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cccskills

「fidelity」の検索結果

138 件 ・ 関連度順

概要と使いどころ

Produce short-form video with Pika (pika.art) — its effect-driven tools (Pikaffects, Pikadditions, Pikaswaps, Pikaframes, Pikascenes, Pikatwists) and audio-driven lip sync (Pikaformance), plus text-to-video and image-to-video. Use when a task calls for playful, stylized, meme-able social clips, or for applying generative effects and object swaps to real uploaded footage, and when deciding whether Pika is the right engine versus a higher-fidelity model. Covers model versions, credit/plan economics, the fal.ai API route, prompt construction, iteration/repair, capability limits, and consent/rights rules for uploaded real-person media. Not a general "best video model" chooser.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Local and self-hosted text-to-speech with Kokoro, the ~82M-parameter open-weight (Apache 2.0) model by hexgrad. Use when synthesizing speech offline, on-device, in the browser, or on your own server without per-character API cost — for high-volume narration, audiobooks, privacy-constrained pipelines, and prototyping. Covers running Kokoro via the Python `kokoro` package, ONNX / kokoro-js in the browser, and the OpenAI-compatible Kokoro-FastAPI wrapper; picking voices and language codes; blending voices; chunking long text; controlling pronunciation via misaki/espeak-ng; and judging when Kokoro is the right tool versus when its lack of voice cloning, narrow emotional range, and weaker non-English quality mean you should reach for a hosted or larger model instead. Not for voice cloning, expressive/emotional character performance, or high-fidelity multilingual work — say so and route elsewhere.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

tripo-3d

無料

Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

产品设计 / UX 设计 (产品设计 / UX 设计 (Product Design / UX Design) — 数字产品的用户体验设计:从用户研究 → 信息架构 → 交互设计 → 视觉/UI → 可用性测试 → 设计系统的认知操作系统,面向 UX designer / product designer / interaction designer / UX researcher / design systems engineer / design lead,以及想入行、转岗、服务这行(设计外包、设计工具厂商、研究平台)的视角。覆盖: (a) 第一性张力 — **用户中心/研究驱动 (user-centered, 'you are not the user', research before pixels, observe behavior not opinions) ⇄ 商业目标/约束/交付 (business goals, north-star metrics, ship it, designer 服务于产品成功不是个人作品集)**; **设计直觉/品味/craft (taste, aesthetics, 'attractive things work better' — Norman 情感化设计) ⇄ 数据/实验/A-B 测试 (data-driven, metrics, experimentation, 'opinions are not data')**; **用户说的 (stated preference, 访谈里说喜欢) ⇄ 用户做的 (revealed behavior, 行为观察 > 自陈, usability test 看人真实卡在哪)**; **一致性/设计系统/规范 (consistency, design system, Jakob's law 用户带着别处的习惯来, 复用组件) ⇄ 创新/打破模式 (innovation, 该不该破规范)**; **减法/简化 (simplicity, Krug 'Don't Make Me Think', less but better — Dieter Rams) ⇄ 功能丰富/利益相关者塞需求 (feature creep, stakeholder pressure)**; **UX(体验/流程/研究) ⇄ UI(视觉/像素/组件)** 的职责之争, **designer 该不该写代码 (design engineer / 'should designers code')**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — Double Diamond (发现 discover → 定义 define → 开发 develop → 交付 deliver) / Design Thinking (共情 empathize → 定义 → 构思 ideate → 原型 prototype → 测试 test) / Design Sprint (Jake Knapp 5 天冲刺); 完整链: 用户研究 (访谈/问卷/可用性测试/卡片分类) → persona / journey map / JTBD → 信息架构 IA + 用户流 user flow → 线框 wireframe (低保真) → 交互/原型 prototype (高保真) → 视觉 UI / 设计系统落地 → 可用性测试 usability testing → handoff 给开发 → 度量迭代 (北极星 / HEART 框架); (c) 工具栈 — 设计/原型 (Figma 绝对主导 / Sketch 衰退 / Adobe XD 已停更 / Framer 高保真+建站 / Penpot 开源 / Principle / ProtoPie 微交互); 协作白板 (FigJam / Miro / Mural); 用户研究 (Maze / UserTesting / Lookback / Dovetail 研究库 / Optimal Workshop 卡片分类树测试 / Hotjar / Microsoft Clarity 热图); 设计系统/交付 (Storybook / 蓝湖(中) / Zeplin / design tokens / Tokens Studio); 度量 (Amplitude / Mixpanel / 北极星指标); AI 新兴 (Figma AI / v0 by Vercel / Galileo AI / Uizard / Cursor 给 design engineer); (d) 知识正典 — Don Norman《The Design of Everyday Things》(affordance/signifier/mapping 圣经)、Steve Krug《Don't Make Me Think》(可用性入门)、Alan Cooper《About Face》《The Inmates Are Running the Asylum》(交互设计/persona 起源)、Jakob Nielsen 10 Usability Heuristics + NN/g 文章库、Jake Knapp《Sprint》、Jeff Gothelf《Lean UX》、Teresa Torres《Continuous Discovery Habits》、Erika Hall《Just Enough Research》、Julie Zhuo《The Making of a Manager》、《Refactoring UI》(Adam Wathan/Steve Schoger)、《Universal Principles of Design》、Laws of UX (Jon Yablonski)、《100 Things Every Designer Needs to Know About People》(Susan Weinschenk)、IDEO/Stanford d.school 设计思维材料; (e) figures/流派 — 认知心理/人因派 (Don Norman 认知科学奠基、Susan Weinschenk 行为心理、Kathryn Whitenton); 可用性工程派 (Jakob Nielsen 启发式/折扣可用性、Steve Krug、Jared Spool UIE); 交互设计/目标导向派 (Alan Cooper goal-directed/persona、Kim Goodwin); 设计思维派 (IDEO Tim Brown、David Kelley d.school); 精益/持续探索派 (Jeff Gothelf Lean UX、Teresa Torres continuous discovery、Marty Cagan《Inspired》产品发现); 设计系统/系统化派 (Brad Frost Atomic Design、Nathan Curtis design tokens、Alla Kholmatova); 视觉/UI craft 派 (Adam Wathan & Steve Schoger Refactoring UI、Dieter Rams 'less but better' 工业设计遗产); 设计领导/职业派 (Julie Zhuo、Aarron Walter 情感化设计、John Maeda); 移动优先 (Luke Wroblewski 'Mobile First'); (f) 行业话术/黑话 — affordance 可供性 / signifier 意符 / mental model 心智模型 / IA 信息架构 / heuristic evaluation 启发式评估 / usability 可用性 / a11y accessibility 无障碍 / WCAG / persona 用户画像 / journey map 用户旅程 / JTBD jobs-to-be-done / north-star metric 北极星 / HEART 框架 / wireframe 线框 / mockup / prototype 原型 / fidelity 保真度 (lo-fi/hi-fi) / design system 设计系统 / design token 设计令牌 / atomic design 原子设计 / component library 组件库 / handoff 交付 / red routes 关键路径 / dark pattern 暗黑模式 / Fitts's law / Hick's law / Jakob's law / Miller 7±2 / progressive disclosure 渐进披露 / above the fold / hamburger menu / skeuomorphism vs flat / micro-interaction / empty state / edge case / happy path / design debt 设计债 / dogfooding / dot voting / affinity mapping 亲和图 / card sorting 卡片分类 / tree testing / A/B test / NPS / SUS (System Usability Scale); (

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Choose the right prototyping fidelity and method for the design question.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Audit a .glb or .gltf and make it small, correct, and fast to load in a browser, with a measured before/after report. Use when a model is "too big" or "slow to load", when the user asks to "optimize this GLB", "compress this glTF", or "export for web", or when they mention Draco, meshopt, gltfpack, KTX2, Basis, texture VRAM, draw calls, or a Blender / CAD / photogrammetry / Pascal export headed for Three.js, React Three Fiber (drei useGLTF), Babylon.js, or model-viewer. Covers inspection, spec validation, geometry and texture compression, scene-graph cleanup, and the correctness checks (metres, Y-up, node names, animations, PBR fidelity, alpha modes, vertex colors) that must not regress. Not for editing or modelling geometry, authoring or laying out a scene, generating 3D from text or images, converting from FBX/OBJ/CAD, or debugging a runtime frame rate that has nothing to do with asset size.

日本語の概要は準備中です。原文の説明を表示しています。

pascalorg/skills972026年9月11日 更新

Lightweight, script-driven variant of data2motion for turning data into a smooth, on-brand animated chart (one self-contained HTML) — built for a TEXT-ONLY model that cannot see its own output. You never write HTML/CSS/SVG/animation; you extract the data, pick a chart, fill a small JSON spec, and run one build script that owns 100% of the look and the motion, so the result cannot drift from the house template style or lose its smoothness. Use to turn a number/stat/table/CSV/paragraph into a quick animated chart, data reveal, or KPI when you want guaranteed template fidelity with minimal reasoning and no image feedback.

日本語の概要は準備中です。原文の説明を表示しています。

nolangz/data2motion912026年6月28日 更新

Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Generate, critique, and iterate image-generation prompts for high-fidelity academic paper poster reference mockups before implementing HTML/PDF/PPTX. Use when Codex is asked to create a poster concept image, imagegen prompt, visual reference draft, layout mockup, or "生图" design for ACL/EMNLP/NeurIPS-style A0 posters from a paper, figures, metrics, logos, QR codes, or an existing poster screenshot.

日本語の概要は準備中です。原文の説明を表示しています。

LEON-gittech/Skill2Poster822026年6月18日 更新

CAD fundamentals, 3D printing (FDM/SLA/SLS), CNC machining, workshop skills, rapid prototyping methodology, and testing of physical prototypes. Covers fidelity levels, material selection for prototypes, dimensional tolerancing, assembly planning, and the iterate-test loop. Use when building prototypes, selecting fabrication methods, planning physical tests, or choosing between prototyping technologies.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Generates simulation inputs across fidelity levels — OpenFOAM CFD cases, ngspice netlists, interactive React artifacts, and FreeCAD FEM setups — from verified engineering calculations.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Composes three-part DACP bundles from skill library artifacts. Determines fidelity level, queries catalog, and records assembly rationale.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Load, validate, and use DACP bundles as structured execution context. Detects .bundle/ companion directories, validates integrity (manifest schema, fidelity, provenance), loads typed data, and builds ExecutionContext for receiving agents. Scripts are NEVER auto-executed. Use when processing incoming DACP bundles, interpreting .bundle/ directories alongside .msg files, validating bundle integrity, or building execution context from bundle payloads.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

mockup

無料

Scaffold high-fidelity UI component mockups using the project UI stack consuming approved wireframes. Use when implementing approved wireframes.

日本語の概要は準備中です。原文の説明を表示しています。

kinncj/Heimdall702026年9月2日 更新

wireframe

無料

Generate low-fidelity wireframes (ASCII, SVG, or HTML) from user story files. Use when creating wireframes for UI stories.

日本語の概要は準備中です。原文の説明を表示しています。

kinncj/Heimdall702026年9月2日 更新

Review test effectiveness against authoritative contracts, relevant fault detection, refactor tolerance, boundary fidelity, isolation, and diagnostic value. Use when auditing test quality, reviewing coverage gaps, improving regression protection, or assessing tests after a change.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月13日 更新

Build functional software prototypes and MVPs without deep technical skills by using AI agents as "developers in your pocket." Use this skill when you need to validate a new product concept, build custom back-office tools (e.g., a real estate data manager), or create high-fidelity demos to unblock engineering roadmaps.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skill622026年3月2日 更新

Builds, revises, restyles, and critiques deliberate, editable Feishu / Lark whiteboards from content, references, existing SVGs, or live boards. Use for whiteboards, infographics, diagrams, system maps, timelines, decision boards, posters, and visual explainers that need factual fidelity, strong hierarchy, intentional composition, and evidence-based review rather than a generic grid of equal cards. Routes creation, revision, and critique through separate playbooks; commits to a content-and-design contract before drawing; validates deterministic SVG defects; renders and inspects the actual artifact; and uses an independent final reviewer for material deliveries.

日本語の概要は準備中です。原文の説明を表示しています。

LcpMarvel/feishu-whiteboard-pro602026年8月31日 更新

Unified entry point for Stitch design work. Handles prompt enhancement (UI/UX keywords, atmosphere), design system synthesis (.stitch/DESIGN.md), and high-fidelity screen generation/editing via Stitch MCP.

日本語の概要は準備中です。原文の説明を表示しています。

oneshot-repo/OneShot472026年5月15日 更新

Audit whether the theories/methodologies a project claims to implement are faithfully operationalized — or name-dropped, partially built, distorted, or over-claimed. Source-grounds the load-bearing theories; tags the rest provisional. Run periodically alongside /framework-health.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

xai-check

無料

Explainability (XAI) audit for products containing AI components. Five-stage tier-scaled check: risk classification, stakeholder×question matrix, fidelity audit, system card, recourse path. Honest about what was validated functionally vs what needs user testing.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

Generates a high-fidelity UI screen or wireframe from a text prompt using Stitch. This is the core text-to-UI generation tool — the heart of the Stitch workflow.

日本語の概要は準備中です。原文の説明を表示しています。

gabelul/stitch-kit452026年7月21日 更新

Audit, classify, and selectively forget stored memories. Covers memory enumeration and classification by type/age/access frequency, staleness detection for outdated references, fidelity checks using external anchors, a decision tree for selective withdrawal, tombstoned deaccession so removed content stays recoverable, counter-memory inoculation for failed strategies that would otherwise be re-derived, preemptive filtering rules for what should never become memories, and an audit trail so forgetting itself is reviewable. Use when memory has grown large and uncurated, when project state has shifted significantly since memories were written, when retrieval quality has degraded, or as periodic maintenance alongside manage-memory.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Implement one governed Proto UI Adapter-profile realization slice. Use when target and runtime range, supported or omitted Module role, Host Capability fidelity, lifecycle translation, failure behavior, compatibility boundary, and evidence scope are fixed by current authority. Use pui-adapter-assess for research or readiness assessment and pui-regression first for a governed failing behavior.

日本語の概要は準備中です。原文の説明を表示しています。

Proto-UI/Proto-UI362026年10月13日 更新