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「dd」の検索結果

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概要と使いどころ

Use this skill when writing sprint contracts in VCSDD strict mode. Provides grading criteria patterns, dimension weight guidelines, and pass threshold formulation for the 5 review dimensions.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

Use this skill when evaluating VCSDD grading dimensions during adversarial review. Provides concrete evaluation checklists for each of the 5 dimensions and convergence signal detection.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

Run Phase 6 (convergence check) for the active VCSDD feature. Validates four-dimensional convergence: finding diminishment, finding specificity, criteria coverage, and duplicate detection.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

Use this skill when creating or querying VCSDD Chainlink bead traceability. Provides bead creation patterns, chain traversal, and completeness validation.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

Use when you need to answer "which attacker techniques do our controls actually stop, and how well?", "what controls should I have for this threat?", or "what telemetry should I collect to detect it?" — joining a customer's or your own security control baseline to ATT&CK techniques using a public, versioned evidence base of 9,545 control-to-technique mappings from six sources. Produces four ranked lists (addressed strongly, addressed weakly, real gaps, and techniques no control anywhere addresses). Use for control gap analysis, security programme prioritisation, board reporting on coverage, or the Resistance Strength side of a FAIR risk assessment. Invoke after /threat-actor-profiling or /lookup-liberty91 has produced a technique list.

日本語の概要は準備中です。原文の説明を表示しています。

Liberty91LTD/cti-skills272026年9月30日 更新

Use when you need to install the embedded robot agents into either .cursor/agents or .claude/agents, selecting the destination interactively and copying the embedded agent definitions from project assets. This should trigger for requests such as Install embedded agents; Bootstrap .cursor/agents; Bootstrap .claude/agents; Copy robot agents. Part of cursor-rules-java project

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/claude-skill-registry-data262026年10月17日 更新

Wire the Prisma Next runtime — `db.ts` setup using `postgres<Contract>(...)` from `@prisma-next/postgres/runtime`, `sqlite<Contract>(...)` from `@prisma-next/sqlite/runtime`, or `mongo<Contract>(...)` from `@prisma-next/mongo/runtime`; middleware composition (telemetry from `@prisma-next/middleware-telemetry`; lints and budgets), `DATABASE_URL` config, per-environment branching, switching between Postgres, SQLite, and Mongo façades. Use for db.ts, postgres(), sqlite(), mongo(), middleware, telemetry, lints, budgets, DATABASE_URL, .env, connection pool, poolOptions, dev vs prod config, transactions, db.transaction, read replicas, multi-database, script won't exit, hangs, close connection, db.end, db.close, pool.end, [Symbol.asyncDispose], await using.

日本語の概要は準備中です。原文の説明を表示しています。

prisma/open-chat242026年7月23日 更新

Use when testing Django applications with pytest - TDD workflow, pytest-django setup, factory_boy and model-bakery fixtures, DRF API testing, mocking and patching, integration tests, mutation testing with mutmut, or coverage

日本語の概要は準備中です。原文の説明を表示しています。

CodeAtCode/oss-ai-skills242026年10月9日 更新

说明如何从固定 IELTS Buddy OSS 发行源检查并更新本机已安装的用户端 Skills;不规定何时更新或更新后的使用方式。

日本語の概要は準備中です。原文の説明を表示しています。

Jobo16/ielts-buddy242026年9月10日 更新

在已绑定且具备 IELTS Buddy 后台题库权限的账号下,发现并调用只读题库数据接口;不定义题库研究或分析方法。

日本語の概要は準備中です。原文の説明を表示しています。

Jobo16/ielts-buddy242026年9月10日 更新

GraphQL and hidden parameter testing playbook. Use when exploring introspection, batching, undocumented fields, hidden parameters, schema abuse, and GraphQL authorization gaps.

日本語の概要は準備中です。原文の説明を表示しています。

ShulkwiSEC/bb-huge232026年7月11日 更新

caddy-pro

無料

Caddy guidance — automatic HTTPS, Caddyfile patterns, reverse proxying, and simple production deployments.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills232026年10月10日 更新

Overlays silent b-roll cutaway clips onto a finished base video — the base audio keeps running underneath while the picture cuts away and returns, and the final duration always equals the base duration. Use when the user asks to add b-roll, add cutaways, or overlay clips on a video: "add b-roll to this", "cut away to a product shot here", "overlay these clips on my UGC ad". Entered from an approved base video plus its transcript, which comes from POST /v1/transcripts and needs no local install; it never generates the base itself and it never extends a video.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

Decrypts statically embedded malware configuration blobs by trying common schemes (single-byte and multi-byte XOR, RC4, base64 layers) and scoring decoded output for config-like content. Activates for requests to decrypt an embedded config, recover hardcoded settings from a blob, or brute-force a configuration encryption scheme.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Analyzes two modern delivery techniques: malicious OneNote (.one) attachments with embedded payloads behind fake buttons, and HTML smuggling pages that reconstruct payloads in the browser from embedded blobs. Activates for requests to analyze a malicious OneNote file, detect HTML smuggling, or extract a smuggled/embedded payload.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

dev

無料

Implementer - fetches a GitHub issue, builds an implementation plan, then implements using TDD. Use when: implement, build this, code this, add this feature, TDD, test first, red green refactor, pick a task, next task, dev.

日本語の概要は準備中です。原文の説明を表示しています。

leandronsp/curupira222026年3月21日 更新

The acceptance bar for anything Pulp can install (a `pulp tool` registry entry, `pulp add` package, or any downloadable). Validate the FULL lifecycle — install AND uninstall, from OUTSIDE a Pulp checkout, with the installed-user's binary — before its README or docs ship. TRIGGER when adding/editing tools/packages/tool-registry.json, a new binary_download/python_pip/npm_package tool, a `pulp add` importer, or writing docs that tell users to install something.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Reviews game audio code for Wwise/FMOD integration safety, custom DSP plugin correctness, and audio middleware usage. Use when the user asks to review a Wwise plugin, check an FMOD DSP effect, audit game audio middleware integration, or asks "is my game audio code safe?". Trigger on phrases like "review my Wwise plugin", "check FMOD DSP effect", "is my game audio code safe", "review my audio middleware integration", or when you see AkPluginInfo, FMOD_DSP_DESCRIPTION, IMetaSoundSource, or Execute/process callbacks in game audio code.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window", "make this component designer-friendly", "add a debug visualization", "create a level editor tool", "add a property drawer", "make a batch rename tool", or any editor tooling work. Always uses SerializedProperty and Undo for safety.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies", "create a config SO", "add game settings data", or any task involving ScriptableObject data containers, event-driven communication, or runtime object tracking. Reads ProjectConfig.yaml -> architecture_pattern to determine SO-first vs DI-first context.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Create a complete feature module with folder structure, Assembly Definition (.asmdef), test assembly, and namespace. Use when adding a new feature, system, or module to a Unity project. Triggers on requests like "create a new feature", "scaffold a module", "add a combat system", "I need a health system", "set up inventory", "create a new module for X", "add a new system", "new feature folder", or any task requiring new folders, assemblies, or namespaces for a gameplay feature — even when the user just names a system they want to build from scratch. Reads ProjectConfig.yaml for folder_strategy and MCP availability.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Add a new benchmark to sgl-eval by vendoring its NeMo-Skills dataset module and registering it in `_TABLE`. Use when the user asks to "add <benchmark>" / "support <benchmark>" / "register <benchmark>" inside the sgl-eval repo.

日本語の概要は準備中です。原文の説明を表示しています。

sgl-project/sgl-eval212026年10月14日 更新

Add SLSA build-provenance attestations to existing GitHub Actions workflows. Use when the user wants to add artifact attestations, build provenance, or SLSA attestations to Docker container image builds in GitHub Actions CI/CD pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月16日 更新

powersync

無料

Best practices for building and maintaining applications with PowerSync: Cloud and self-hosted setup, sync configuration, client SDK usage, backend integration (Supabase, custom Postgres, MongoDB, Azure DocumentDB, MySQL, MSSQL), schema changes, watch and reactive queries (useQuery), attachments, the upload queue, and debugging. Use this skill whenever the user mentions PowerSync, a @powersync/* package (@powersync/web, @powersync/react-native, @powersync/node), the powersync Flutter/Dart package, the powersync Rust crate, wa-sqlite, offline-first sync, local-first architecture, sync rules, sync streams, uploadData, fetchCredentials, disconnectAndClear, logout or user switching in a synced app, real-time data replication, Electric Cloud migration, Electric Shapes, an app stuck on Syncing, data not syncing, or wants to add offline-capable sync to a mobile or web app, even if they do not explicitly name PowerSync.

日本語の概要は準備中です。原文の説明を表示しています。

powersync-ja/agent-skills202026年10月7日 更新