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cccskills

「fan」の検索結果

595 件 ・ 関連度順

概要と使いどころ

Chooses how to launch subagents from Claude Code (the Agent tool, a Workflow script, or headless claude -p children) and runs a headless fan-out from one background command. Use for "fan this out to 50 agents", "run these tasks in parallel", "launch subagents for each file", "should I spawn agents or write a workflow", "batch this through Haiku", "run claude -p in parallel", "dispatch a task list without the launches eating my context", or before any launch of more than a handful of subagents, where the launching itself is the cost. Covers the parent-turn cost of each mechanism, concurrency ceilings, what context and tools each child gets, effort control, output contracts, a cost ledger, and resume after interruption.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月13日 更新

Provides monitoring and observability best practices covering the three pillars (logs, metrics, traces), OpenTelemetry instrumentation, Prometheus/Grafana dashboards, SLO-based alerting, and APM strategies. Use when setting up monitoring, observability, prometheus, grafana, opentelemetry, alerting, tracing, logging, metrics, dashboards, SLOs, or APM.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Design pattern for converting rule-following, checklist, or rubric skills into a fan-out map-reduce ensemble of parallel rigid sub-agents with corroboration-weighted merge; worker model tier and diversity are knobs matched to inference load and stakes, not fixed values. Apply when creating or refactoring a skill or agent that applies 10+ independent criteria in a single pass. Triggers on: 'review against a checklist', 'fan out', 'map reduce review', 'ensemble', 'split the rules', 'apply rubric', or any large ruleset being applied by one agent in one pass. NOT for tight single-pass transforms or rulesets under 5 criteria.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月13日 更新

Shapes for running many sub-agents at once — fan-out with a barrier, maker/checker, generate-and-filter, tournaments for ranking, hypothesis fan-out for root cause, and loops that stop on a condition with a cap. Use when a phase has several independent targets, when a task is too large or too repetitive for one window, when the same edit applies across many files, when ranking or judging a large set, when several hypotheses compete, or when work must repeat until a signal says stop. Does not apply when units depend on each other's results or the cause is still unknown — investigate first, then parallelize.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月13日 更新

Write unit and E2E tests for Grafana frontend code (React/TypeScript, any package or feature area) to the conventions this repo expects. Use when adding, backfilling, or reviewing frontend tests; when a test only asserts "it rendered" or "it's defined"; when reviewing AI-generated tests for slop; or when a frontend test is flaky. For visualization panels and grafana-ui viz components specifically, also load the `panel-testing-strategy` skill.

日本語の概要は準備中です。原文の説明を表示しています。

modem-dev/ossrules602026年9月21日 更新

Policy for the cross-model council: when to hand off to an installed sibling plugin's own slash command (`/codex:*`) versus dispatching our `delegation-runner` (backend: codex|agy|…), which backend to pick, what permission posture to use, and the fan-out/cost discipline that applies regardless of backend — plus the council layer built on that substrate: which play to run, how a cast gets picked from the project roster, budget guardrails, and where project policy/commission config lives. Consult before delegating out to a peer agentic CLI, before choosing between a sibling plugin's command and our runner, before choosing a permission posture, before fanning out more than one external delegation concurrently, or before running a council play (`/…:council-run`).

日本語の概要は準備中です。原文の説明を表示しています。

SteveGJones/ai-first-sdlc-practices412026年10月5日 更新

Run a read-only parallel Kimi review fan-out across many independent targets. Use only for explicit broad fan-out requests where one subagent per target is the point.

日本語の概要は準備中です。原文の説明を表示しています。

linxule/kimi-plugin-cc402026年9月28日 更新

Forecast infrastructure and application metrics using Prophet or statsmodels for capacity planning, cost optimization, and proactive scaling. Visualize predictions in Grafana and set up alerts for projected resource exhaustion. Use when forecasting infrastructure capacity needs for CPU, memory, or disk, planning hardware procurement for next quarter, predicting cost trends to optimize cloud spending, or setting up proactive scaling policies based on predicted load.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Lightweight refactor: audit → plan → approve → implement in a single Opus context, no sub-agent fan-out. Behavior preservation is the goal — verifies tests still pass, optionally commits, and offers a separate /code-review pass at the end. Use by default; reach for /claude-setup:refactor only when the cleanup needs parallel fan-out or exceeds one context.

日本語の概要は準備中です。原文の説明を表示しています。

nickmaglowsch/claude-setup312026年8月21日 更新

Lightweight build: explore → plan → approve → implement in a single Opus context, no sub-agent fan-out. Verifies build + tests, optionally commits, and offers a separate /code-review pass at the end. Use by default for everyday features; reach for /build only when the work needs parallel fan-out or exceeds one context.

日本語の概要は準備中です。原文の説明を表示しています。

nickmaglowsch/claude-setup312026年8月21日 更新

Lightweight build: explore → plan → approve → implement in a single Opus context, no sub-agent fan-out. Verifies build + tests, optionally commits, and offers a separate /code-review pass at the end. Use by default for everyday features; reach for /claude-setup:build only when the work needs parallel fan-out or exceeds one context.

日本語の概要は準備中です。原文の説明を表示しています。

nickmaglowsch/claude-setup312026年8月21日 更新

Lightweight refactor: audit → plan → approve → implement in a single Opus context, no sub-agent fan-out. Behavior preservation is the goal — verifies tests still pass, optionally commits, and offers a separate /code-review pass at the end. Use by default; reach for /refactor only when the cleanup needs parallel fan-out or exceeds one context.

日本語の概要は準備中です。原文の説明を表示しています。

nickmaglowsch/claude-setup312026年8月21日 更新

Built by DynG AI for PlatformPilot.ai-style multi-agent systems. Use when designing or reasoning about message-passing agent coordination in ANY language: actor-style mailboxes, select, point-to-point routing, pub/sub, fan-in joins/quorums, ownership handoff, budgets, dead letters, and traces. Trigger words include PlatformPilot, DynG AI, actor model agents, message-passing agents, CSP agents, coordinate agents, multi-agent orchestration, agent runtime, fan-out workers, pub/sub agents, agent barrier, or join.

日本語の概要は準備中です。原文の説明を表示しています。

dyngai/handoffkit312026年6月21日 更新

obz-mimir

無料

Grafana Mimir provider for obz. Covers all 6 metric commands using standard PromQL. Mimir is a horizontally-scalable Prometheus-compatible TSDB. This skill should be used when the user mentions "Mimir", "Grafana Mimir", "obz metric -p mimir", or needs to query metrics from a Mimir cluster.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/obz-cli282026年7月12日 更新

obz-loki

無料

Grafana Loki provider for obz. Covers log search using LogQL, a label-based query language for log aggregation. This skill should be used when the user mentions "Loki", "Grafana Loki", "LogQL", "obz log search -p loki", or needs to search logs from a Loki instance.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/obz-cli282026年7月12日 更新

obz-tempo

無料

Grafana Tempo provider for obz. Covers trace search, trace retrieval by ID, and extension commands for tag discovery. This skill should be used when the user mentions "Tempo", "Grafana Tempo", "TraceQL", "obz trace -p tempo", or needs to search traces from a Tempo backend.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/obz-cli282026年7月12日 更新

Use when designing event-driven workflows, decoupling services, implementing fan-out patterns (one trigger, many downstream handlers), implementing idempotent event handling with IDs (24-hour dedupe window), or handling at-least-once delivery from external sources like Stripe webhooks. Covers Inngest event schema, payload format, naming conventions, IDs for idempotency, the ts param, fan-out patterns, and system events like inngest/function.failed.

日本語の概要は準備中です。原文の説明を表示しています。

inngest/inngest-skills282026年9月29日 更新

Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.

日本語の概要は準備中です。原文の説明を表示しています。

inference-gateway/adk252026年10月11日 更新

Establishes safe practices for acquiring, storing, transferring, and disposing of malware samples: password-protected archives, neutralized extensions, hashing for identity, and chain-of-custody. Activates for requests about safely storing or sharing malware, sample handling hygiene, or defanging artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Generate fantasy character names in zh-TW with original spelling and etymology, across human, elf, dwarf, orc/beastfolk, and halfling naming traditions. Use when the user needs a name for a character, NPC, party member, villain, shopkeeper, or monster, asks to think of, suggest, or rename such a character, names entities for a MUD/TRPG/game world or worldbuilding document, or writes lore, quests, presets, or seed data that require in-world personal names.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月9日 更新

Run a task iteratively over a user-specified duration by dispatching subagents. The orchestrator stays strictly linear and time-checked, but each iteration fans out MULTIPLE subagents in parallel over independent units (and those subagents may fan out further). Shared state — a compact progress digest and a growing environment cheatsheet — lives on disk and is passed to every subagent BY REFERENCE, killing the per-subagent rediscovery tax. Every subagent first reads an initialiser preamble that points it at that shared state and makes it write findings back, so the cheatsheet populates itself; role prompts are produced ONCE on the filesystem by a single scaffold command and dispatched by path, never re-typed per dispatch. Subagents persist their results to disk and return only a tiny status, so the orchestrator's context stays small and lasts. The orchestrator classifies the goal as FINITE or OPEN-ENDED: finite lists may finish early; open-ended goals use the full duration, never idle, never manufacture busywork. Use when the user gives a task and a duration and wants it ground out iteratively by subagents over that time.

日本語の概要は準備中です。原文の説明を表示しています。

av/skills192026年10月12日 更新

Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problems rather than validate; produces a severity-graded verdict and a two-bucket report (apply-ready fixes vs research), handed to /unikit-gd-apply or /unikit-gd-explore in one move. Scope is inferred: a named system, flow, or content type reviews that document; "all" runs a cross-document review. Use when the user wants a critique, quality judgment, or rules check of the design, e.g. "review the combat GDD", "review the onboarding flow". This is the subjective quality pass — for a mechanical consistency check (numbers, terms, IDs, references matching the registry) use /unikit-gd-verify.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Combines and synthesizes outputs from parallel DAG branches. Handles merge strategies, conflict resolution, and result formatting. Activate on 'aggregate results', 'combine outputs', 'merge branches', 'synthesize results', 'fan-in'. NOT for execution (use dag-parallel-executor) or scheduling (use dag-task-scheduler).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新

Use when designing a background-job system, choosing between BullMQ / Sidekiq / RQ / Temporal / SQS, deciding queue-vs-workflow, sizing concurrency vs rate limits, building dead-letter queues, or making handlers idempotent. Triggers: jobs running twice on retry, lost jobs after worker crash, DLQ filling up, Redis OOM from job backlog, exactly-once requested, "do we need Temporal?", visibility timeout / lockDuration confusion, exponential backoff vs jitter, fan-out fan-in workflows. NOT for outbound webhook publishing (different concerns), receiver-side webhook handling (different concerns), event-streaming/Kafka topology, or in-process async (event loop only).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新