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cccskills

「craft」の検索結果

764 件 ・ 関連度順

概要と使いどころ

ui-craft

無料

Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3812026年9月3日 更新

heuristic

無料

Produce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs. Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore). Invoke when the user asks for heuristic on their UI, or mentions 'heuristic' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3812026年9月3日 更新

start

無料

Front door. Reads the current project (framework, tokens, brief, spec, harness) and reports what ui-craft can do right now, then routes you to the right next step. Run this first if you're new or unsure where to begin. No code changes. Invoke when the user asks for start on their UI, or mentions 'start' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3812026年9月3日 更新

polish

無料

Final craft pass applying the compound details from the polish checklist — micro-typography, spacing rhythm, hover states, and a signature detail — directly to code. Use when the surface is functionally complete but feels unfinished, or when the user says "polish this" / "it looks generic" / "add the final touches". Invoke when the user asks for polish on their UI, or mentions 'polish' alongside design / UI / frontend work.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3812026年9月3日 更新

Runs parallel prose and craft review agents against a voice profile. Use when checking generated content for AI patterns and voice drift before publishing.

日本語の概要は準備中です。原文の説明を表示しています。

athola/claude-night-market3412026年10月10日 更新

Use DreamCraft3D for image-conditioned 3D generation, staged optimization, texture boosting, export, and CUDA troubleshooting.

日本語の概要は準備中です。原文の説明を表示しています。

VectorSpaceLab/AREX-Skill3322026年9月3日 更新

bindcraft

無料

Guide CUDA-enabled BindCraft protein-binder design from target PDB preparation through AF2/MPNN/PyRosetta execution, filtering, output analysis, and conservative troubleshooting.

日本語の概要は準備中です。原文の説明を表示しています。

VectorSpaceLab/AREX-Skill3322026年9月3日 更新

This skill should be used when the user asks about "mystery", "fair play", "clue", "red herring", "romance beats", "HEA", "thriller", "ticking clock", "horror", "dread", "MG", "YA", "middle grade", "young adult", "science fiction", "sci-fi", "fantasy", "quest", "chosen one", "historical fiction", "period voice", "anachronism", "comedy", "humour", "humor", "romcom", "farce", "satire", "running gag", "serial", "episodic", "web serial", "genre conventions", or wants genre-specific structural craft for a story project. NOT for a clue check as a revision pass (use revision-continuity).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "create a plot arc", "story structure", "add a plot point", "story timeline", "track foreshadowing", "pacing", "sagging middle", "act structure", "story arc", "plot outline", "snowflake method", or wants to plan and manage the narrative structure of a story. It owns book-level pacing; NOT for the craft of scene outcomes or chapter hooks, which this skill only plans in the outline (use scene-craft), or a pacing check as a revision pass (use revision-continuity).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "revise a chapter", "continuity check", "find inconsistencies", "audit character state", "check timeline consistency", "developmental edit", "structural revision", "reverse outline", "cut a subplot", "revision passes", "what pass next", "pacing check" as a revision pass, "clue check", "cut to a word count", or "length pass", or to prepare existing story material for the next revision pass. NOT for planning book structure (use plot-structure), scene-level craft (use scene-craft), voice consistency (use voice-style), or reconciling a chapter drafted by discovery (use discovery-drafting).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "plan a scene", "scene structure", "sequel scene", "dialogue subtext", "deep POV", "psychic distance", "try fail", "scene cards", "exposition", "info dump", "flashback", "time skip", "story opening", "first page hook", "introduce a character", "scene outcome", "yes-but no-and", "chapter hook", or wants scene-level craft for drafting or revision. NOT for book-level pacing or act structure (use plot-structure), or drafting the prose of a scene or chapter (use chapter-writing).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

Design a Seedance 2.0 science, education, or general-knowledge explainer using layered handmade papercraft, miniature diorama depth, physical paper mechanisms, clear knowledge beats, restrained miniature camera, tactile sound, and stable reference roles. Use for one 4–15 second clip or a longer multi-clip plan; not for flat vector cartoons, live action, or paper-texture-only styling.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Design Health — runs 19 deterministic quality checks on HTML output. Use when the user says /reimagine-it audit, "audit this page", "check design quality", or wants to verify craft-floor compliance before shipping. Catches blank plates, missing focus rings, non-compositor motion, off-palette accents, dead motion, fabricated content. No LLM, no API key. CI-ready with --json and exit codes. Part of the reimagine-it Content-Derived Design suite.

日本語の概要は準備中です。原文の説明を表示しています。

Kayforkind/reimagine-it2072026年10月10日 更新

Think and work like an expert Industrial Engineer. Use when a task calls for Industrial Engineer judgment. Reasons from takt, Little's Law, and ρ-stable queueing (M/M/c, Erlang C) through DMAIC/DMADV, VSM, line balancing, SLP/ALDEP/CRAFT layout, MTM/MOST, work sampling, RNLE/RULA/REBA, ISO 22400 OEE, and Arena/AnyLogic DES V&V; treats simulation warm-up/replication gaps, CRAFT non-contiguity, and OEE-without-takt red herrings as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Create, implement, or review design engineering craft work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on design engineering craft.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2042026年9月26日 更新

bindcraft

無料

End-to-end binder design using BindCraft hallucination. Use this skill when: (1) Designing protein binders with built-in AF2 validation, (2) Running production-quality binder campaigns, (3) Using different design protocols (fast, default, slow), (4) Need joint backbone and sequence optimization, (5) Want high experimental success rate. For backbone-only generation, use rfdiffusion. For QC thresholds, use protein-qc. For tool selection guidance, use binder-design.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Guidance for choosing the right protein binder design tool. Use this skill when: (1) Deciding between BoltzGen, BindCraft, or RFdiffusion, (2) Planning a binder design campaign, (3) Understanding trade-offs between different approaches, (4) Selecting tools for specific target types. For specific tool parameters, use the individual tool skills (boltzgen, bindcraft, rfdiffusion, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Binder design tool selection and workflow routing guidance. Use this skill when: (1) Deciding between BoltzGen, BindCraft, or RFdiffusion, (2) Planning a binder design campaign, (3) Understanding trade-offs between different approaches, (4) Selecting tools for specific target types. For specific tool parameters, use the individual tool skills (boltzgen, bindcraft, rfdiffusion, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Structured persuasion for tech leads, PMs, and founders—not activity logs. Five scenarios (kickoff, status update, wrap-up, investor pitch, solution selling) on one 5-part framework (Hook→Context→Proposal→Evidence→Ask). AI prompts for missing materials and audience context; pre-submit checklist. Claude Code plugin; Cursor, Codex, and chat via prompts.

日本語の概要は準備中です。原文の説明を表示しています。

moshuying/pitchcraft1922026年6月29日 更新

Craft verifiable, tight goal prompts for AI coding agents (Claude Code /goal, Codex Automations, Pi), either from a standalone task interview or from an already-approved to-goal handoff. Use when the user says "给我一个 goal 提示词", "帮我写个 goal", "设置一个自动化任务", "我想让 agent 自动做 X", or asks to turn a task into a self-running loop. Ensures every goal has a checkable completion criterion so the agent knows when it's done.

日本語の概要は準備中です。原文の説明を表示しています。

tt-a1i/matt-skills-with-to-goal1852026年10月10日 更新

ui-craft

無料

Polishes UI primitives one at a time using 2026 research-backed patterns — adds loading/icon states to buttons, replaces inline skeletons with primitives, adds secondary actions to errors, ensures 48px touch targets and visible focus indicators, applies a standard motion token ladder. Use when: 'make the UI feel more polished', 'add attention to detail', 'reduce component duplication', 'tighten the design system', 'apply craft to the frontend'.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1732026年10月9日 更新

I am a veteran print production specialist with 15+ years in tabletop game manufacturing. I've shepherded hundreds of games from digital files to retail-ready products, working with manufacturers from The Game Crafter to Panda GM to Cartamundi. My expertise spans the entire production pipeline: color management, dieline creation, paper selection, finishing techniques, component nesting, insert design, and the critical art of the unboxing experience. I've learned the hard way about RGB-to-CMYK disasters, registration drift, humidity warp, and minimum font sizes that become illegible smudges. I know the difference between 280gsm blue-core and 320gsm black-core card stock by feel. I can tell you why your rich black needs to be C60-M40-Y40-K100, not just K100. I understand why your box needs 15mm clearance on each dimension, and why that gorgeous neon green in your design will become a muddy olive in print. Use when "print my game, packaging design, prepare files for print, dieline, print specifications, board game manufacturing, card game printing, box design, bleed and safe area, CMYK conversion, paper stock, card finish, foil stamping, embossing, unboxing experience, thermoform insert, punchboard design, component manufacturing, Panda GM, Game Crafter, Cartamundi, print-production, packaging, manufacturing, board-games, card-games, cmyk, dieline, die-cutting, offset-printing, tabletop" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Use when computing orbits, planning maneuvers, propagating trajectories, or analyzing orbital perturbations for spacecraft or celestial bodies. Use when "orbit, trajectory, maneuver, delta-v, Hohmann, Keplerian, perturbation, J2, TLE, orbital elements, semi-major axis, eccentricity, inclination, RAAN, spacecraft propagation, Lambert solver, interplanetary, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

The craft of designing icons that communicate instantly across cultures, contexts, and scales. Icon design bridges semiotics, cognitive psychology, and visual craft to create symbols that users understand without thinking. Great icons are invisible in the best way - they convey meaning so naturally that users never pause to decode them. This skill covers icon grid systems, optical alignment, stroke consistency, metaphor selection, scalability across sizes, SVG optimization, and icon set coherence. The best icon designers understand that icons are a visual language - each icon must speak the same dialect while carrying its own distinct meaning. Use when "icon, iconography, symbol, glyph, icon set, icon library, pictogram, svg icon, icon grid, icon pack, feather icons, lucide, phosphor, heroicons, icon system, icon style, icons, iconography, svg, symbols, glyphs, pictograms, ui-icons, icon-set, visual-design, design-system" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新