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cccskills

「render」の検索結果

2,077 件 ・ 関連度順

概要と使いどころ

Renders rich UI in the Kortix web and mobile chat: step rows with photos, option cards, checklists, maps, image galleries, tables, charts, stat rows, comparisons. Load it FIRST, before you answer, when the user asks for: a guide, how-to or first-time process done in the real world (a trip, a flight, a visa, a recipe, a repair, a move); a plan, route or itinerary; places, hotels or products to pick from; a ranking, comparison, or pros and cons; things to bring or prepare; a schedule; 2 or more numbers (key numbers, metrics, survey answers, shares, a trend); or to see something as cards, a chart, a graph, a table or a map (answer in the reply, not with an image, a file or the show tool). Not for chat, short facts, explaining a concept, code or terminal steps, translating, plain text, or Slack, Teams, email and files.

日本語の概要は準備中です。原文の説明を表示しています。

kortix-ai/suna2万2026年10月17日 更新

Audit technical SEO across crawlability, indexability, security, URLs, mobile, Core Web Vitals, rendering, structured data, and IndexNow. Exclude content strategy and backlinks.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-seo1.9万2026年10月5日 更新

Full-site crawling, scraping, and site mapping via Firecrawl MCP. Use when user says "crawl site", "map site", "full crawl", "find all pages", "broken links", "site structure", "discover pages", "JS rendering", or needs site-wide analysis.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-seo1.9万2026年10月5日 更新

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/json-render1.9万2026年10月14日 更新

Best practices for Remotion - Video creation in React

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/json-render1.9万2026年10月14日 更新

Control a real browser via CDP: clicking, typing, navigation, logged-in sessions, JS-rendered or bot-protected pages. Not for plain HTTP fetches of public content - use curl for those.

日本語の概要は準備中です。原文の説明を表示しています。

browser-use/browser-harness1.8万2026年10月15日 更新

Generate publication-quality academic illustrations through a local Codex app-server bridge that uses Codex native image generation. This is a separate experimental alternative to `paper-illustration`, intended for Claude Code users who want a GPT-image-style renderer without modifying the original skill.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/Auto-claude-code-research-in-sleep1.8万2026年10月7日 更新

Use when creating, extending, debugging or publishing a Lightweight Charts™ plugin — a custom series, a series primitive or a pane primitive — or when turning a chart idea ("I want the chart to show/draw X") into a working plugin. Covers choosing the plugin type, scaffolding with create-lwc-plugin, building on @tradingview/lwc-toolkit instead of hand-rolled helpers, which of the official plugin packages to read as the reference implementation, where the docs are, and the autoscale, whitespace, visible-range, hit-test and conflation mistakes every plugin author makes once. Reach for it whenever the user mentions a custom series, primitive, renderer, drawing on the chart canvas, lwc-plugin, plugin-examples, the toolkit, or the plugin catalog — even if they never say the word "plugin".

日本語の概要は準備中です。原文の説明を表示しています。

tradingview/lightweight-charts1.8万2026年10月13日 更新

Render the digest for one provider-research date from every report on disk, topped with authored highlight bullets; publishing is scripts/provider-watch/publish.py's job, run outside this skill

日本語の概要は準備中です。原文の説明を表示しています。

pipecat-ai/pipecat1.7万2026年10月17日 更新

prototype

無料

Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.

日本語の概要は準備中です。原文の説明を表示しています。

spree/spree1.6万2026年10月17日 更新

ui-state

無料

See what the person is looking at in the QM web UI right now — the whole page (sidebar, every multiview pane, open dialogs) as raw HTML, the app's state as JSON, optionally the CSS and a screenshot. Use when they ask about something on their screen, want help with the UI, or you need to check what a canvas you wrote actually rendered.

日本語の概要は準備中です。原文の説明を表示しています。

yc-software/qm1.5万2026年10月17日 更新

Starts a CARLA UE 5.8 server from a ue58-dev tree — the editor binary in -game mode (the working headless server), the packaged shipping build, or the full editor — with offscreen/nullrhi rendering, custom RPC and streaming ports, and native ROS 2 via the single-dash -ros2 flag. Probes a running server, and stops one cleanly despite the 15-character process-name truncation. Use when the user asks to "run/start CARLA UE5", "launch a ue58 server", "run headless", "publish ROS 2 topics from UE5", or a client cannot reach the simulator.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.5万2026年10月16日 更新

Cooks and packages a shippable CARLA server from a UE 5.8 ue58-dev checkout via the CMake `package` targets (shipping/development/debug/test), scoping the cook with CARLA_MAPS_TO_COOK, and inspects an existing package for the failures a green build hides — stale pak/ucas mismatch, missing staged OpenDrive/TM road data, missing post-process profiles, and Town15's uncookable content. Use when the user asks to "package CARLA UE5", "cook a map", "build a shipping server", "make a distributable CARLA", or a package builds but renders black / has no maps.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.5万2026年10月16日 更新

Lists and toggles a map's static environment objects via get_environment_objects / enable_environment_objects — hide or show buildings, vegetation, poles, fences, traffic signs and other baked assets by CityObjectLabel (and optional name filter). Use when the user asks to "hide/remove the buildings", "turn off the trees/vegetation", "show only the roads", "disable the fences", or "list the environment objects". Affects rendering and collision; resets on map reload.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.5万2026年10月16日 更新

Use when an agent needs to build or operate the embedded KrillinAI CLI, choose a supported command, or interpret its JSON, manifest, subtitle, dubbing, render, cover, speech, and voice outputs.

日本語の概要は準備中です。原文の説明を表示しています。

krillinai/OpenCreator1.4万2026年10月17日 更新

Builds, optimizes, and debugs cross-platform mobile applications with React Native and Expo. Implements navigation hierarchies (tabs, stacks, drawers), configures native modules, optimizes FlatList rendering with memo and useCallback, and handles platform-specific code for iOS and Android. Use when building a React Native or Expo mobile app, setting up navigation, integrating native modules, improving scroll performance, handling SafeArea or keyboard input, or configuring Expo SDK projects.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月17日 更新

Use when building React 18+ applications in .jsx or .tsx files, Next.js App Router projects, or create-react-app setups. Creates components, implements custom hooks, debugs rendering issues, migrates class components to functional, and implements state management. Invoke for Server Components, Suspense boundaries, useActionState forms, performance optimization, or React 19 features.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月17日 更新

hive.pdf

無料

Read, write, merge, split, rotate, watermark, encrypt, and OCR PDF files using Python (pypdf, pdfplumber, reportlab, pypdfium2) and command-line tools (poppler-utils, qpdf). Use when the user asks to extract text/tables/images from a PDF, create or modify a PDF, combine or split PDFs, OCR a scanned PDF, password-protect a PDF, or render PDF pages as images.

日本語の概要は準備中です。原文の説明を表示しています。

aden-hive/hive1.1万2026年10月17日 更新

Render Markdown, HTML, or PDF paid-advertising reports from a validated Claude Ads JSON run bundle. Use for ads report, client report, audit PDF, executive audience reporting, or exporting prior audit and plan results.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-ads1万2026年10月17日 更新

genoffice

無料

Create, convert, read and edit Office documents locally with GenOffice's command line. Build a new presentation (pptx) from a brief through a checked outline, per-page spec and render pipeline, a new spreadsheet (xlsx) from CSV or JSON data with formulas, a new Word document (docx) from Markdown or HTML, or a PDF; convert between pdf, docx, xlsx, pptx, md, html and csv; read the structure and text of an existing file (including the user's own docx / xlsx / pptx as source material) and apply structured edits to it. Use whenever the user asks for a slide deck, presentation, spreadsheet, workbook, report, Word document or any real Office file, a format conversion, a rewrite of part of an existing document, or wants the result opened in the GenOffice editor. Documents are processed locally; only search, image and media send the query or the referenced file to the provider configured in GenOffice.

日本語の概要は準備中です。原文の説明を表示しています。

genspark-ai/genoffice9,8732026年10月16日 更新

Audit OpenClaw frontend code and rendered interfaces for Carapace drift, token misuse, primitive reimplementation, accessibility problems, responsive defects, and off-brand copy. Use for design reviews, compliance checks, or scheduled audit-and-fix workflows.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/clawhub9,5152026年10月17日 更新

Open Plannotator on the latest rendered assistant message and use the returned annotations to revise that message or continue.

日本語の概要は準備中です。原文の説明を表示しています。

backnotprop/plannotator9,4732026年10月17日 更新

Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder8,1342026年10月17日 更新

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder8,1342026年10月17日 更新