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cccskills

「assets」の検索結果

901 件 ・ 関連度順

概要と使いどころ

Bevy ECS skill for assets and scene spawning. Keywords: Bevy, AssetServer, Handle, Scene, bsn, spawn_scene.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8152026年10月12日 更新

Comprehensive App Store asset specifications and guidelines for all promotional artwork — app icons, screenshots, app previews, event cards, subscription images, and featuring artwork. Use when preparing assets for App Store Connect upload.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Defines where UI components belong in Operately (TurboUI-first). Use when creating, changing, reviewing, or migrating UI components, adding features that need UI, or deciding whether to refactor legacy app UI in app/assets/js/components or app/assets/js/features. Covers pure TurboUI components, component reuse, the app bridge pattern, and legacy migration scenarios.

日本語の概要は準備中です。原文の説明を表示しています。

operately/operately5822026年10月13日 更新

Full-stack frontend development combining premium UI design, cinematic animations, AI-generated media assets, persuasive copywriting, and visual art. Builds complete, visually striking web pages with real media, advanced motion, and compelling copy. Use when: building landing pages, marketing sites, product pages, dashboards, generating media assets (image/video/audio/music), writing conversion copy, creating generative art, or implementing cinematic scroll animations.

日本語の概要は準備中です。原文の説明を表示しています。

vibeeval/vibecosystem5332026年8月9日 更新

stylelint

無料

Use Stylelint in .NET repositories that ship CSS, SCSS, or other stylesheet assets alongside web frontends. USE FOR: stylelint.config.*, .stylelintrc*, CSS or SCSS assets; CSS linting; duplicate style cleanup and naming-convention checks. DO NOT USE FOR: JavaScript or TypeScript lint ownership; runtime accessibility, performance, SEO, or header checks. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Recover assets (images, videos, data) that weren't directly archived by Wayback Machine by crawling archived pages that reference them. Use when: (1) Direct asset URL returns 404/503 from Wayback, (2) Asset was hosted on CDN that Wayback didn't crawl, (3) You have the page URL but not the asset URL, (4) Recovering avatars, thumbnails, or embedded media from defunct services. The key insight: pages often got archived even when their assets didn't - extract URLs from archived HTML, then try alternative fetch methods.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月13日 更新

Define production-ready visual intent for Blender scenes and standalone assets, including focal hierarchy, depth layers, visual flow, scale and repetition rhythm, camera mobility, representation fidelity, and performance budgets. Use for original or reference-guided Blender work before construction choices are executed, especially environments, architecture, products, hero assets, or scenes whose modeling quality depends on coordinated spatial design rather than isolated objects.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

tripo-3d

無料

Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Build customer case studies as marketing and chasm-crossing reference assets during PRD v1.0 Market Adoption. Triggers on requests to build case studies, produce customer stories, create reference content, or when user asks "build a case study", "customer story", "reference account", "case study interview", "before/after story", "social proof page", "logo wall". Outputs CFD-CASE-* evidence entries, GTM-CASE-* marketing assets, and updates ADO-REF-* with story status.

日本語の概要は準備中です。原文の説明を表示しています。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Master AI-powered game asset pipelines using ComfyUI, Stable Diffusion, FLUX, ControlNet, and IP-Adapter. Creates production-ready sprites, textures, UI, and environments with consistency, proper licensing, and game engine integration. Use when "AI game art, generate game assets, ComfyUI game, stable diffusion sprites, AI texture generation, character consistency AI, procedural art generation, SDXL game assets, FLUX textures, train LoRA game, AI tileable texture, spritesheet generation, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios932026年10月7日 更新

Audit existing brand assets and usage — find inconsistencies, off-brand applications, and gaps. Use when asked to "audit our brand assets", "find off-brand usage", or "check brand consistency".

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

Use when asked to design social media graphics, ad creatives, or marketing assets. Examples: "design a LinkedIn post for our launch", "create ad creatives for our campaign", "make an Instagram story", "design a Twitter card", "create a banner ad", "social assets for the product announcement".

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

Add runtime UI options (select/checkbox/switch/input) to MaaFramework option surfaces such as `assets/interface.json` or `assets/resource/tasks/**/*.json`. Use when adding a user-facing toggle, selector, checkbox, or input; wiring options to `pipeline_override`; aligning option paths with Python `context.get_node_data()` or CustomAction params; or reviewing option behavior across Pipeline JSON and Python.

日本語の概要は準備中です。原文の説明を表示しています。

KhazixW2/MaaGumballs672026年10月2日 更新

assets

無料

Assets skill

日本語の概要は準備中です。原文の説明を表示しています。

plurigrid/asi672026年7月10日 更新

Build and maintain a provenance-clean proof library — inventory every real proof asset (analytics, reviews, permitted testimonials, case studies, press, certifications), categorize it, rewrite each cleared item in 3 lengths, fuse top assets with narrative, and gate everything through FTC testimonial rules before it can ship. Use when "proof library", "gather our proof", "authority builder", "collect testimonials", "social proof assets", "proof points for the sales page", "what results can we claim", or any request to assemble evidence for marketing claims. NEVER invents proof — missing proof is reported as a gap.

日本語の概要は準備中です。原文の説明を表示しています。

cgallic/kai-cmo-harness562026年10月3日 更新

Odoo browser-facing test guidance for HTTP controllers, website and portal flows, QWeb templates, assets, OWL integration, browser tours, and JavaScript behavior. Use when testing or debugging public pages, portal access, forms, controllers, frontend assets, or end-to-end Odoo web behavior.

日本語の概要は準備中です。原文の説明を表示しています。

mart337i/odoo-skills532026年10月2日 更新

Builds depletion models with production decline, reserve replacement economics, and terminal value analysis for finite-life assets. Use when modeling depletion, analyzing resource longevity, or evaluating reserve life economics.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Builds mining project financial models with resource estimation, mine plan integration, and commodity price sensitivity analysis. Use when modeling mining investments, analyzing feasibility studies, or evaluating mineral assets.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Structures technical and commercial DD for resource assets with geological review, operational assessment, and regulatory evaluation. Use when conducting resource DD, evaluating technical reports, or assessing operational risk.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Assesses timberland and agricultural investments with biological growth rates, harvest economics, and land value appreciation. Use when evaluating timber investments, analyzing farmland, or assessing biological asset returns.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Evaluates water treatment, waste management, and environmental services assets with regulatory compliance and growth drivers. Use when analyzing water infrastructure, evaluating waste assets, or assessing utility investments.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新