Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatt...
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatt...
日本語の概要は準備中です。原文の説明を表示しています。
Systematic strategic planning framework for philosophy and interdisciplinary academic papers targeting preprint platforms (PhilArchive, arXiv, PhilSci-Archive). Use when users want to: (1) plan a paper on a specific topic, (2) identify research gaps and assess originality, (3) develop optimized paper outlines, (4) prepare for preprint submission, or (5) understand platform requirements and writing standards. Triggered by phrases like 'plan a paper on,' 'help me design a paper about,' 'identify research gaps in,' 'is this idea original,' or when users need structured research planning. The skill guides through three phases: Platform Analysis (identifying target venue and studying sample papers), Theoretical Framework (AI-driven literature search and gap identification), and Outline Optimization (structured design with reviewer-perspective self-assessment). Each phase includes quality evaluation standards and validation checkpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Draft, prepare, publish, and verify personal or project LinkedIn posts through the user's signed-in Chrome session, including audience review, public-safe media uploads, links, action-time confirmation, and post-publication checks.
日本語の概要は準備中です。原文の説明を表示しています。
Orientation for custom (non-OpenAI) models running in the Codex app through the codex-router proxy. Explains that the app's native tools arrive as flattened codex_app__ and mcp__ names, that the router restores them so the app executes them, which companion skills to read before threads, browser, or computer-use work, and that a turn with no tool call ends the task. Use when the session uses a custom (non-OpenAI) model, for example deepseek-v4-flash or mimo-v2.5, when codex_app__ or mcp__ tool names appear in the tool list, when a tool result just arrived and more work remains, or when thread, browser, or computer-use work is requested.
日本語の概要は準備中です。原文の説明を表示しています。
Control local apps through Computer Use (the @oai/sky runtime) inside the Codex app. Use when the session uses a custom (non-OpenAI) model, for example deepseek-v4-flash or mimo-v2.5, and the user asks to control the computer, operate a desktop app's UI, use Safari or Chrome through computer use, click or type in an app, or take a screenshot of an app. Prefer purpose-built connectors, APIs, or CLIs when they exist.
日本語の概要は準備中です。原文の説明を表示しています。
3D Web Specialist IA — Expert en 3D web (Three.js, React Three Fiber, WebGL, shaders, 3D product viewers)
日本語の概要は準備中です。原文の説明を表示しています。
Monitor social platforms for security threats, vulnerability discussions, and breach intelligence using Xpoz. Use when asked to "find CVE discussions", "security threat monitoring", "OSINT social media", "vulnerability intelligence", "breach mentions", or "threat intel from Twitter/Reddit".
日本語の概要は準備中です。原文の説明を表示しています。
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
日本語の概要は準備中です。原文の説明を表示しています。
Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a polished frontend reference screenshot through a configurable GPT-image-2-compatible generations endpoint, save and show versioned previews inside the project, revise selected previews through a configurable /images/edits endpoint, and reproduce only the user-approved design as functional frontend code with high visual fidelity. Use when Codex is asked to design, build, restyle, or recreate a web page, application screen, dashboard, landing page, or UI component through an image-first workflow, design approval loop, screenshot-driven implementation, pixel matching, or a 1:1 frontend recreation.
日本語の概要は準備中です。原文の説明を表示しています。
Review resumes, cover letters, application packages, and evidence maps from an HR perspective. Use when the user asks for 자기소개서 리뷰, 자소서 검토, HR 검토, 제출 전 점검, unsupported-claim detection, company-name residue checks, or risk-focused revision advice before applying.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js + Anime.js scroll sync: production-level deterministic progress and camera choreography. Use when implementing, reviewing or testing three.js + anime.js scroll sync for React, Vite, Next.js or Perfect_AI projects.
日本語の概要は準備中です。原文の説明を表示しています。
React Three Fiber architecture: production-level Canvas mount, component lifecycle, useFrame. Use when implementing, reviewing or testing react three fiber architecture for React, Vite, Next.js or Perfect_AI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js architecture: production-level scene/camera/renderer resize cleanup. Use when implementing, reviewing or testing three.js architecture for React, Vite, Next.js or Perfect_AI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Premium monochrome design: production-level neutral ramp, sheen, materials and lighting. Use when implementing, reviewing or testing premium monochrome design for React, Vite, Next.js or Perfect_AI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building browser extensions that solve real problems - Chrome, Firefox, and cross-browser extensions. Covers extension architecture, manifest v3, content scripts, popup UIs, monetization strategies, and Chrome Web Store publishing. Use when: browser extension, chrome extension, firefox addon, extension, manifest v3.
日本語の概要は準備中です。原文の説明を表示しています。
Hunt for threats in AWS environments using Detective behavior graphs, entity investigation timelines, GuardDuty Bul:ing correlation, and automated entity profiling across IAM users, EC2 instances, and IP addresses.
日本語の概要は準備中です。原文の説明を表示しています。
Implements API rate limiting and throttling controls using token bucket, sliding window, and fixed window algorithms to protect against brute force attacks, credential stuffing, resource exhaustion, and API abuse. The engineer configures per-user, per-IP, and per-endpoint rate limits using Redis-backed counters, API gateway plugins, or application middleware, and implements proper HTTP 429 responses with Retry-After headers. Activates for requests involving rate limiting implementation, API t...
日本語の概要は準備中です。原文の説明を表示しています。
Chrome Web Storeのユーザーレビューへの返信を生成。ポジティブ・ネガティブ両方に対応。「レビュー返信」「レビュー対応」などで使用。
Implement User and Entity Behavior Analytics using Elasticsearch/OpenSearch to build behavioral baselines, calculate anomaly scores, perform peer group analysis, and detect insider threat indicators such as data exfiltration, privilege abuse, and unauthorized access patterns.
日本語の概要は準備中です。原文の説明を表示しています。
This skill teaches security teams how to deploy and operationalize Amazon GuardDuty for continuous threat detection across AWS accounts and workloads. It covers enabling protection plans for S3, EKS, EC2 runtime monitoring, and Lambda, interpreting finding severity levels, and building automated response workflows using EventBridge and Lambda.
日本語の概要は準備中です。原文の説明を表示しています。
Collects and synthesizes open-source intelligence (OSINT) about threat actors, malicious infrastructure, and attack campaigns using publicly available data sources, passive reconnaissance tools, and dark web monitoring. Use when investigating external threat actor infrastructure, performing pre-engagement reconnaissance for authorized red team assessments, or enriching CTI reports with publicly available adversary context. Activates for requests involving Maltego, Shodan, OSINT framework, SpiderFoot, or infrastructure reconnaissance.
日本語の概要は準備中です。原文の説明を表示しています。
Build an automated system to track adversary infrastructure using passive DNS, certificate transparency, WHOIS data, and IP enrichment to map and monitor threat actor command-and-control networks.
日本語の概要は準備中です。原文の説明を表示しています。
Extract and catalog attack patterns from cyber threat intelligence reports into a structured STIX-based library mapped to MITRE ATT&CK for detection engineering and threat-informed defense.
日本語の概要は準備中です。原文の説明を表示しています。