writing tells from Rove's user-facing prose — README, the docs/ pages that sync to docs.rove.run, landing copy, and release notes. Use when the user says "unslop", "洗一下文案", "这读起来像 AI 写的", or after drafting any user-facing page. Adapted for this repo from cursor/plugins pstack/skills/unslop.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月14日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月14日 更新
Interact with Ethereum and EVM blockchains using ethers.js. Use when a user asks to connect to Ethereum, read blockchain data, send transactions, interact with smart contracts, or build a dApp frontend.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
CopilotKit is an open-source framework for putting AI agents inside React apps: a chat sidebar or popup, tools the agent can call in the browser or on the server, app state shared with the agent, and human-in-the-loop approvals. Use when a user asks to add an AI assistant or chat sidebar to a React or Next.js app, let an agent read app state or trigger UI actions, connect a LangGraph or other AG-UI agent to a frontend, or migrate CopilotKit v1 code (useCopilotAction, useCopilotReadable, OpenAIAdapter) to the v2 API.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Auth.js (formerly NextAuth.js) is an open-source authentication library that adds OAuth sign-in, magic links, credentials and WebAuthn to Next.js, SvelteKit, Express and other frameworks. Use when a user asks to add login with Google or GitHub, set up NextAuth v5, protect routes with middleware or proxy, add roles to the session, or connect a database adapter such as Drizzle or Prisma. Notes that the project is in maintenance mode under Better Auth.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Audit Wi-Fi networks with the aircrack-ng suite. Use when a user asks to test their own wireless network, capture WPA2 handshakes, crack captured handshakes offline, put an adapter into monitor mode, or perform a wireless pentest under an authorized engagement.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Expert in meme creation and virality - understanding why certain ideas spread while others die. Covers meme formats, timing, adaptation, meta-commentary, and platform-specific optimization. Knows the difference between forcing a meme and engineering conditions for organic spread. Use when "meme, viral content, make it memeable, shareable, internet culture, template, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Use when adapting large language models to specific tasks, domains, or behaviors - covers LoRA, QLoRA, PEFT, instruction tuning, and full fine-tuning strategiesUse when ", " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Expert in Ethereum L2 solutions - Optimism, Arbitrum, zkSync, Base, and rollup architecture for scalable dApp developmentUse when "layer 2, l2, optimism, arbitrum, zksync, base, rollup, op stack, scaling, layer2, optimism, arbitrum, zksync, base, rollup, scaling, ethereum" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
The craft of producing creative assets that communicate brand, product, and message effectively. Creative communications bridges strategy and execution—translating brand positioning and marketing goals into visual, audio, and interactive experiences that resonate with audiences. This skill covers creative briefing, creative production workflows, asset creation, creative feedback, and cross-channel creative adaptation. Great creative communications amplifies strategy; it doesn't replace it. Use when "creative, creative brief, assets, video, motion, animation, creative production, photoshoot, visual content, creative review, ad creative, creative feedback, creative, production, video, motion, assets, briefs, feedback, visual-content" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Patterns for designing and analyzing clinical trials, including survival analysis, endpoint selection, sample size calculation, interim analyses, and regulatory considerations. Covers FDA/EMA guidelines and modern adaptive designs. Use when ", " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Legendary blog writing that makes readers forget they're reading. This skill combines the narrative mastery of Paul Graham's essays, the technical accessibility of Julia Evans, the conversational wit of Wait But Why, and the viral mechanics of James Clear. Great blog posts don't inform—they transform. They take complex ideas and make them feel obvious. They turn strangers into superfans. They get shared not because someone should read them, but because someone needs to read them. This skill adapts to any topic: cybersecurity that reads like a thriller, AI explainers that feel like conversations, marketing insights that make you screenshot every paragraph, and coding tutorials that make you excited to build. Use when "write a blog post, blog post about, write an article, create content about, explain this topic, write about, long-form content, thought leadership, technical blog, how-to article, tutorial post, educational content, industry analysis, opinion piece, newsletter content, make this engaging, write for developers, explain like, writing, blog, content, articles, long-form, storytelling, technical-writing, thought-leadership, educational, tutorials, explainers, engagement" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
The art and science of narrative-driven brand communication. This skill transforms brand messages into compelling stories that connect emotionally, build memory, and drive action. In a world of infinite content, story is the only thing that cuts through. Great brands don't sell products—they tell stories. Apple tells the story of creative rebels. Nike tells the story of human potential. Patagonia tells the story of environmental stewardship. This skill teaches you to find, craft, and tell your brand's story across every touchpoint. AI amplifies storytelling capability—generating variations, adapting across channels, maintaining consistency—but the human insight that identifies the true story remains essential. This skill bridges narrative craft with AI execution. Use when "story, storytelling, narrative, brand story, origin story, hero journey, emotional connection, customer story, testimonial, case study, brand film, about us, storytelling, narrative, brand-story, emotional, hero-journey, content" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Master AI-powered game asset pipelines using ComfyUI, Stable Diffusion, FLUX, ControlNet, and IP-Adapter. Creates production-ready sprites, textures, UI, and environments with consistency, proper licensing, and game engine integration. Use when "AI game art, generate game assets, ComfyUI game, stable diffusion sprites, AI texture generation, character consistency AI, procedural art generation, SDXL game assets, FLUX textures, train LoRA game, AI tileable texture, spritesheet generation, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Initialize GitHub repositories with standard files and configuration. Generates LICENSE, CONTRIBUTING.md, SECURITY.md, issue/PR templates, CI config, and .gitignore. Detects project type and adapts templates accordingly.
日本語の概要は準備中です。原文の説明を表示しています。
thatrebeccarae/claude-marketing☆ 1642026年5月15日 更新
Generate, audit, or update GitHub READMEs with project-type-aware structure, voice calibration, and SEO/AEO discoverability guidance. Three modes: generate (new), audit (check existing), update (patch). Detects repo type and adapts sections, tone, and badges accordingly.
日本語の概要は準備中です。原文の説明を表示しています。
thatrebeccarae/claude-marketing☆ 1642026年5月15日 更新
Synthesize the single strongest EVIDENCE-BOUND reviewer case to reject a paper, built ONLY from the evidence ledger (claims.json) + the other auditors' confirmed findings — never free-floating LLM critique. Two fresh cross-model codex threads: an attack writes the ~200-word rejection paragraph (every accusation tagged to an existing claim_id/finding_id), a defense decomposes it and rules each point against the anchored evidence. MEMO-ONLY: emits adversarial-case-builder.memo.md (fed to the adjudicator via --memo) and carries NO verdict weight — tools/adjudicate_findings.py lists it in ZERO_WEIGHT_SKILLS and caps it at info. Honest-null allowed (the paper may survive). Run LAST. Detect-only. Adapted from ARIS kill-argument. Triggers: "adversarial case", "strongest objection", "rejection memo", "kill argument", "最强拒稿点".
日本語の概要は準備中です。原文の説明を表示しています。
wanshuiyin/Anti-Autoresearch☆ 1612026年10月7日 更新