The investigation harness for "why is this slow?" over a Pulp Perfetto trace (.pftrace). Runs the hypothesis→query→drill-down chain-of-evidence loop autonomously and returns a plain-English root cause + evidence + a concrete fix. TRIGGER on "why is my plugin slow to open", "find the slowest frames", "why is the UI stuttering", "why is my plugin using so much CPU", "which DSP node is expensive", "the load meter looks calm but CPU is pinned", or a named `pulp trace gpu-startup|gpu-health|gpu-probe` analysis. Ships Pulp-specific hints for dsp, frame, js, gpu, and cross-platform symptoms.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月18日 更新
Sweep a PR's automated + human review comments and act on them — especially for material (large / logic-bearing) PRs. Handles "sweep the PR comments", "check PR review feedback", "address review comments", "did the bots flag anything", and the pre-/post-merge review pass on any non-trivial PR.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月18日 更新
Search, inspect, plan, apply, remove, pack, and scaffold local Pulp package manifests. Use for Pulp-native source/UI/template kits and for untrusted or semi-trusted manifest-bearing artifacts that must be reviewed before project mutation.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月18日 更新
Implement, migrate, review, and diagnose iOS Liquid Glass interfaces in SwiftUI and UIKit. Use for system chrome, custom glass effects, transitions, accessibility, and version-specific issues in native iOS apps.
日本語の概要は準備中です。原文の説明を表示しています。
2dubu/liquid-glass☆ 222026年10月1日 更新
Use Chanjing customised person APIs to create, inspect, list, poll, and delete custom digital humans from uploaded source videos.
日本語の概要は準備中です。原文の説明を表示しています。
chanjing-ai/chan-skills☆ 222026年8月19日 更新
Reviews VST3 plugin implementations for spec compliance, host compatibility, and correctness. Use when the user asks to review a VST3 plugin, check bus arrangements, audit parameter handling, or verify their process() callback is safe. Trigger on phrases like "review my VST3 plugin", "check VST3 bus arrangement", "is my VST3 process safe", "audit my IAudioProcessor", or when you see IComponent, IAudioProcessor, IEditController, ProcessData, or Vst:: namespaced types in the code.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Reviews YUP audio plugin code for YUP-specific correctness issues: AudioProcessor lifecycle, AudioParameterBuilder and AudioParameterHandle usage, editor gestures, AudioBusLayout handling, CLAP/VST3 wrapper contracts, state recall, and MIDI safety. Use when the user asks to review a YUP plugin, check a processBlock, audit parameter smoothing, or asks "is this YUP code safe?". Trigger when you see yup::AudioProcessor, yup_audio_plugin, AudioParameterBuilder, AudioParameterHandle, AudioProcessorEditor, or createPluginProcessor in the code.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Reviews AudioUnit v2/v3 plugin implementations for spec compliance, thread safety, and correctness. Use when the user asks to review an AudioUnit plugin, check an AUv3 app extension, audit property or parameter handling, or asks "is my AUComponent thread-safe?" or "why does my AU crash in Logic?". Trigger on phrases like "review my AudioUnit", "check my AUv3", "is my render block safe?", or when you see AURenderCallback, internalRenderBlock, kAudioUnitProperty_*, or AUAudioUnit in the code.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Reviews JUCE audio plugin code for JUCE-specific correctness issues: thread safety, APVTS parameter patterns, MessageManager usage, ValueTree, and MIDI handling. Use when the user asks to review a JUCE plugin, check a processBlock, audit parameter handling, or asks "is this JUCE code safe?". Trigger on phrases like "review my JUCE plugin", "check my AudioProcessor", "is this APVTS usage correct?", or when you see AudioProcessor, AudioProcessorEditor, or AudioProcessorValueTreeState in the code.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Reviews CLAP plugin implementations for spec compliance, thread safety, and correctness. Use when the user asks to review a CLAP plugin, audit a CLAP extension, or check whether their process() callback follows the CLAP threading model. Trigger on phrases like "review my CLAP plugin", "check CLAP extension", "is my CLAP process() safe", "audit my clap_plugin_t", or when you see clap_plugin_t, clap_process_t, or CLAP extension structs in the code.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Implementation guide for common DSP algorithms. Use when the user asks "implement a lowpass filter", "how do I write a compressor", "reverb algorithm", "FFT convolution", "pitch shifter", or "oscillator with no aliasing". Trigger on phrases like "biquad filter", "state variable filter", "feedback delay network", "phase vocoder", "overlap-add", "PolyBLEP", or any request to implement a specific DSP processing block.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Manage Volcengine's AI-native BaaS platform (Supabase edition / AIDAP / 火山引擎 AI 原生 BaaS 平台 Supabase 版) — a Volcengine-operated distribution that differs from official Supabase. Use when the user asks to create, inspect, or manage Volcengine Supabase or AIDAP resources — workspaces, branches, computes, SQL queries, schema changes, Auth, Realtime, Edge Functions, Storage buckets, frontend static-site hosting (Pages), API keys, connection info, or TypeScript type generation — or when a Volcengine deployment selects AIDAP as its database provider. Also trigger on Chinese prompts mentioning "火山引擎 Supabase" or "火山 Supabase". Operations run through the byted-supabase-cli command-line tool (installed via `npm i -g @byted-supabase/cli`; this is NOT the official `supabase` CLI). Do NOT use it for general database discussions, non-Supabase services (RDS MySQL, Redis), or pure client-side coding unrelated to Supabase backend management.
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/volcengine-skills☆ 222026年10月12日 更新
List, select, and install Volcengine skills from the volcengine-skills marketplace. Use when a user asks which Volcengine skill or plugin handles a task, wants to browse every available skill, needs an optional skill that is not currently installed, or asks to install or check the installation status of a Volcengine skill. Also use to discover any core skill, including this finder. Use as a fallback during a Volcengine operation when the currently loaded or installed skills cannot cover the required product, tool, or workflow; inspect the full catalog, select the missing capability, and install it.
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/volcengine-skills☆ 222026年10月12日 更新
Deploy and manage serverless applications on Volcengine veFaaS. Use when the user wants to deploy web apps, manage functions (pull code, upload and deploy), configure environment variables, inspect veFaaS projects, troubleshoot vefaas CLI/auth/framework issues, or work with veFaaS services.
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/volcengine-skills☆ 222026年10月12日 更新
任务结束后的统一复盘入口,同时覆盖「修改」(识别并修复 B/K 对象缺陷)和「沉淀」(将新经验/洞见写入对应 B/K 对象)两个方向。主分类轴:B-object(Skill/Rule/Agent)vs K-object(原则/框架/规范/项目规格/碎片),操作类型:modify(修改已有)或 create(新建沉淀)。触发词:「复盘一下」「做个复盘」「这次踩坑了」「这个经验值得记」「跑通了」「总结经验」「沉淀一下」「记录一下这次」。注意:项目级批量复盘请触发 project-retrospective。
日本語の概要は準備中です。原文の説明を表示しています。
TashanGKD/tashan-cursor-skills☆ 222026年4月1日 更新
项目级 Skill 批量复盘。在一个项目/任务闭环完成后,主动扫描本次对话中调用过的所有 Skill,逐个判断是否需要新建或更新,批量调用 skill-capture-closure 完成沉淀,最后输出复盘报告。触发词:「项目做完了」「更新一下Skill」「基于刚刚的过程更新规范」「做个项目复盘」「沉淀一下经验」「把这次的经验记下来」。
日本語の概要は準備中です。原文の説明を表示しています。
TashanGKD/tashan-cursor-skills☆ 222026年4月1日 更新
项目收尾检查。在项目完成后、再次打开前执行:多角色文档审查 + 追踪台核查 + 遗留事项清点,输出收尾报告。与 project-retrospective 的区别:本 Skill 检查文档一致性和遗留问题,后者更新 Skill 体系。触发词:「项目收尾」「收尾检查」「确保文档自洽」。
日本語の概要は準備中です。原文の説明を表示しています。
TashanGKD/tashan-cursor-skills☆ 222026年4月1日 更新
Set up, format, fix, and clean up LaTeX regression and estimation tables in empirical economics or finance papers. Use when (a) creating a .tex, results.tex, main.tex, or preamble to display regression or estimation output from Python (pyfixest), Stata, or R — including any mention of estout, esttab, estauto, estwide, or table fragments; (b) formatting or repairing estout-style regression tables that overflow the right margin, have cramped or boxed notes, misaligned columns, or poor significance stars, or when asked to match a reference paper, make the note fill the table width, or choose among \estwide, \estauto, and landscape layouts; (c) diagnosing "Misplaced \omit" errors from \input-ed table fragments inside tabular environments. Covers \@@input, \estwide, \estauto, \estautoLT, \specialcell, \sym, minipage notes below tabulars, and the convert-and-verify workflow. Do NOT trigger for general LaTeX documents like beamer presentations, problem sets, letters, or CVs.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Convert Markdown (.md) files to a polished PDF with ALL images preserved and scaled to the page. Use whenever the user asks to "save this markdown as a PDF", "convert README.md to pdf", "export the .md as a pdf", "turn these notes/docs into a PDF", or wants a PDF deliverable of any GitHub-flavored Markdown document (README, design doc, report, notes) — especially when it contains images or diagrams (remote or local), tables, code blocks, or a linked table of contents. Pipeline: pandoc (GFM → standalone HTML with embedded resources) → headless Chrome print-to-pdf with a GitHub-like print stylesheet → pypdf verification that every referenced image is embedded. Do NOT use for .tex → PDF (use a LaTeX toolchain) or for .docx work (use word-docx / tex2docx).
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Diagnose and fix slow pyfixest regression GRIDS (many feols/fepois calls run sequentially) that stay slow despite demeaner_backend="cupy64" and an idle GPU. Use when: (1) a script looping dozens of pf.feols models on a 100k+ row panel takes ~1 min/model, (2) process inspection shows ~1-1.5 cores busy and nvidia-smi shows ~0% GPU utilization with a resident cupy context, (3) planning any worker prompt that will run a model grid (robustness variants x FE structures x domains). Root cause: per-model CPU-side single-threaded fixed costs (formulaic model-matrix build, interaction construction, singleton detection, cluster vcov) dominate wall time; GPU demeaning is a small slice. Fix: shard the model grid across OS processes and/or use pyfixest multiple-estimation syntax; mandate this IN THE WORKER PROMPT.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Create a prefab from a GameObject in the current active scene. The prefab will be saved in the project assets at the specified path. Use 'gameobject-find' tool to find the target GameObject first.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新