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cccskills

「dialogue」の検索結果

163 件 ・ 関連度順

概要と使いどころ

Use when generating or handling audio on Scenario via MCP. Triggers include music tracks, full-length songs with vocals written from lyrics, background scores, soundtracks, game sound effects, SFX, foley, ambience, looping audio, voiceover, narration, speech, TTS, text-to-speech, dialogue, voice cloning, re-voicing a recording, scoring or adding sound to a video, transcription, or requests to create, wait on, play, or download audio files (MP3, WAV) with Scenario tools.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or place consistent, appending footage to a clip, restyling footage by prompt (season, wardrobe, art style), native audio with dialogue and ambience, or picking between first-frame and reference conditioning. Keywords: Gemini Omni Flash, 1.1 Flash, Google, T2V, I2V, V2V, extend, subject consistency.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when generating or editing video with Grok Imagine models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video with @image tags for consistent people, products, or clothing, prompt-based editing, extending a clip from its last frame, native audio with lip-synced dialogue and sound effects, or choosing between first-frame and reference conditioning. Keywords: Grok Imagine Video 1.5, R2V, Grok Edit Video, Grok Extend Video, xAI, T2V, I2V, V2V.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Reach into past AI conversation history through the `trellis mem` CLI. Use whenever the user asks 'how did we solve X last time', 'have we discussed this before', 'what was the decision on X', 'remind me what we did in this task', '上次怎么解的', '之前讨论过吗', '想起一段对话', or when starting a brainstorm that overlaps prior work, debugging a familiar bug, continuing a task across sessions, or doing a finish-work review. Returns raw past dialogue; decide for the moment whether to update spec, append to task notes, quote inline in the answer, or just internalize.

日本語の概要は準備中です。原文の説明を表示しています。

fy-agent/fyagent9232026年10月13日 更新

Story and dialogue team coordination

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9202026年3月24日 更新

Write a video script: hooks, timestamped dialogue, visual cues. Title/thumbnail → video-packaging. "write a YouTube script about X"

日本語の概要は準備中です。原文の説明を表示しています。

indranilbanerjee/digital-marketing-pro8772026年10月12日 更新

Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡、设计互动叙事的场景对白与分支因果等需求。

日本語の概要は準備中です。原文の説明を表示しています。

zenstory-ai/novel-to-game8522026年10月3日 更新

Generate a Socratic questioning sequence that develops conceptual understanding through guided inquiry. Use when facilitating philosophical discussions, concept exploration, or critical examination.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Generate a coaching conversation guide with questions, protocols, and follow-up actions for a teaching focus. Use when preparing for coaching sessions, mentoring, or peer feedback conversations.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Generate follow-up teaching moves that extend student thinking after a specific classroom response. Use when a student says something worth exploring and the teacher wants to deepen the dialogue.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Select and configure a structured discussion protocol matched to the purpose, topic, and group readiness. Use when planning classroom discussions, Socratic seminars, or structured debate.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Generate a cascading hint sequence for a problem type, revealing progressively without giving answers. Use when designing tutoring dialogues or scaffolded worksheets.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Design a multi-round questioning sequence for interrogating AI chatbot answers, tracking how responses shift and distinguishing genuine updates from sycophantic capitulation. Use when teaching students to probe AI critically.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted, ItemData, CharacterStats, database, serialization, @export, typed arrays.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Create clearly labeled fictional personas and consistent dialogue from explicit character attributes. Use for this Bot Generator Bot template; creates drafts or simulations within its declared scope.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/Bot-Generator-Bot5872026年9月11日 更新

video

無料

Use this skill whenever the user asks to create, improve, audit, or split prompts for AI video generators (Seedance, Kling, Veo, Runway, Luma, Pika, Sora, any image-to-video system). The skill also covers storyboards, shot lists, director treatments, dynamic montage, multi-clip story structure, camera direction, lighting, blocking, pacing, character continuity, dialogue, and sound design. Trigger even when the user says things like "придумай сцену для видео", "разбей на склейки", "сделай раскадровку", "улучши промпт для Kling", "переведи сценарий в промпты", "как снять X в AI-видео", or shares a prompt and asks to fix it — even if they never say the word "prompt". Do NOT use for still images (use the sibling image skill), for editing, colour-grading or assembling footage that already exists, or for writing feature-length screenplays with no generation step.

日本語の概要は準備中です。原文の説明を表示しています。

smixs/visual-skills5112026年9月16日 更新

Create AI avatar and talking head videos via inference.sh CLI. Recommended: P-Video-Avatar (fastest, cheapest, built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos, talking head generation, virtual presenters, UGC content. Use for: AI presenters, explainer videos, virtual influencers, dubbing, marketing videos, UGC ads, gaming avatars, NPC dialogue. Triggers: ai avatar, talking head, lipsync, avatar video, virtual presenter, ai spokesperson, audio driven video, heygen alternative, synthesia alternative, talking avatar, lip sync, video avatar, ai presenter, digital human, ugc, ugc video, ugc ad, avatar ugc

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

This skill should be used when the user asks to "line edit", "edit my prose", "polish this chapter", "tighten the prose", "improve the sentences", "copyedit", "proofread", "proof pass", "check grammar and punctuation", "dialogue punctuation", "make the voices distinct", "everyone sounds the same", "read it aloud", "read-aloud pass", "text to speech", or wants a sentence-level quality pass on drafted chapters that preserves the author's voice. NOT for creating the style sheet, recording character voices, or checking voice consistency (use voice-style).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "create a style sheet", "style guide", "house style", "keep the voice consistent", "voice drift", "British or American spelling", "character voices", "lint the prose", "prose check", "filter words", "said-bookisms", "overused words", "repeated phrases", "similar character names", "voice fingerprints", or wants to record and enforce the voice and surface conventions of a story project. NOT for rewriting dialogue to make the voices distinct when everyone sounds the same (use line-editing), or a character's profile or arc (use character-management).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "plan a scene", "scene structure", "sequel scene", "dialogue subtext", "deep POV", "psychic distance", "try fail", "scene cards", "exposition", "info dump", "flashback", "time skip", "story opening", "first page hook", "introduce a character", "scene outcome", "yes-but no-and", "chapter hook", or wants scene-level craft for drafting or revision. NOT for book-level pacing or act structure (use plot-structure), or drafting the prose of a scene or chapter (use chapter-writing).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", "relationship graph", "name a character", or needs to manage characters in a story project. NOT for recording or checking character voices (use voice-style), rewriting dialogue so the voices differ (use line-editing), or a thematic arc's lie, truth, and arc type (use theme-craft).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

Design short cinematic encounters that move from calm observation to an impossible close appearance, a readable startle response, and a restrained truce gesture for MiniMax H3 or Seedance 2.0. Use when a user wants fantasy-versus-technology contrast, cockpit or window eyelines, pursuit compressed into 4–15 seconds, non-lethal escalation, identity-reference continuity, or a tense scene that resolves through performance instead of injury or dialogue exposition.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Design natural vertical street-interview and walk-and-talk video prompts for MiniMax H3 or Seedance 2.0. Use when a user wants spontaneous documentary energy, a referenced recurring person, first-person handheld follow, concise dialogue, moving daylight, believable street parallax, or a consent-led interaction that must fit 4–15 seconds without unreachable beats.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

video

無料

Generate video clips on the user's own GPU through Guaardvark: text-to-video, image-to-video, first+last frame animation, clips with their own soundtrack and dialogue (MiniMax H3), short looping animations, and batch runs. Use when the user asks to make, render, animate, or batch-generate video locally.

日本語の概要は準備中です。原文の説明を表示しています。

guaardvark/guaardvark2602026年10月13日 更新