Insecure deserialization exploitation across Java, PHP, .NET, Python, Node.js, and Ruby. Covers gadget chain construction with ysoserial/phpggc/ysoserial.net, ObjectInputStream and BinaryFormatter sink identification, pickle __reduce__ RCE, phar:// wrapper abuse, Jackson polymorphic typing, Json.NET TypeNameHandling, ViewState tampering, node-serialize IIFE injection, Ruby Marshal.load and YAML.load gadgets, framework-specific chains for Spring/Hibernate/Laravel/Symfony, modern attack surfaces including Kubernetes admission webhooks and message queue consumers, WAF bypass through encoding layers and content-type manipulation, and serialVersionUID/JMX/RMI vectors. Activate when the engagement involves deserialization sinks, serialized data in cookies or request bodies, gadget chain development, magic method abuse, ysoserial payload generation, or any review of marshalling and unmarshalling logic in target applications.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,4702026年10月13日 更新
Advanced API exploitation methodology focused on business logic abuse and sophisticated attack patterns that bypass traditional security controls. Covers business logic bypass through API call chaining and workflow manipulation. Addresses GraphQL-specific attacks including batching for credential brute-force, query depth exploitation, and introspection abuse. Includes pagination exploitation for data exfiltration, webhook hijacking for SSRF and data interception, and resource exhaustion through algorithmic complexity attacks. Covers race conditions in API transactions using parallel request techniques. Provides comprehensive JWT manipulation including algorithm confusion, kid injection, jku/x5u abuse, and claim tampering. Details API key leakage detection across source repositories, client-side code, and error messages. Covers undocumented endpoint discovery through predictable naming, debug routes, and source map analysis. Tooling includes Arjun, ParamSpider, jwt_tool, and GraphQL Voyager. Designed for authorized penetration testers targeting business logic layers that automated scanners miss.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,4702026年10月13日 更新
Time-of-Check / Time-of-Use (TOCTOU) race condition exploitation methodology across binary, kernel, filesystem, web, and container layers. Covers symbolic-link races (open/access/stat split), file-descriptor races, fopen/realpath traversal races, /proc and procfs races, FUSE-backed slow-fs races to widen the window, ptrace and signal races, kernel double-fetch / userspace pointer races, container/runc/symlink escape primitives, kubernetes admission/authz TOCTOU, web auth-vs-authz TOCTOU, JWT-claim TOCTOU at gateway vs service, payment/idempotency races, and modern race-amplification techniques (single-packet attack, slow loris, FUSE pause, cgroup freeze, scheduler shaping). Use when you've identified a 'check then act' pattern in code, when fuzzing for race conditions, or when exploiting concurrency bugs in privileged binaries / kernel / orchestrators.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,4702026年10月13日 更新
Create, update, inspect, or repair Data Analytics semantic layers. Use when the user asks to save data context or create a semantic layer that future Data Analytics work can inspect and cite.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4282026年10月8日 更新
Route Data Analytics plugin-level requests and broad analytics work to the right focused workflow. Use when Data Analytics is at-mentioned, or for analytics requests involving data, metrics, dashboards, reports, charts, notebooks, spreadsheets, KPIs, market sizing, or semantic layers.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4282026年10月8日 更新
Design geospatial and cartographic visualizations. Use when the user needs help deciding whether to use a map, choosing projections or basemaps, building choropleths or symbol maps, or implementing thematic maps, slippy maps, or geospatial interactions with D3 geo, Leaflet, MapLibre, Mapbox GL JS, Google Maps, OpenLayers, deck.gl, ArcGIS Maps SDK, Azure Maps, HERE Maps, CesiumJS, or related tools.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4282026年10月8日 更新
Map a market's segments, players, substitutes, and whitespace with cited evidence. Use when entering or re-evaluating a market before sizing, positioning, or picking competitors to study.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3352026年9月2日 更新
Use when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration patterns in plain HTML or React.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7432026年10月6日 更新
Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7432026年10月6日 更新
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7432026年10月6日 更新
Guide for developing with near-api-js v7 - the JavaScript/TypeScript library for NEAR blockchain interaction. Use when: (1) building apps that interact with NEAR blockchain, (2) creating/signing transactions, (3) calling smart contracts, (4) managing accounts and keys, (5) working with NEAR RPC API, (6) handling FT/NFT tokens on NEAR, (7) using NEAR cryptographic operations (KeyPair, signing), (8) converting between NEAR units (yocto, gas), (9) gasless/meta transactions with relayers, (10) NEP-413 message signing for authentication, (11) storage deposit management for FT contracts. Triggers on any NEAR blockchain development tasks.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7292026年8月20日 更新
Caching strategies — invalidation, TTL guidelines, cache keys, cache layers, and when not to cache. Use when implementing or reviewing caching logic.
日本語の概要は準備中です。原文の説明を表示しています。
zebbern/claude-code-guide☆ 4,6572026年10月10日 更新
Interactive system flow tracing across CODE, API, AUTH, DATA, NETWORK layers with SQLite persistence and Mermaid export. Use for security audits, compliance documentation, flow tracing, feature ideation, brainstorming, debugging, architecture reviews, or incident post-mortems. Triggers on audit, trace flow, document flow, security review, debug flow, brainstorm, architecture review, post-mortem, incident review.
日本語の概要は準備中です。原文の説明を表示しています。
zebbern/claude-code-guide☆ 4,6572026年10月10日 更新
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4362026年10月6日 更新
Comprehensive guide for AntV L7 geospatial visualization library. Use when users need to: (1) Create interactive maps with WebGL rendering (2) Visualize geographic data (points, lines, polygons, heatmaps) (3) Build location-based data dashboards (4) Add map layers, interactions, or animations (5) Process and display GeoJSON, CSV, or other spatial data (6) Integrate maps with AMap (GaodeMap), Mapbox, Maplibre, or standalone L7 Map (7) Optimize performance for large-scale geographic datasets
日本語の概要は準備中です。原文の説明を表示しています。
antvis/L7☆ 4,0722026年9月9日 更新
Manages stacked PRs and splits multi-part work into reviewable branches with gh-stack. Use for stack creation, viewing, edits, push, submit, sync, rebase, merge, or checkout; when asked to split or isolate work for review; whenever a user mentions a stack, branch layers, dependent PRs, or gh stack; or when a stack is checked out.
日本語の概要は準備中です。原文の説明を表示しています。
CherryHQ/cherry-studio-app☆ 3,9892026年10月13日 更新
Meta-skill for internal codebase exploration at varying depths (quick/deep/architecture)
日本語の概要は準備中です。原文の説明を表示しています。
parcadei/Continuous-Claude-v3☆ 3,9432026年1月27日 更新
Official NVIDIA-authored guidance for PhysicsNeMo ShardTensor domain parallelism — integrate domain parallelism into training/inference scripts (new or existing) with DDP or FSDP2, write and register shard patches to enable new layers/ops, and bootstrap multi-GPU correctness tests. Use when working with ShardTensor, scatter_tensor, domain parallelism, sequence/spatial sharding, ring attention, DeviceMesh + DDP/FSDP2 hybrid parallelism, or physicsnemo.domain_parallel. Do NOT use for generic PyTorch DDP/FSDP setup without domain parallelism, picking a PhysicsNeMo model or example (use physicsnemo-discover), or non-distributed training questions.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5802026年10月10日 更新
Validate and use selective and full activation recompute in Megatron Bridge to reduce GPU memory usage at the cost of extra compute. Use for activation memory OOMs or regressions involving recompute_granularity, recompute_num_layers, recompute_modules, recompute_method, selective recompute, full recompute, or activation checkpointing.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5802026年10月10日 更新
Idiomatic context.Context usage in Golang — propagation through API boundaries, cancellation, timeouts and deadlines, request-scoped values, context.WithoutCancel for background work outliving requests. Apply when designing context propagation across layers, debugging leaked or unexpired contexts, choosing between context.Background/TODO/WithoutCancel, or storing values in context. Not for code that merely accepts ctx as first parameter.
日本語の概要は準備中です。原文の説明を表示しています。
samber/cc-skills-golang☆ 3,4662026年10月1日 更新
Frosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1492026年6月28日 更新
Design theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft use `dark-mode-design` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9032026年9月6日 更新
Establish naming rules for components, tokens, and layers with patterns and worked examples. Use when names are inconsistent or being set. For what the tokens actually contain, use `design-token`.
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9032026年9月6日 更新
Designs, reviews, and debugs DynamoDB data layers from design axioms — enumerates access patterns, chooses partition/sort keys and GSIs, decides single-table vs. multi-table, configures Streams, Global Tables, TTL, vector indexes for similarity search, and zero-ETL integrations to OpenSearch/Redshift/SageMaker Lakehouse, and produces a defensible data-layer design with a monthly cost estimate and optional live validation. Applies whenever a user is designing, reviewing, or refactoring anything backed by DynamoDB — schemas, access patterns, GSIs, single- vs. multi-table choices, Streams consumers, transactional outboxes, Global Tables, zero-ETL pipelines, or storing embeddings and running semantic/vector similarity search with SearchVectors on items already in DynamoDB — even when they don't say "axioms" or "design review." Also applies when debugging hot partitions, throttling, unbounded Scans, LWW conflicts, or surprise bills on DynamoDB workloads.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8582026年10月13日 更新