本文へ移動
cccskills

「procedural」の検索結果

118 件 ・ 関連度順

概要と使いどころ

Orchestrate production-grade Blender work by probing the installed Blender version, retrieving relevant official Blender documentation, assigning visual design intent, classifying shape grammar and geometry/deformation/procedural/physics/shading needs, comparing direct Blender components with node systems, creating staged artifacts, and routing to specialist skills. Use for every non-trivial Blender creation, reconstruction, simulation, animation, environment, or scene-modification request, especially when the user does not know whether to use topology, Boolean, Array, curves, snapping, Displace, simulation, Geometry Nodes, or shading.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Audit Blender scenes and assets for topology, transforms, normals, surface continuity, classified connections, intersections, modifier/node intent, procedural performance, simulation stability, protected-scene changes, and fixed-view visual evidence. Use after every major modeling or simulation stage and before render, bake, export, or claims of completion.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Build efficient Blender repetition, Array-driven stairs/modules/openings, instancing, scattering, Bezier/NURBS curve-profile geometry, Geometry Nodes fields, repeat zones, simulation zones, particle-like systems, and collective motion. Use for stairs, railings, trim, pipes, cables, repeated windows/panels, vegetation, debris, crowds, rain, snow, modular structures, or any request involving dependent elements or reusable parameters.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Master AI-powered game asset pipelines using ComfyUI, Stable Diffusion, FLUX, ControlNet, and IP-Adapter. Creates production-ready sprites, textures, UI, and environments with consistency, proper licensing, and game engine integration. Use when "AI game art, generate game assets, ComfyUI game, stable diffusion sprites, AI texture generation, character consistency AI, procedural art generation, SDXL game assets, FLUX textures, train LoRA game, AI tileable texture, spritesheet generation, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Sentence-level and section-level craft for instructions Claude will actually follow, in any container — project instructions, a standalone prompt, or skill body text. Use when the text exists or is being drafted and the question is quality: "why is Claude ignoring this instruction", "rewrite this prompt so it works", "improve my project instructions", "make this instruction stick", "is this too prescriptive", "how much structure does Sonnet need versus Opus". Covers imperative construction, positive framing, strategic-versus-procedural calibration per model, extended thinking, complexity scaling, and a quality checklist. For deciding WHICH container the instruction belongs in, use crafting-instructions. For building, testing and packaging a whole skill directory, use creating-skill.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月13日 更新

Distill Opus-level reasoning into optimized instructions for Haiku 5.5 (and Sonnet). Generates explicit, procedural prompts with n-shot examples that maximize smaller model performance on a given task. Use when user says "down-skill", "distill for Haiku", "optimize for Haiku", "make this work on Haiku", "generate Haiku instructions", or needs to delegate a task to a smaller model with high reliability.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月13日 更新

Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.

日本語の概要は準備中です。原文の説明を表示しています。

archibate/dotfiles-opencode1082026年4月29日 更新

Creates or improves an Agent Skill by defining a precise trigger boundary, concise procedural instructions, progressive-disclosure references, deterministic helpers, routing evals, and validation evidence. Use when authoring or reviewing SKILL.md, skill metadata, bundled references, or skill packaging. Not for ordinary project documentation or application code.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Provide graduated assistance from abstract conceptual nudge to concrete procedural step, with reflection required before each escalation. Teaches help-seeking as a skill and prevents direct-answer shortcuts.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

How-To guide patterns for documentation - task-oriented guides for users with specific goals. Use when writing a how-to/howto guide, task guide, procedural guide, step-by-step guide, or how-to documentation. Builds on the docs-style core writing principles.

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新

Expert guide for modern web shaders: Three Shading Language (TSL), WebGPU WGSL, Compute Shaders, and WebGL GLSL in Three.js and Babylon.js. Covers procedural generation, compute kernels, and post-processing / Panduan ahli shader web modern: TSL, WGSL, Compute Shader, dan GLSL.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

cm

無料

CASS Memory System - procedural memory for AI coding agents. Three-layer cognitive architecture with confidence decay, anti-pattern learning, cross-agent knowledge transfer, trauma guard safety system. Bun/TypeScript CLI.

日本語の概要は準備中です。原文の説明を表示しています。

Dicklesworthstone/agent_flywheel_clawdbot_skills_and_integrations732026年9月6日 更新

Deliberate practice as a rigorous training method distinct from ordinary repetition. Covers Ericsson's four conditions (specific goals, full attention, immediate feedback, repetition at the edge of current ability), the role of mental representations, coach-directed vs. self-directed practice, the plateau escape pattern, and practical drill design for procedural skills. Use when designing practice sets, diagnosing why practice is no longer producing gains, or distinguishing productive effort from busywork.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Distributional analysis of environmental benefits and burdens across communities. Covers the historical origins of environmental justice in the U.S. civil rights tradition, siting and exposure disparities, indigenous rights and land stewardship, climate justice at global and intergenerational scales, procedural vs. distributional vs. recognition justice, and the environmental justice screening tools used by regulators. Use when analyzing who bears environmental harm and who receives environmental benefit, or when designing interventions whose distributional consequences matter.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Digital art tools, techniques, and workflows for art education. Covers raster and vector workflows, digital painting, photo manipulation, generative and procedural art, 3D modeling and rendering, pixel art, the relationship between traditional skills and digital execution, and ethical considerations of AI-generated imagery. Use when working with digital tools, evaluating digital art, or bridging traditional art concepts into digital practice.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Analyze and improve processes or systems using an explicit semantic model, adaptive instruction resolution, evidence-driven change, and claim-level validation. Use when reviewing process quality, resolving ambiguity or gaps, deciding how much procedural detail is necessary, or validating consequential process behavior.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月13日 更新

ALIGN-video for Codex. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN442026年10月7日 更新

ALIGN-video for Claude Code with independent Codex adversarial review. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN442026年10月7日 更新

Generate Rocaille-style domain warping shaders, mouse-reactive liquid logo effects, depth-map parallax heroes (Astryx-style hover-reactive statues), and stable fluid simulations over live DOM. Four modes — rocaille, liquid-logo, astryx-statue, fluid-dom. Triggers on shader art, depth parallax, hover-reactive depth map, statue hero, fluid sim, liquid logo, WebGL visualization, procedural background, pointer-reactive fluid.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

listen

無料

Deep receptive attention to extract intent beyond literal words. Maps active listening from counseling psychology to AI reasoning: clearing assumptions, attending to full signal, parsing multiple layers (literal, procedural, emotional, contextual, constraint, meta), reflecting understanding, noticing what is unsaid, and integrating the whole picture. Use when a user's request feels ambiguous, when context suggests something different from the literal words, when previous responses have missed the mark, or before beginning a large task where misunderstanding intent would waste significant effort.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月13日 更新

Use when a task needs the judgment of a court, municipal, or license clerk — checking a pro se filing for procedural completeness, calculating a court filing fee or fee-waiver eligibility, processing a license or permit application against an eligibility checklist, determining whether a case record is public or sealed, or making a docket entry.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新