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cccskills

「maintaining」の検索結果

252 件 ・ 関連度順

概要と使いどころ

autogen

無料

Use this skill for maintaining, migrating, debugging, and safely operating Microsoft AutoGen Python 0.7.x applications, including AgentChat, Core runtimes, extensions, Studio, Magentic-One, AG Bench, and pyautogen compatibility.

日本語の概要は準備中です。原文の説明を表示しています。

VectorSpaceLab/AREX-Skill3322026年9月3日 更新

Routes Agent Starter Pack tasks to the right workflow for creating, maintaining, and deploying generated agent projects.

日本語の概要は準備中です。原文の説明を表示しています。

VectorSpaceLab/AREX-Skill3322026年9月3日 更新

Comprehensive patterns for creating, maintaining, and managing Architecture Decision Records (ADRs) that capture the context and rationale behind significant technical decisions.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

API documentation workflow for generating OpenAPI specs, creating developer guides, and maintaining comprehensive API documentation.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

Use when maintaining the skills-only repository or checking whether a change belongs here.

日本語の概要は準備中です。原文の説明を表示しています。

sweetcornna/mathodology3062026年9月7日 更新

Use when starting a modeling task or installing, backing up or maintaining the skills pack.

日本語の概要は準備中です。原文の説明を表示しています。

sweetcornna/mathodology3062026年9月7日 更新

Use when a skill is brittle, drifting, repeatedly failing, or needs a Reliable Skill Contract. Trigger for phrases like skill lifeguard, reliable skill, self-maintaining skill, negative examples, verification checkpoints, drift signals, replay hooks, or failure log to skill patch. Audits or patches skills so high-value workflows include explicit forbidden behaviors, checkpoints, machine-checkable done conditions, replay or smoke hooks, and drift detection.

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/spellbook2872026年10月8日 更新

Use when creating or maintaining UI design systems, design tokens, component documentation, responsive calculations, quality checks, or design-dev handoff materials.

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/spellbook2872026年10月8日 更新

Automatically simplify and minimize TLA+ specifications by reducing redundant state variables, merging equivalent actions, and minimizing invariants while preserving specified properties. Use when working with TLA+ specifications that need optimization, simplification, or reduction. Triggers when users ask to minimize, reduce, simplify, or optimize TLA+ specs, or when they want to remove redundancy from formal specifications while maintaining semantic equivalence.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Generate systematic refinement steps from high-level specifications to concrete implementations in Isabelle/HOL or Coq, preserving correctness obligations at each step. Use when working with formal verification, program refinement, proof development, or when translating abstract specifications into executable code while maintaining formal guarantees. Supports data refinement (abstract types → concrete structures), algorithmic refinement (specifications → algorithms), and stepwise refinement with proof obligations.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Optimize test suites using mutation testing to maximize mutation kill rate with minimal tests. Use when you need to reduce test suite size while maintaining quality, identify redundant tests, improve mutation coverage, or validate test effectiveness. The skill analyzes test coverage, execution intervals, and redundancy using mutation operators, selects or generates a minimal subset of tests that maximizes mutation kill rate, and outputs an optimized test suite with detailed reports showing killed and surviving mutants. Supports multiple programming languages and mutation testing frameworks.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Verify that interface and class contracts (preconditions, postconditions, invariants) are preserved across program versions. Use when validating refactorings, checking API compatibility, verifying design-by-contract implementations, or ensuring behavioral contracts remain intact after code changes. Automatically detects contract violations, identifies affected methods and classes, and provides actionable guidance for resolving violations while maintaining program correctness.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Automatically generates change logs from git commits, patches, and pull requests. Use when preparing software releases, creating version summaries, or maintaining CHANGELOG.md files. Analyzes commit messages (including conventional commits), diff/patch files, and PR data to produce categorized Markdown change logs organized by type (Features, Bug Fixes, Breaking Changes, etc.). Ideal for release notes, version updates, and automated changelog maintenance.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

quieter

無料

Tone down overly bold or visually aggressive designs. Reduces intensity while maintaining design quality and impact.

日本語の概要は準備中です。原文の説明を表示しています。

zacharyfmarion/openscad-studio2402026年8月20日 更新

bolder

無料

Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability.

日本語の概要は準備中です。原文の説明を表示しています。

zacharyfmarion/openscad-studio2402026年8月20日 更新

Indie maker playbook for bootstrapped apps inspired by Pieter Levels' MAKE: The Indie Maker Blueprint. Use when a user is starting or sizing an app idea, choosing what to build next, building a minimal product, preparing a launch, diagnosing stalled growth, deciding pricing or monetization, automating operations, maintaining a per-app MAKE.md tracker, or evaluating whether to sell a product.

日本語の概要は準備中です。原文の説明を表示しています。

tamdogood/builder-essential-skills2222026年8月17日 更新

Assists with writing and maintaining Morphir technical documentation. Use when creating, reviewing, or updating documentation including API docs, user guides, tutorials, and content for the Docusaurus site. Also helps ensure documentation quality through link checking, structure validation, and code review for documentation coverage.

日本語の概要は準備中です。原文の説明を表示しています。

finos/morphir2132026年10月14日 更新

Plan, prompt, execute, troubleshoot, and quality-control Black Forest Labs FLUX image generation and editing across the BFL direct API and licensed local/open-weight deployments. Use for FLUX.2 model selection, text-to-image, single- or multi-reference editing, typography, exact-color work, mask-based erase/inpainting, outpainting, API integration, reproducibility, deployment licensing, and production rights or safety decisions; also use when migrating or maintaining legacy FLUX.1/FLUX1.1 workflows.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Goal-driven E2E testing where a browser agent (Playwright MCP / computer-use) reads a natural-language goal and explores the app via the accessibility tree to assert outcomes — no pre-written script. Covers when intent-driven beats scripted, making agent runs deterministic (pinned model, temperature 0, seeded data, bounded steps, explicit success assertion, snapshot-not-pixel), cost/latency control, the accessibility-tree-first interaction model, CI gating, and graduating a stable run into a scripted Playwright test. Use when: "agentic browser test," "goal-driven browser test," "let an agent explore the app," "natural-language E2E," "browser agent smoke test," "Playwright MCP test." Not for: Writing/maintaining deterministic scripted Playwright tests — that is playwright-automation. Testing your product's OWN LLM features — that is ai-system-testing. Related: playwright-automation, ai-system-testing, exploratory-testing, test-reliability, qa-project-context.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

design-md

無料

Use DESIGN.md files to give AI agents a complete design system in plain text. Drop a DESIGN.md into your project root and any AI coding agent generates consistent, pixel-perfect UI matching that design. Use when: building UI with AI agents, maintaining design consistency across AI-generated components, recreating the look of existing websites.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Add persistent memory to Claude Code that survives across sessions. Use when: maintaining continuity across Claude Code sessions, building agents with persistent project memory, avoiding repeated context setup. Covers claude-mem (AI-compressed session logs) and Claude Subconscious (Letta-based background agent).

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Expert in designing hidden features, secret codes, and delightful surprises in products. Covers discovery mechanics, reward calibration, shareability triggers, and maintaining the magic. Knows how to create moments that make users feel special for finding them. Use when "easter egg, hidden feature, secret code, surprise and delight, konami code, hidden message, secret mode, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

expo

無料

Expert in Expo for React Native development. Covers Expo Router, EAS Build and Submit, development builds, native module integration, and production deployment. Knows how to build cross-platform mobile apps efficiently while maintaining access to native capabilities. Use when "expo, react native, mobile app, eas build, expo router, ios android, expo, react-native, mobile, ios, android, eas, cross-platform" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新