Implement sprite layers, overlays, render targets, shader prototypes, and visual cleanup without leaking gameplay authority.
日本語の概要は準備中です。原文の説明を表示しています。
80 件 ・ 関連度順
概要と使いどころ
Implement sprite layers, overlays, render targets, shader prototypes, and visual cleanup without leaking gameplay authority.
日本語の概要は準備中です。原文の説明を表示しています。
Implement complete SS14 features across ownership, ECS, networking, resources, localization, UI, and tests.
日本語の概要は準備中です。原文の説明を表示しています。
Implement damage, healing, status effects, alerts, movement modifiers, and timed gameplay effects consistently.
日本語の概要は準備中です。原文の説明を表示しています。
Find and identify the CBasePlayerPawn::CommitSuicide virtual function's vtable slot in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering server.dll or libserver.so to locate the self-inflicted-death handler (used by the "kill"/bot_kill console commands and related gameplay code) by RTTI-walking CBasePlayerPawn's primary vtable and reading its known slot index directly, then confirming the body matches CommitSuicide(bool bExplode, bool bForce) semantics. Trigger: CBasePlayerPawn_CommitSuicide
日本語の概要は準備中です。原文の説明を表示しています。
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
日本語の概要は準備中です。原文の説明を表示しています。
Play Pokemon via headless emulator + RAM reads.
日本語の概要は準備中です。原文の説明を表示しています。
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
日本語の概要は準備中です。原文の説明を表示しています。
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
日本語の概要は準備中です。原文の説明を表示しています。