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cccskills

「effects」の検索結果

603 件 ・ 関連度順

概要と使いどころ

Add a measured sound pass to a motion-graphics video made with Claude Code (HyperFrames, Remotion, GSAP, Claude Motion or the motion-broll skill). Builds a cue list, checks the music's beat grid against the kick drums, lands cuts on the beat, places one real sound effect per cue from a bundled CC0 library, mixes to -16 LUFS with true peaks below -4 dBFS measured on the exported MP4, and proves it with frames, waveforms and 5 timestamps for a human to check. Use when someone wants sound effects, sound design or music added to a motion-graphics video, or says their AI video sounds like cheap beeps.

日本語の概要は準備中です。原文の説明を表示しています。

Barty-Bart/motion-graphics6422026年10月13日 更新

Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.

日本語の概要は準備中です。原文の説明を表示しています。

notque/vexjoy-agent4412026年10月13日 更新

Develop game effects from visual references and motion studies through an engine handoff, with event timing, lifecycle, readability and native review. Use for combat, status, environment or object effects.

日本語の概要は準備中です。原文の説明を表示しています。

witnesstodark/mr-mak-workspace4232026年10月11日 更新

Applies Functional Core, Imperative Shell to isolate logic from side effects. Use when business logic is entangled with I/O or unit tests are slow and brittle.

日本語の概要は準備中です。原文の説明を表示しています。

athola/claude-night-market3412026年10月10日 更新

Kinetic typography, logo animations, and stylized motion design skill. **Triggers when:** - User wants text animations or kinetic typography - Request involves logo reveals or title sequences - Content focuses on visual impact over education - User mentions "title", "intro", "logo", "text animation", "kinetic" **Capabilities:** - Kinetic typography with dynamic text effects - Logo reveals and brand animations - Particle effects and visual flourishes - Modern motion design patterns - Attention-grabbing title sequences

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/manim-video-generator3052026年1月29日 更新

Implementation guide for GDPR Article 7(3) consent withdrawal mechanisms. Covers the equal ease requirement ensuring withdrawal is as easy as giving consent, one-click withdrawal implementation, cascading effects on downstream processing, third-party notification workflows, and technical architecture for real-time consent revocation.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Provides React patterns for hooks, effects, refs, and component design. Covers escape hatches, anti-patterns, and correct effect usage. Use when reading or writing React components with hooks or effects.

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/spellbook2872026年10月8日 更新

Design and validate model-facing tool definitions with clear names, action-oriented descriptions, bounded JSON Schema parameters, explicit side effects, safe defaults, idempotency, errors, and realistic tests. Use when creating function-calling tools, MCP tools, agent actions, structured tool inputs, or when a model selects the wrong tool, invents arguments, or causes unsafe side effects.

日本語の概要は準備中です。原文の説明を表示しています。

seb1n/awesome-ai-agent-skills2112026年8月10日 更新

Think and work like an expert Molecular Biologist. Use when a task calls for Molecular Biologist judgment. Reasons from central-dogma sequence flow, binding affinity (Kd/Km/kcat), gene regulation, and biological-versus-technical replicate structure through MIQE-compliant RT-qPCR, ddPCR, Western/flow/microscopy, CRISPR editing with rescue, and IWGAV antibody validation while treating off-target reagent effects, batch effects, mycoplasma and cell-line misidentification, and toxicity-driven artifacts as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Use NVIDIA Maxine / NVIDIA AI for Media audio effects for speech cleanup and enhancement in live or offline media pipelines, including Background Noise Removal, denoise+dereverb, room echo removal, acoustic echo cancellation, audio super-resolution, Studio Voice, Speaker Focus, and Voice Font. Use when selecting, integrating, prompting around, QAing, or privacy-reviewing NVIDIA AFX SDK or BNR NIM workflows for conferencing, broadcast, podcast, avatar, ad, social, and video post-production audio.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Remove batch effects from RNA-seq data using ComBat, ComBat-Seq, limma removeBatchEffect, and SVA for unknown batch variables. Use when correcting batch effects in expression data.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Detects allele-specific transcription factor or histone modification binding from heterozygous-variant ChIP-seq using WASP (reference-bias filter; mandatory upstream), RASQUAL (joint QTL + bias-corrected testing), BaalChIP (Bayesian beta-binomial with copy-number-aware overdispersion), and AlleleSeq (personalized diploid genome). Handles imprinted-locus awareness, X-inactivation artifacts, cancer copy-number imbalance, and integration with downstream caQTL / bQTL mapping. Use when identifying variants with allelic effects on TF binding, fine-mapping causal regulatory variants, validating deep-learning variant predictions, or characterizing cis-acting regulatory effects.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Comprehensive patterns for AI-powered audio generation including text-to-music, voice synthesis, text-to-speech, sound effects, and audio manipulation using MusicGen, Bark, ElevenLabs, and more. Use when "music generation, text to music, AI music, voice cloning, text to speech, TTS API, ElevenLabs, MusicGen, Bark, audio synthesis, sound effects generation, voice synthesis, AudioCraft, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Real-time face swap and video deepfake using a single source image. Use when: building face-swap applications, real-time video effects, virtual try-on features, AI video effects pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1652026年10月4日 更新

Repair state ownership, effects and async races.

日本語の概要は準備中です。原文の説明を表示しています。

TheGoat395/Codex-Skills1272026年9月11日 更新

Track and analyze US government shutdown liquidity impacts by monitoring TGA (Treasury General Account), bank reserves, EFFR, and SOFR data from FRED API. Use when user wants to (1) analyze current or past government shutdown effects on financial markets, (2) track liquidity conditions during fiscal policy disruptions, (3) assess "stealth tightening" effects, (4) compare shutdown episodes across different monetary policy regimes (QE vs QT), or (5) generate liquidity stress reports with historical context. Recommended usage frequency is weekly on Wednesdays after TGA/reserve data releases.

日本語の概要は準備中です。原文の説明を表示しています。

Mann1988/awesome-claude-skills672026年10月7日 更新

Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.

日本語の概要は準備中です。原文の説明を表示しています。

ncklrs/startup-os-skills522026年2月27日 更新

Analyzes intraday volatility dynamics with open/close effects, lunch-time patterns, and event-driven volatility estimation. Use when modeling intraday volatility, timing order execution, or analyzing time-of-day effects.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Evaluates LP portfolio rebalancing pressure from denominator effects with over-allocation analysis and pace adjustment recommendations. Use when analyzing denominator effects, assessing LP allocation constraints, or modeling portfolio rebalancing.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

pretext

無料

Create text effects impossible with CSS alone — kinetic typography, flowing text around animated obstacles, calligrams, shrinkwrap chat bubbles, typographic ASCII art, glyph path animation, variable font waves, glyph morphing, illuminated manuscripts. Single-file HTML output, zero build step. Powered by @chenglou/pretext + opentype.js. Triggers on text effects, kinetic typography, text animation, calligram, glyph art, typography art.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

State management for Angular 18-21: signals (signal/computed/effect), services-as-state, NgRx Store + Effects + Selectors, NgRx Component Store, NgRx Signals (newer signal-based store). RxJS essentials — operators, async pipe, takeUntilDestroyed, signal/observable interop. Use this skill to: - Pick the right state tool (signals / services / NgRx variant / vue-query equivalent). - Use signals correctly (signal/computed/effect — when each). - Build a Pinia-style service-as-state singleton. - Set up NgRx Store + Effects + Selectors. - Use RxJS without leaking subscriptions (async pipe, takeUntilDestroyed, Subject patterns). - Bridge signals ↔ observables via toSignal / toObservable. Do NOT use this skill for: - General Angular conventions (see angular-conventions). - Routing state (see angular-routing). - Form state (see angular-forms). - Testing state (see angular-testing).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc362026年9月21日 更新

React component structure, hooks rules, file naming, project layout, composition patterns, performance idioms, and effects discipline. Apply when implementing or modifying React SPA code. Use this skill to: - Structure a new component or feature folder. - Apply hooks correctly (rules, naming, dependency arrays). - Compose components via children, render props, or compound patterns. - Write effects only when needed (and avoid common misuses). - Pick performance escape hatches (memo, useMemo, useCallback) when justified. Do NOT use this skill for: - State management lib choice (see react-state-management). - Routing primitives (see react-routing). - Form patterns (see react-forms). - Testing (see react-testing).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc362026年9月21日 更新

Testing Angular 18-21: TestBed, component harnesses (@angular/cdk/testing), Karma+Jasmine (default historical) vs Jest (jest-preset-angular, modern), Angular Testing Library (RTL-style). HttpClient mocking via HttpTestingController. NgRx Effects testing. Cypress / Playwright e2e. Use this skill to: - Detect runner (Karma+Jasmine vs Jest) and configure correctly. - Write component tests with TestBed. - Use component harnesses for Material / custom UI components. - Mock HttpClient via provideHttpClientTesting + HttpTestingController. - Test signal-based inputs with componentRef.setInput(). - Test NgRx Effects with provideMockActions. Do NOT use this skill for: - General Angular conventions (see angular-conventions). - Routing patterns broadly (see angular-routing — covers testing routes briefly). - Form patterns broadly (see angular-forms).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc362026年9月21日 更新

Programmatic React video best practices for Remotion. Use this skill whenever the user is writing, debugging, or rendering Remotion code — compositions, useCurrentFrame animations, interpolate, spring, Sequence timing, <Img>/<Video>/<Audio> from @remotion/media, staticFile, calculateMetadata, the Studio preview, `npx remotion render`, captions, subtitles, voiceover, audio visualization, ffmpeg, transitions, light leaks, transparent video, Lottie, 3D scenes, Mapbox flyovers. Triggers especially on HtmlInCanvas / "html in canvas" requests, CRT terminal effects, glitch effects, video shaders, WebGL video, and any request to scaffold a new programmatic React video. Owns `remotion render` and everything about Remotion code. Do NOT trigger for finished MP4 ad assembly from existing slides (that is `/video-content`) or for the inspiration-to-MP4 reference-video pipeline (that is `/cmo-video`).

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新