Implements media and file management components including file upload (drag-drop, multi-file, resumable), image galleries (lightbox, carousel, masonry), video players (custom controls, captions, adaptive streaming), audio players (waveform, playlists), document viewers (PDF, Office), and optimization strategies (compression, responsive images, lazy loading, CDN). Use when handling files, displaying media, or building rich content experiences.
日本語の概要は準備中です。原文の説明を表示しています。
ancoleman/ai-design-components☆ 5252025年12月11日 更新
Use SharpConsoleUI to build full terminal (TUI) applications in .NET — equally suited to full-screen single-window apps and multi-window desktops with overlapping draggable windows — using a compositor, a DOM layout engine, and 40+ reactive controls (data tables, tree views, forms, an embedded PTY terminal, markdown, charts, video). USE FOR: interactive console apps, full-screen TUIs, multi-window terminal desktops, dashboards, wizards, and admin/monitoring UIs that need focus, mouse, and flicker-free rendering over local terminals or SSH; NativeAOT console tools. DO NOT USE FOR: simple line-based CLI output or argument parsing; non-interactive scripts; GUI/desktop (WPF/WinForms) or web UIs. INVOKES: inspect the project, add the SharpConsoleUI package, scaffold a window/control tree, and build/run to verify the app renders.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Create components using Angular CDK utilities including drag-drop, overlay, portal, scrolling, a11y, clipboard, and platform detection for ng-events project
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Browser automation for AI agents via inference.sh. Navigate web pages, interact with elements using @e refs, take screenshots, record video. Capabilities: web scraping, form filling, clicking, typing, drag-drop, file upload, JavaScript execution. Use for: web automation, data extraction, testing, agent browsing, research. Triggers: browser, web automation, scrape, navigate, click, fill form, screenshot, browse web, playwright, headless browser, web agent, surf internet, record video
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
How to find and fix performance problems in Shift's desktop app. Use when something is slow, choppy, janky, or laggy (scrubbing, dragging, editing, undo, opening fonts), when profiling or measuring, when adding or reviewing perf tests, and before claiming a change made something faster.
日本語の概要は準備中です。原文の説明を表示しています。
shift-editor/shift☆ 3532026年10月12日 更新
Use when implementing allow users to reorder items intuitively.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/ux-patterns-for-developers☆ 2622026年10月5日 更新
Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
日本語の概要は準備中です。原文の説明を表示しています。
bmad-code-org/bmad-module-game-dev-studio☆ 2512026年9月25日 更新
Click, hover, drag, and interact with located UI elements
日本語の概要は準備中です。原文の説明を表示しています。
testdriverai/testdriverai☆ 2432026年9月21日 更新
Launch and drive an isolated World of Warcraft 1.12.1 client against a local Thistle Tea server, including keyboard input, left/right clicks, camera drags, screenshots, real instance entry, log observation, and Tidewave runtime probes. Use for real-client gameplay acceptance, client-sensitive protocol or movement verification, reproducing live bugs, checking visibility and instance isolation, or validating a scripted content chain beyond automated tests.
日本語の概要は準備中です。原文の説明を表示しています。
pikdum/thistle_tea☆ 2382026年10月11日 更新
Motion (Framer Motion) React animation library. Use for drag-and-drop, scroll animations, gestures, SVG morphing, or encountering bundle size, complex transitions, spring physics errors.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Think and work like an expert Foundation Engineer. Use when a task calls for Foundation Engineer judgment. Reasons from effective stress, ULS versus SLS limit states, and construction-altered soil behavior through CPT/SPT logging, triaxial and oedometer testing, LRFD φ-factor checks, and LPILE/PLAXIS analysis while treating liquefaction-driven lateral spread, negative skin friction downdrag, differential settlement, and scour as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Think and work like an expert Astrodynamicist. Use when a task calls for Astrodynamicist judgment. Reasons from two-body plus perturbation force models through Cowell/Encke propagation, batch LS and EKF orbit determination, SPICE/Horizons ephemerides, CCSDS OEM/CDM exchanges, and TEME–GCRF frame discipline while treating drag, stale TLE/B*, and covariance frame mismatch as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Think and work like an expert Aeronautical Engineer. Use when a task calls for Aeronautical Engineer judgment. Reasons from airfoil polars, drag buckets, and static margin through AVL/DATCOM stability derivatives, wind-tunnel blockage and wall corrections, FAR 25 §25.101–25.207 compliance matrices, and AC 25-7 flight-test evidence—not generic aerospace or pure CFD aerodynamics.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
CesiumJS interaction and picking - ScreenSpaceEventHandler, multi-key KeyboardEventModifier input actions, Scene.pick, Scene.drillPick, Scene.pickPosition, Scene.snap edge snapping (1.144), mouse and touch events. Use when handling user clicks on the globe, selecting entities or 3D Tiles features, registering modifier-key shortcuts, implementing hover effects, snapping to model edges for measurement, or building drag-based interactions.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumGS/cesiumjs-skills☆ 1892026年9月14日 更新
Designing anatomically plausible, visually distinctive creatures that communicate threat, personality, and role through form - from terrifying bosses to collectible companionsUse when "creature design, design a creature, design a monster, monster design, boss design, enemy creature, companion creature, pet design, wildlife design, alien creature, fantasy creature, horror monster, cute creature, pokemon style, creature anatomy, creature silhouette, creature movement, hybrid animal, ecosystem creatures, creature family, mount design, dragon design, beast design, creature, monster, boss, enemy, companion, wildlife, horror, cute, pokemon, anatomy, silhouette, locomotion, ecosystem, hybrid, fantasy, sci-fi, kaiju, cryptid" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Appsmith is an open-source low-code platform for building internal tools, admin panels, and dashboards. Use when a user asks to create CRUD interfaces, connect to databases or APIs with drag-and-drop widgets, write JSObjects for business logic, or self-host Appsmith with Docker or Kubernetes.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1652026年10月4日 更新
Creates browser-executable JavaScript bookmarklets with strict formatting requirements. Use when users mention bookmarklets, browser utilities, dragging code to bookmarks bar, or need JavaScript that runs when clicked in the browser toolbar.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月13日 更新
Garnish — Craft CMS's built-in JavaScript UI toolkit for the control panel. ALWAYS load when writing, editing, or reviewing JavaScript that runs in the Craft CP — plugin CP assets, custom field type JS, element index JS, CP webpack config, or code importing garnishjs / referencing window.Garnish. Also for CP accessibility, keyboard interactions, drag-sort, and CP JS memory issues.
日本語の概要は準備中です。原文の説明を表示しています。
michtio/craftcms-claude-skills☆ 832026年10月7日 更新
Advanced React Flow patterns for complex use cases. Use when implementing sub-flows, custom connection lines, programmatic layouts, drag-and-drop, undo/redo, or complex state synchronization.
日本語の概要は準備中です。原文の説明を表示しています。
existential-birds/beagle☆ 822026年9月16日 更新
UI building guidelines for Datagrok TypeScript components, viewers, and drag-and-drop
日本語の概要は準備中です。原文の説明を表示しています。
datagrok-ai/public☆ 742026年10月13日 更新
Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.
日本語の概要は準備中です。原文の説明を表示しています。
nikolaygekht/ballistic.calculator.app.avalonia☆ 452026年8月26日 更新
Evaluates fund-of-funds secondary transactions with layer-on-layer fee analysis, double-carry impact, and net return adjustment. Use when pricing FoF secondaries, analyzing fee drag, or modeling net LP economics.
日本語の概要は準備中です。原文の説明を表示しています。
CaseMark/skills☆ 442026年9月9日 更新