Adversarial, security-first review of a pull request from an EXTERNAL or untrusted contributor — a fork PR, a first-time or unknown author, anyone without write access — before a maintainer merges it. Use this whenever you're reviewing, triaging, or deciding whether to merge a PR opened against tbh-meter by someone outside the maintainer team: 'review PR #123', 'someone opened a PR — is it safe to merge?', 'check this contributor's changes', 'can we take this fork PR?', 'is this contribution legit?'. This is supply-chain DEFENSE, not ordinary code review: every merged PR auto-updates onto every user's machine and ships a memory-reading .exe plus an unsandboxed Electron app, so the author and the PR description are UNTRUSTED and the diff is the only evidence. It posts its verdict as a real GitHub review — an inline comment pinned to each problematic line (via the pulls/reviews API), not just one summary comment. NOT for your own or a fellow maintainer's branch (use self-review for that), and prefer this over the generic review flow for anything coming from outside the team.
日本語の概要は準備中です。原文の説明を表示しています。
mad-labs-org/tbh-meter☆ 382026年10月15日 更新
Create branded 试界TryWorld AI-knowledge videos in the fixed "Paper Algorithm" (纸上算法) style with HyperFrames. Input is a Chinese voiceover script and optional images; output is a 16:9 horizontal video with Azure YunxiNeural (真·云希) voiceover, word-synced captions, ink/paper animations and unified transitions, an always-visible anti-counterfeit red seal, plus horizontal (4:3) and vertical (3:4) cover images and platform-optimized titles for Bilibili/Douyin/Xiaohongshu. Brand values are theme-driven (themes/paper-algorithm.json by default; custom brand themes supported — see references/theme-guide.md). Use when the user provides an AI 科普/教程/内容解读/知识分享 script and wants a TryWorld/试界 branded video, asks for the 纸上算法/Paper Algorithm style, wants a consistent script-to-video pipeline with covers and titles, or wants this pipeline with their own brand theme.
日本語の概要は準備中です。原文の説明を表示しています。
TryWorld2026/paper-algorithm☆ 332026年9月22日 更新
Three-tier video pipeline: ffmpeg Quick (5s, instant) → ffmpeg Enhanced with Ken Burns (15s, polished) → Remotion Animated (60-90s, production-grade). Takes static slides from Paper MCP or any PNGs and assembles them into platform-ready video. Make sure to use this skill whenever the user has slides, images, or PNGs and wants to turn them into video — even if they just say 'make a video from these', 'animate my slides', 'I have images and need a TikTok', or 'stitch these together'. Also use when they mention ffmpeg video assembly, Remotion-animated slide assembly, Ken Burns effects, or any slides-to-video pipeline. Owns the slides→MP4 assembly pipeline; for writing, debugging, or running `remotion render` on Remotion code itself, see /remotion-best-practices; for screen-recorded product demos, see /marketing-demo. Works with any PNG source — Paper exports, Canva, screenshots, anything.
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Create new marketing skills for the mktg playbook. Use when the agent needs to add a new capability, someone says 'create a skill', 'new skill', 'add a marketing skill', 'extend the playbook', 'I need a skill for X', 'build a skill', 'make a skill for Y', or 'add capability for Z'. Also use when someone wants to capture a marketing workflow they just did into a reusable skill, or when they say 'turn this into a skill'. Reads the skill contract, generates SKILL.md with correct frontmatter and structure, creates the directory, and reminds the agent to register in the manifest.
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Do work in an Upstash Box, a sandboxed cloud container driven through the remote Upstash MCP server (mcp.upstash.com), instead of on the local machine. Use when the user asks to run, build, test, clone, or edit something remotely, in a sandbox, in the cloud, or in a box, when the deliverable is a pull request, a public preview URL, or a screenshot of a running app, when the local machine cannot deliver (no GitHub login for gh, no way to expose a port, a dirty or slow local checkout), when several independent tasks should run in parallel on separate machines, a code factory that turns a list of tasks into a list of pull requests, or when the deliverable is a video, screen recording, demo or timelapse of a browser, web app, terminal program or agent run. Applies whenever the session has the box_* and blob_* MCP tools, even when Upstash is not named.
日本語の概要は準備中です。原文の説明を表示しています。
upstash/skills☆ 302026年10月6日 更新
Digital Garden & Visual Architect. Use this agent to manage the Obsidian Knowledge Base, create visual logic maps via JSON Canvas, and maintain the automated development journal. It bridges the gap between abstract ideas and structured documentation. When the host supports them, use the Obsidian-focused skills and integrations for CLI, Bases, Markdown, Canvas, and defuddling workflows. When the host supports them, use the Obsidian-focused skills and integrations for CLI, Bases, Markdown, Canvas, and defuddling workflows.
日本語の概要は準備中です。原文の説明を表示しています。
galyarderlabs/galyarder-framework☆ 272026年10月11日 更新
Gathers information from multiple sources in parallel, compares what they say, flags where they agree or conflict, and delivers a clean synthesis with a confidence rating for each finding. Useful for making evidence-backed decisions, when evaluating competing claims, during due diligence on a vendor or market, and for building research briefs before strategy sessions. Use when the user says "research this", "synthesize multiple sources", "compare sources", "research report", "what does the evidence say", "gather information on", or "deep dive into".
日本語の概要は準備中です。原文の説明を表示しています。
EAIconsulting/cowork-skills-library☆ 272026年4月9日 更新
"Apply Giddens' structuration theory to analyze the duality of structure — how social structures are both the medium and outcome of the practices they organize. Use this skill when the user needs to bridge agency and structure in organizational or social analysis, explain how routines reproduce or transform institutional patterns, analyze the recursive relationship between action and structure, or when they ask 'do people shape institutions or do institutions shape people', 'how are these routines maintained', or 'where does change come from if structures constrain action'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Open the warm channel for a role the pipeline already assessed. Finds who the user already knows at the company, researches named targets from public professional presence when they know nobody, grades each path honestly, drafts the ask through the voice agent, and writes the contacts into the Referrals table in job_search.md.
日本語の概要は準備中です。原文の説明を表示しています。
VonTerraProject501c3/slushpile☆ 252026年8月17日 更新
Phase 1 of the Gaia evidence verification pipeline. Use this skill whenever you need to gather, consolidate, or refresh raw evidence for named skills in the registry. Trigger phrases: "collect evidence", "populate the data lake", "gather sources", "run ev-collection", "Phase 1", "compile the evidence index", "refresh the unified lake", "aggregate skill evidence", "build the evidence database". Also invoke as the first step before running ev-star-verification, ev-adversarial-audit, or ev-link-validation — nothing downstream is meaningful without a fresh, compiled index. Covers GitHub repo links, stargazer signals, YouTube showcases, arXiv papers, peer reviews, benchmark results, blog/newsletter posts, and self-attestation artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月16日 更新
Close out a review/meta branch that lands an evidence-ingest / curation batch: create the named nodes, ingest verified evidence, appraise Trust Magnitude, calibrate stars, wire suites, correct upstream naming, stage ONLY the intended artifacts (dropping CRLF churn and blocking leaks), validate, and open the PR. Use when a curation/ingest batch is verified and ready to land, or when the user says "close the review/meta branch", "land the ingest batch", "wrap up the intake PR", "/gaia-review-meta-close". Wraps the deterministic hygiene in scripts/review_meta_close.py and gates the judgment calls (calibration, Origin, suite promotion, naming, merge) behind explicit human checkpoints.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月16日 更新
Visual design verification loop for matching a goal PNG to a live render. Use when the user shares a design mock / goal image and asks to match the UI to it, asks to "iterate on this design" or "match this 1:1", or calls out visual drift in a previous UI iteration. Provides histogram color sampling, shape inspection (radius/border/shadow/bg-mode/fill-vs-context), computed-style checking on the live render, snap, and side-by-side diff. After every UI change the assistant MUST snap the live render and Read the snap with the Read tool before reporting the change done — skipping that is the
日本語の概要は準備中です。原文の説明を表示しています。
colbymchenry/frontend-audit-skill☆ 232026年5月13日 更新
Audit a prompt the user is about to send to Claude (or another coding AI) for completeness and effectiveness. Use this skill whenever the user shares a prompt and asks for feedback — phrases like "is this prompt good", "audit my prompt", "review this prompt", "will Claude understand this", "improve this prompt", "is this enough context". Also trigger proactively when you notice the user is about to dispatch a vague, under-specified, or over-constrained prompt for non-trivial work. Checks the 6 essential elements (goal, scope, existing patterns, constraints, verification, done definition), flags what's missing, explains why each gap matters, and produces an improved rewrite. Treat this skill as the litmus test for "Be Claude's PM" — if the prompt fails the audit, the work that follows will probably fail too.
日本語の概要は準備中です。原文の説明を表示しています。
appleboy/skills☆ 232026年9月12日 更新
Pulp in the browser — the WAM v2 and WebCLAP adapters, the wasm runtime, the Skia/WebGL2 browser window host, and the WebGPU (emdawnwebgpu) GPU-audio lane. Covers what does and does not compile to wasm, the worklet-thread constraints (no std::thread, no fetch, no navigator.gpu), the non-realtime tick, memory growth, how to PROVE a GPU lane actually ran rather than silently falling back to CPU, and the silent-failure traps that make a wasm build "work" while producing no audio or no pixels.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月16日 更新
Master orchestrator for B2B SaaS content creation and the editorial production system behind it. Use this skill to produce blog articles, whitepapers, case studies, video scripts, newsletters and ghostwritten thought leadership, to develop content strategy, and to run the publishing line itself — content briefs, editorial calendars and production capacity, review and approval workflow, subject-matter-expert access, the style guide, an AI-drafting policy, and a content inventory with owners. Also triggers on: blog, article, case study, whitepaper, newsletter, video script, ghostwriting, content calendar, editorial, thought leadership, content strategy, content brief, content operations, content ops, editorial workflow, managing editor, who reviews this, our content pipeline is stuck, content is stuck in review, content audit, content inventory, content governance, style guide, house style, SME interview, expert interview, freelance writers, AI content policy, how much content can we actually produce. Also owns the customer academy and customer education: online courses, onboarding curriculum, tutorials, certification programs, digital credentials and badges, exam and pass-mark design, course freshness when the product UI changes, and whether the academy should sit behind a login. Triggers on: customer academy, customer education, online course, course library, learning path, curriculum, tutorial, certification program, certified users, digital badge, Open Badges, recertification, exam, pass mark, LMS, Skilljar, our tutorial shows the old UI, our course is out of date, should the academy be gated, do certified customers renew better.
日本語の概要は準備中です。原文の説明を表示しています。
shalintripathi/saas-marketing-agents☆ 222026年10月15日 更新
N-round adversarial review pipeline for empirical research output — the chain from data to LaTeX tables to a manuscript that cites them. A Claude drafter proposes minimal diffs, a deterministic mechanical battery gates every diff from a clean state with a regression gate, a Codex reviewer files check-backed critiques, and a blind judge panel decides residual disputes. Manual-invoke ONLY: trigger when the user explicitly runs /adversarial-empirical-review or names 'adversarial-empirical-review' / 'adversarial empirical review'. Do NOT auto-trigger on generic 'review my results', 'check my tables', or manuscript-editing requests. For prose-style refinement use style-emulation instead; this skill AUDITS WHETHER THE TABLES ARE CORRECT — that each number in the tables is what the analysis code computes, reproduces from the data, and is internally consistent. It is an empirical + code review: the manuscript is read only to resolve table numbering, and prose is not examined.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when a task needs the judgment of an Application Security Engineer — checking whether an endpoint verifies object-level authorization (not just authentication), running threat modeling at design time rather than deferring security review to the end, triaging a dependency vulnerability by actual reachability rather than CVSS score alone, combining SAST/DAST/SCA tooling to cover their distinct blind spots, or applying context-specific output encoding to untrusted input. Distinct from an information security analyst — this role works inside the SDLC to prevent vulnerabilities before they ship, not detect and respond to intrusions in production.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Run work as an explicit event-driven state machine executed by subagents. The orchestrator is the runtime from the canonical loop — `state, effects = init(machine); execute(effects); while state is active: event = nextEvent(); state, effects = transition(machine, state, event); execute(effects); return state.output`. All routing judgment is authored ONCE, at plan time, into a machine file (states, event alphabet, transition table, budgets, final states); at runtime the orchestrator does pure table lookups and dispatches effects — it never decides, never authors, never ingests artifacts. Subagent/sync protocol is the timeboxed-iterating one: role prompts scaffolded once to disk and dispatched BY PATH, an initialiser preamble every subagent reads first, a self-populating cheatsheet, per-unit files, tiny structured returns, independent measurement gate. Use when the user says "workmachine", "run this as a state machine", "state-machine this", or when a goal has a small number of clearly named phases with explicit outcomes (built / passed / failed / blocked) and you want the routing to be auditable rather than judged on the fly. For clock-driven loops use timeboxed-iterating; for wide graphs with judged edge criteria use workgraph.
日本語の概要は準備中です。原文の説明を表示しています。
av/skills☆ 202026年10月12日 更新
Write an executive summary using the Pyramid Principle SCQA structure. Use when a consultant says "write an executive summary", "I need a one-pager for the exec", "how do I open this report", "write me the intro for this deck", "draft the cover memo", "I need to frame the findings", "executive doesn't have time to read the full report", "help me write the storyline", or "write the situation-complication-answer". Also trigger when someone has findings or recommendations and needs to communicate them top-down to a time-constrained audience.
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年10月13日 更新
Set a repo up to prove engineering-task work actually works before it ships. Investigates the repo, ensures a one-command dev stack (`dev-local`) exists, asks whether verification runs locally or in a sandbox (crabbox), confirms/installs the driver (the `playwright-cli` skill for web by default). Outputs three artifacts: a committed `/verify` skill (per-task verification SOP — spawn a verifier sub-agent → drive the app → screenshot/video proof → open a PR with the proof embedded), the `/dev-local` skill + script, and the installed driver skill. Use when someone says "set up verification", "make this repo verifiable", "scaffold a verify skill", "set up the verifier".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月15日 更新
Mechanical consistency check for game design — answers "is the design consistent with itself?" — plus changed-scope impact analysis across all three GDD axes: systems, flows, and content types. Offline and deterministic: greps the facts registry against the documents (numbers, terms, IDs, duplicate & dangling references, roster↔disk, map freshness, Depends 3-way, status/version, AC presence, placeholder leaks, flow & content schema), and from a git diff computes which dependent systems, flows, and content a change affects. Scope is inferred: a named document checks that document; an unverified diff triggers a changed-scope pass; otherwise everything. Use when the user wants a consistency or impact check, e.g. "verify the design", "what did this change affect", "find broken references in the design". Conflicts triage into four tracks; the entailed fixes hand off to /unikit-gd-apply in one pass. This is the mechanical pass — for a subjective "is this design good" quality critique use /unikit-gd-review.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Trigger on questions like "what do I do next", "where do I start", "how do I start coding", "how do I test my code", "how do I create the game design", "how do I detail a system", "how do I find a new mechanic", "which unikit skill should I use", "how does the code pipeline relate to game design", "I'm lost in unikit", "help me with unikit". Read-only — it explains and points to the right command, it never edits project files. For technical code research use /unikit-explore; for game-design research use /unikit-gd-explore; to initialize the framework use /unikit.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新