本文へ移動
cccskills

「mesh」の検索結果

319 件 ・ 関連度順

概要と使いどころ

Access real-time crypto token data, DeFi analytics, wallet intelligence, project research, and blockchain insights through Heurist Mesh agents. Use when the user asks about token trends, DeFi protocols, wallet holdings, project due diligence, Twitter/X crypto sentiment, or deeper market analysis.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7322026年8月20日 更新

Configures AWS Transit Gateway: creating a hub and attaching VPCs, segmenting traffic with route tables, centralizing egress and inspection through a hub (appliances or a Gateway Load Balancer endpoint), forcing east-west traffic between VPCs through AWS Network Firewall, connecting on-premises networks over the transit-gateway side of a Site-to-Site VPN or Direct Connect attachment (including ECMP to aggregate bandwidth across multiple VPN tunnels), peering transit gateways across Regions, migrating from a VPC peering mesh, and routing IP multicast. Applicable when connecting many VPCs through one router, isolating environments, forcing VPC-to-VPC traffic through a central Network Firewall, reaching on-premises over the hub, linking Regions, or moving off a peering mesh. Not applicable for single-VPC routing, VPC peering between two VPCs (vpcpeering skill), Direct Connect gateway or virtual interface setup (directconnect skill), or Route 53 DNS work.

日本語の概要は準備中です。原文の説明を表示しています。

aws/agent-toolkit-for-aws2,8632026年10月13日 更新

Builds professional search strategies for PubMed, Embase, Web of Science, and similar databases. Use when a user needs to construct a MeSH-based Boolean query, design a systematic review search, expand a concept with synonyms, apply study-type or date filters, or adapt a query across multiple databases. Also triggers when the user says "help me search for papers on X", "build a search strategy", "what are the MeSH terms for", or "I need a systematic review search string".

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

threejs

無料

Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8422026年10月13日 更新

Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format. Use when converting Three.js scenes, meshes, or geometries to OBJ files for use in other 3D software like Blender, Maya, or MeshLab.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8422026年10月13日 更新

Analyzes 3D mesh files (STL) to calculate geometric properties (volume, components) and extract attribute data. Use this skill to process noisy 3D scan data and filter debris.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8422026年10月13日 更新

Implement Linkerd service mesh patterns for lightweight, security-focused service mesh deployments. Use when setting up Linkerd, configuring traffic policies, or implementing zero-trust networking with minimal overhead.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7502026年10月1日 更新

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Use service mesh patterns for AI inference traffic management, mTLS, canary releases, policy enforcement, and cross-cluster resilience.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1582026年5月22日 更新

Implement Istio and Linkerd service meshes. Configure mTLS, traffic management, and observability. Use when managing microservices communication.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1582026年5月22日 更新

Create and simulate UAV scenarios with terrain, buildings, platforms, and sensors using uavScenario. Use when building a UAV simulation, UAV simulator, or UAV scenario in MATLAB. Covers addMesh for terrain/building import, uavPlatform with updateMesh, uavSensor adaptor pattern for GPS/IMU, and the setup/advance simulation loop. Triggers on: uavScenario, UAV simulation, UAV simulator, multirotor simulation, quadrotor scenario, terrain import, building import, GPS sensor simulation.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1572026年10月9日 更新

End-to-end finite element analysis in MATLAB PDE Toolbox — geometry creation, model setup, solve, and post-processing in one skill. Use when building geometry from primitives or file import, setting up femodel with BCs/loads/materials, solving thermal/structural/EM problems, and extracting or visualizing results. Covers fegeometry, multicuboid, multicylinder, multisphere, decsg, boolean ops, mesh generation, femodel, all AnalysisTypes (thermalSteady, thermalTransient, structuralStatic, structuralTransient, structuralModal, structuralFrequency, electrostatic, magnetostatic, dcConduction, harmonic EM), materialProperties, faceBC, faceLoad, cellLoad, vertexLoad, solve, interpolation, von Mises stress, principal stress, reaction forces, heat flux, pdeplot3D visualization. Triggers on: PDE Toolbox, finite element, FEA, thermal analysis, structural analysis, electromagnetic analysis, femodel, mesh, boundary conditions, stress, displacement, heat transfer, post-processing.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1572026年10月9日 更新

S-parameters, insertion loss, fields, currents, mesh control, and solver selection for RF PCB performance validation. TRIGGER: user asks to compute S-parameters, analyze insertion/return loss, extract fields or currents, compare MoM vs FEM, or control mesh for any RF PCB component. Invoke BEFORE writing sparameters() or solver code — API is non-obvious. SKIP: designing or creating components (use the specific matlab-design-pcb-* skill), material/stackup setup only (use matlab-manage-pcb-material), optimization sweeps (use matlab-optimize-pcb-design), PDN/IR-drop analysis (use matlab-analyze-pcb-pdn).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1572026年10月9日 更新

Use when an agent sculpts organic forms in ZBrush 2026 (sculpt a head, bust or creature in ZBrush from a sphere, ZSpheres or primitives); when blocking primary and secondary forms, choosing DynaMesh, Sculptris Pro or subdivision levels, or setting ClayBuildup, Dam_Standard, Move or TrimDynamic; when using masks, polygroups, Morph Targets or layers; or when scripted strokes miss, do nothing, come out too strong or leave marks, or a re-DynaMesh does nothing or loses polygroups.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surface_override painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surface_override, TRANS_ELASTIC, Disable Seasonal Themes, activation gate.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Implement production-ready service mesh deployments with Istio, Linkerd, or Cilium. Configure mTLS, authorization policies, traffic routing, and progressive delivery patterns for secure, observable microservices. Use when setting up service-to-service communication, implementing zero-trust security, or enabling canary deployments.

日本語の概要は準備中です。原文の説明を表示しています。

ancoleman/ai-design-components5252025年12月11日 更新

Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.

日本語の概要は準備中です。原文の説明を表示しています。

witnesstodark/mr-mak-workspace4232026年10月11日 更新

Use service mesh patterns for AI inference traffic management, mTLS, canary releases, policy enforcement, and cross-cluster resilience.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

Build and refine production Blender geometry through semantic vertex/edge/face editing, BMesh, subdivision control cages, Boolean construction, Displace relief, remesh, sculpt preparation, retopology, and deliberate surface connections. Use after blockout for hard-surface, product, organic, architectural openings, terrain/relief, or reference-driven assets when shape quality, topology, continuity, or realistic part integration matters.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Generate 3D assets with Tencent's Hunyuan3D family — open-weight self-hosted models (Hunyuan3D-2.0/2.1 and HunyuanWorld / HY-World for scenes) and the hosted, closed API tiers (2.5, PolyGen, 3.0/3.1 via Tencent Cloud and third-party hosts). Use when a task involves image-to-3D or text-to-3D mesh generation, the shape-then-texture (DiT + Paint / PBR) workflow, choosing between self-hosting and a hosted API, checking the Community License's Territory (EU/UK/South Korea) and 1M-MAU commercial gate, sizing GPU/VRAM for local inference, ComfyUI integration, or reviewing and post-processing (retopology, UVs, decimation) the meshes these models produce. Not for image, video, or general LLM tasks.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

envoy

無料

Configures Envoy, the high-performance C++ edge and service proxy, as an API gateway, load balancer or service mesh sidecar with L4/L7 routing, retries, circuit breaking, rate limiting, TLS and observability. Use when a user asks to set up Envoy, write an envoy.yaml, route traffic to backends, add health checks or rate limits, do a canary split, read Envoy admin stats, or understand the proxy behind Istio and Envoy Gateway.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

consul

無料

HashiCorp Consul for service discovery, health checking, and service mesh. Use when the user needs to register services, perform health checks, store configuration in the KV store, or set up Connect for secure service-to-service communication.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新