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cccskills

「composition」の検索結果

960 件 ・ 関連度順

概要と使いどころ

A robust and outlier-aware method for testing differential tissue composition from single-cell data. This model can infer changes in tissue composition and heterogeneity, and can produce realistic data simulations based on any existing dataset. This model can also transfer knowledge from a large set of integrated datasets to increase accuracy further.

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb8042026年6月21日 更新

Use when the user wants to generate a cinematic still image on Higgsfield, asks about shot framing, camera angle, or composition for image prompts, needs a specific shot type (close-up, wide shot, cowboy shot, etc.), or is working with [img] reference-based image generation. Covers distance & size shots, camera angles, and camera movement keywords optimized for AI image models (Soul 2.0, Nano Banana, Seedream, GPT Image, Flux, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

日本語の概要は準備中です。原文の説明を表示しています。

ECNU-ICALK/AutoSkill5982026年5月10日 更新

figma

無料

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5852026年10月13日 更新

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5852026年10月13日 更新

Build modern React component architecture with composition patterns. Use when designing reusable React components, applying composition patterns, or structuring component hierarchies.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5732026年10月12日 更新

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Bringing up a complete ROS2 system on a robot's onboard computer: systemd services, launch file composition, ordered startup, and production monitoring. Use this skill when configuring a robot to start ROS2 nodes on boot, writing systemd unit files for ROS2 launch, composing layered launch files for full robot stacks, setting up watchdog monitoring, configuring udev rules for deterministic device naming, or debugging boot-time race conditions. Trigger whenever the user mentions robot bringup, robot startup, systemd for ROS2, ROS2 on boot, launch file composition, robot boot sequence, udev rules for cameras or serial ports, automatic restart for ROS2 nodes, network configuration for multi-machine ROS2, log rotation for robots, graceful shutdown of robot stacks, or SSH-based remote debugging. Also trigger for sourcing workspaces in systemd, ordered startup with health checks, or running ROS2 systems as long-running production services. Covers systemd on Ubuntu 22.04/24.04 with ROS2 Humble, Iron, and Jazzy.

日本語の概要は準備中です。原文の説明を表示しています。

arpitg1304/robotics-agent-skills3742026年8月12日 更新

Combines GIFs and videos into composite tutorials with vertical or grid layouts via ffmpeg. Use when assembling multi-part media into a single output.

日本語の概要は準備中です。原文の説明を表示しています。

athola/claude-night-market3412026年10月10日 更新

Deploy differential privacy in production systems including epsilon selection strategies, noise calibration with Laplace and Gaussian mechanisms, privacy budget tracking, composition theorems, and Python implementation patterns. Covers both central and local differential privacy models.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

lowy

無料

Evaluate architecture and module boundaries for volatility-based decomposition using Juval Lowy's framework (from "Righting Software", building on Parnas 1972). Use when reviewing module splits, service boundaries, new abstractions, or any decomposition decision. Trigger on phrases like "where should this boundary be", "how to split this", "module boundaries", "encapsulate change", "volatility", or references to Lowy, Parnas, or "Righting Software". Complements /hickey (interleaved concerns) with a different lens (change encapsulation).

日本語の概要は準備中です。原文の説明を表示しています。

srid/haskell-flake2402026年10月11日 更新

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Provider-independent production guidance for translating measured audio features into deterministic video timing and motion. Use for beat-, onset-, phrase-, energy-, silence-, or spectrum-reactive visualizers, edits, typography, and generated compositions; not for music-video concept direction, audio generation, or a runtime-specific recipe.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent production workflow for assembling generated or sourced media into React/Remotion videos. Use when an agent must plan, build, render, review, variant-render, or hand off Remotion compositions with media custody, captions, audio, animation, accessibility, provenance, QA, and delivery requirements.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Production guidance for authoring, integrating, and reviewing GSAP animation in browser-rendered media. Use for deterministic kinetic typography, SVG drawing and morphing, motion paths, FLIP transitions, responsive motion systems, or frame-seekable GSAP timelines inside HTML video composition and React-based renderers; not for ordinary CSS transitions or generic frontend development.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent production workflow for AI agents assembling generated or source media into HyperFrames HTML/CSS/JS videos. Use for HyperFrames composition planning, scene architecture, media custody, animation/timing, captions/audio, deterministic preview/render QA, accessibility/flashing checks, provenance ledgers, and delivery handoff.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Differential abundance testing for microbiome data using compositionally-aware methods like ALDEx2, ANCOM-BC2, and MaAsLin2. Use when identifying taxa that differ between experimental groups while accounting for the compositional nature of microbiome data.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Analyzes community composition using constrained ordination (CCA, RDA, db-RDA), variance partitioning (varpart), indicator species analysis (indicspecies multipatt), and distance-based environmental gradient methods with vegan. Links species composition to environmental explanatory variables. Use when testing how environmental gradients structure species communities, identifying habitat indicator taxa, or partitioning explained variation among predictors. Not for basic unconstrained ordination and PERMANOVA (see microbiome/diversity-analysis).

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1732026年10月9日 更新

figma

無料

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), Figma Motion animations (MCP), and shaders (MCP source / native export). Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1732026年10月9日 更新

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, registry discovery, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月13日 更新

Expert knowledge for environment art in games - modular design, visual hierarchy, color scripting, environmental storytelling, optimization, and world-building. From blockout to final art pass, creating immersive, performant, and readable spaces. Use when "environment art, level art, world art, modular kit, kit-bashing, set dressing, prop placement, biome design, visual hierarchy, color script, hero prop, trim sheet, environment composition, skybox, atmosphere, environment, level-art, world-building, modular, kit-bashing, set-dressing, visual-design, game-art, composition, optimization" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Autonomous agents are AI systems that can independently decompose goals, plan actions, execute tools, and self-correct without constant human guidance. The challenge isn't making them capable - it's making them reliable. Every extra decision multiplies failure probability. This skill covers agent loops (ReAct, Plan-Execute), goal decomposition, reflection patterns, and production reliability. Key insight: compounding error rates kill autonomous agents. A 95% success rate per step drops to 60% by step 10. Build for reliability first, autonomy second. 2025 lesson: The winners are constrained, domain-specific agents with clear boundaries, not "autonomous everything." Treat AI outputs as proposals, not truth. Use when "autonomous agent, autogpt, babyagi, self-prompting, goal decomposition, react pattern, agent loop, self-correcting agent, reflection agent, langgraph, agentic ai, agent planning, autonomous, agents, langgraph, react, planning, reflection, guardrails, reliability, checkpointing" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Critique a screen's composition — balance, whitespace, rhythm, and gestalt principles.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新