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cccskills

「race」の検索結果

1,856 件 ・ 関連度順

概要と使いどころ

call-prep

無料

Create or review call prep deliverables with traceable assumptions, decision criteria, ownership, and risk controls. Use when the user asks for call prep planning or analysis.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2022026年9月26日 更新

Create or review business model deliverables with traceable assumptions, decision criteria, ownership, and risk controls. Use when the user asks for business model planning or analysis.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2022026年9月26日 更新

Create or review close management deliverables with traceable assumptions, decision criteria, ownership, and risk controls. Use when the user asks for close management planning or analysis.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2022026年9月26日 更新

Create or review audit support deliverables with traceable assumptions, decision criteria, ownership, and risk controls. Use when the user asks for audit support planning or analysis.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2022026年9月26日 更新

Reads, validates, and prepares CDISC SDTM and ADaM clinical trial data for analysis. Covers SDTM domain joins (DM, AE, EX, VS, LB, DS), ADaM architecture (ADSL, BDS, OCCDS, ADTTE) with traceability, treatment-emergent AE conventions, baseline derivation, SUPPQUAL/NSV handling, Define-XML 2.1, and Pinnacle 21 / CORE validation. Use when working with clinical trial datasets in CDISC SDTM/ADaM format, preparing analysis-ready data, or validating for regulatory submission.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Analyzes base-editing screens for variant function. Covers library design (Sanson 2020 GRACE, Hanna 2021 BRCA1/2 SNV scanning, Cuella-Martin 2021), CBE vs ABE chemistry choice (BE3/BE4 vs ABE7.10/ABE8.20/ABE8e), editing-window math (positions 4-8 from PAM-distal end, wider for ABE8e), bystander-edit quantification and the variant-call ambiguity it creates, sgRNA-efficiency filtering before hit calling, indel byproduct interpretation, the substitution-vs-indel diagnostic, variant annotation against ClinVar / COSMIC, and the Broad be-validation-pipeline. Use when designing a BE variant screen, choosing CBE vs ABE for a specific edit, interpreting bystander-confounded hits, distinguishing functional signal from indel artifact, integrating CRISPResso2 output with screen scoring, or deciding BE vs PE for SNV installation.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Create evidence-aware, interactive visual explainers as self-contained offline HTML. Use when a user asks to explain a concept, repository module, engineering tradeoff, or incident with a diagram, walkthrough, ELI5 treatment, data/request trace, failure view, or teach-back. Do not use for a plain short answer, ordinary prose rewrite, generic website implementation, or unsupported claims presented as facts.

日本語の概要は準備中です。原文の説明を表示しています。

yizhiyanhua-ai/fireworks-open-eli51892026年8月24日 更新

Break a plan, spec, or the current conversation into a set of tracer-bullet tickets, each declaring its blocking edges, published to the configured tracker (edges as text in one file per ticket locally, or native blocking links on a real tracker).

日本語の概要は準備中です。原文の説明を表示しています。

tt-a1i/matt-skills-with-to-goal1852026年10月10日 更新

rdc-cli

無料

Use this skill when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. Trigger phrases: "open capture", "rdc file", ".rdc", "renderdoc", "shader debug", "pixel trace", "draw calls", "GPU frame", "assert pixel", "export render target".

日本語の概要は準備中です。原文の説明を表示しています。

BANANASJIM/rdc-cli1842026年10月13日 更新

Bulk-regenerate broken test selectors after a UI refactor or redesign. Detects drift between old and new DOM with an aria-snapshot diff, maps old locators to new equivalents using role-first + region scoping, validates against the new build, and produces a single PR with grouped per-file selector updates and per-change evidence. Assumes Playwright >= 1.50 (trace viewer DOM-snapshot panel, getByRole filtering, ariaSnapshot). Use when: "UI refactor broke tests," "redesign broke tests," "bulk update selectors," "regenerate selectors after refactor," "selector drift," "fix N broken tests after redesign." Not for: healing one flaky test at runtime — use test-reliability. Not for: writing a new test suite from scratch — use playwright-automation. Not for: re-recording tests after a framework switch (Selenium to Playwright) — use test-migration. Related: test-reliability, playwright-automation, test-migration, ci-cd-integration, visual-testing.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1822026年6月11日 更新

swarm

無料

Fan out N parallel workers, drain them, and return one report. Use for /swarm, 'swarm this', or parallel coverage, races, gauntlets, and exploration.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月15日 更新

Apply when reviewing or shaping code that's hard to trace. Count layers between question and answer, and hidden state in the reader's head; collapse one-caller wrappers and shrink mutable scope.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月15日 更新

Apply when debugging. Trace each symptom to its root cause and fix it there; reproduce first, ask why until you reach it, resist nil-check guards that silence crashes.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月15日 更新

Writes the App Store "What's New in This Version" text for an app update from the repository's commit history: finds the range since the last shipped version, separates changes users can notice from internal work, drafts plain-text notes within Apple's 4,000-character limit and review guidelines, and returns a trace from every sentence back to its commits. Use when someone asks to "write release notes for the App Store", "generate What's New from git", "summarize changes since the last tag for the store listing", or needs the same notes cut to Google Play's 500 characters.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1672026年10月14日 更新

axum

無料

Builds HTTP APIs and web services in Rust with Axum, the Tokio team's web framework on top of Tokio, Hyper and Tower. Use when a user asks to create a Rust REST API, add routes, extractors, JSON handlers, shared state, middleware, error handling, WebSockets, graceful shutdown or tests with Axum, or to migrate older Axum code (0.6/0.7 path syntax) to 0.8.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1672026年10月14日 更新

axiom

無料

Expert guidance for Axiom, the serverless log management and analytics platform that stores and queries unlimited data at fixed cost. Helps developers ingest logs, traces, and events from any source, query them with APL (Axiom Processing Language), build dashboards, and set up alerts — all without managing infrastructure or worrying about per-GB pricing.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1672026年10月14日 更新

Build and trace AI agents in Python with AgentScope, an open-source agent framework with a ReAct loop, tools, middleware, team pipelines and OpenTelemetry tracing. Use when building production agents that need observability, debugging an agent's model and tool calls, capping token spend per reply, or coordinating a leader with specialist agents.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1672026年10月14日 更新

World-class application logging - structured logs, correlation IDs, log aggregation, and the battle scars from debugging production without proper logsUse when "log, logging, logger, debug, trace, audit, structured log, correlation id, request id, log level, winston, pino, bunyan, log4j, logging, observability, debugging, monitoring, tracing, structured-logs, correlation, aggregation" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Go is the language of infrastructure. From Docker to Kubernetes to the entire cloud-native ecosystem, Go powers the systems that run the internet. It's not about what you can build - it's about what you won't break at 3 AM. This skill covers idiomatic Go patterns, error handling, concurrency with goroutines and channels, HTTP servers, microservice architecture, and the standard library that makes Go so powerful. Key insight: Go's simplicity is a feature. Fight the urge to abstract. Embrace boring, readable code. 2025 lesson: The teams succeeding with Go are the ones who resist overengineering. A main.go with 500 lines beats a "clean architecture" with 50 packages. Use when "golang, go service, go microservice, goroutine, channels, go http, go api, go backend, gin, fiber, chi router, go concurrency, go, golang, microservices, backend, concurrency, goroutines, channels, http, api" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Expert at building resilient applications through proper error handling. Covers Result types, error boundaries, try-catch patterns, typed errors, and graceful degradation. Use when "error handling, try catch, error boundary, Result type, exception, error-handling, typescript, react, resilience" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Expert in presenting technical work to non-technical audiences. Covers demo preparation, storytelling for demos, handling failures gracefully, and making work visible and impressive. Understands that perception is reality and great work undemoed is invisible work. Use when "demo, present, show stakeholders, demo day, showcase, walkthrough, show and tell, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Expert in the human side of code review. Covers giving feedback that lands, receiving criticism gracefully, navigating disagreements, and building a healthy review culture. Understands that code review is as much about relationships as it is about code quality. Use when "code review, PR feedback, review comments, how to give feedback, harsh review, review culture, constructive criticism, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Audits tests for concurrency safety — race conditions, shared mock state, cleanup ordering. Use when writing tests that involve goroutines, async operations, or shared mutable state.

日本語の概要は準備中です。原文の説明を表示しています。

ash1794/vibe-engineering1642026年10月8日 更新