Builds a high-fidelity interactive legal assessment as a single self-contained HTML artifact. Output includes a live countdown timer, contract review tasks with hover-annotated problem clauses, candidate answer textareas, model answers hidden behind reveal blocks, scenario-based legal memo tasks, strategy and function-building questions, and a pre-submission checklist that encodes the marking criteria. Use when the user needs to (1) assess a legal candidate with a realistic timed exercise, (2) train or onboard junior lawyers using problem sets rather than doctrine, (3) help a candidate prepare for a real take-home assessment they are facing, (4) build educational materials for law students, in-house teams, or compliance training, or (5) produce scenario-based training modules on specific legal topics. Triggers on "legal test", "take-home", "mock exam", "contract redline exercise", "candidate assessment", "legal training exercise", "practice test", or similar phrasing even when informal.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8632026年10月3日 更新
Design an uninterrupted work cycle with choice-based activities structured within a realistic time block. Use when planning Montessori-style independent work periods or extended choice time.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8512026年8月29日 更新
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
We present a statistical simulator, scDesign3, to generate realistic single-cell and spatial omics data, including various cell states, experimental designs, and feature modalities, by learning interpretable parameters from real data. Using a unified probabilistic model for single-cell and spatial omics data, scDesign3 infers biologically meaningful parameters; assesses the goodness-of-fit of inferred cell clusters, trajectories, and spatial locations; and generates in silico negative and positi
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 8042026年6月21日 更新
A robust and outlier-aware method for testing differential tissue composition from single-cell data. This model can infer changes in tissue composition and heterogeneity, and can produce realistic data simulations based on any existing dataset. This model can also transfer knowledge from a large set of integrated datasets to increase accuracy further.
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 8042026年6月21日 更新
Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective.
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7732026年10月12日 更新
Use when the user asks about Mixed Media, wants to apply artistic preset styles to an image (Noir, Sketch, Paper, Canvas, Particles, Neon, etc.), combine multiple artistic treatments, or create stylized non-photorealistic outputs.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Calculate realistic affiliate earnings projections before committing to a program. Use this skill when the user asks about affiliate earnings, projecting income, calculating commissions, estimating how much they can make, comparing program payouts, or says "how much can I make promoting X", "calculate my affiliate income", "is this commission worth it", "how long to first $1000", "compare earnings between programs", "traffic to income calculator", "what conversion rate should I expect", "earnings estimate for affiliate program", "how many sales do I need".
日本語の概要は準備中です。原文の説明を表示しています。
Affitor/affiliate-skills☆ 7092026年9月15日 更新
Use when the user needs to work backward from a revenue goal to the numbers that produce it — required leads, max CPA and CPL, funnel conversion thresholds, and the budget that has to be spent, with three scenarios and currency handling for US, EU, SEA, and LATAM. Trigger on 'reverse KPI', 'how much budget do I need', 'what CPA can I afford', 'work backward from revenue', 'how many leads to hit target', 'break-even ROAS'. Also use when the user names a revenue target and asks whether it is realistic. Not for — splitting an existing budget across channels and months, see `61-budget-planning-global`; a full paid media plan, see `54-media-plan-global`; the period plan, see `00-marketing-plan-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Transform a user-uploaded photograph into one horizontal collectible memory card with a large quiet editorial illustration, six integrated journaling-sticker motifs, three small English keywords beneath the left illustration, tactile paper grain, and deliberately clumsy flat color fields. Use when Codex needs to P图, edit, redraw, stylize, or turn a travel, street, landscape, lifestyle, portrait, or pet photo into a minimalist postcard-like card or sticker-card in this visual language. Preserve recognition through one same-medium identification anchor and optionally one exact place-defining landmark text shown once; never retain an unintended photorealistic patch, signature, or watermark.
日本語の概要は準備中です。原文の説明を表示しています。
carolinaaafy/travel-memory-sticker-card☆ 5972026年8月27日 更新
Turn ordinary photos or everyday snapshots into poetic hand-drawn illustrations with large white-paper negative space, vivid localized color, subtle collage accents, and tiny handwritten captions. Use when a user wants a real photo reimagined as an illustration rather than filtered, beautified, or photorealistically edited.
日本語の概要は準備中です。原文の説明を表示しています。
dacnay816y62-hub/photo-revival☆ 5912026年9月6日 更新
Design or revise concise skills with clear triggers, proportional constraints, progressive disclosure, and realistic validation.
日本語の概要は準備中です。原文の説明を表示しています。
stevesolun/ctx☆ 5882026年10月4日 更新
Use the free official .NET diagnostics CLI tools for profiling and runtime investigation in .NET repositories. USE FOR: the repo needs performance or runtime profiling for a .NET application; the user asks about slow code, high CPU, GC pressure, allocation growth, exception storms, lock. DO NOT USE FOR: replacing realistic performance tests or load tests with ad-hoc tracing alone; production heap collection when the pause risk has not been. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Maintain classic ASP.NET applications on .NET Framework, including Web Forms, older MVC, and legacy hosting patterns, while planning realistic modernization boundaries. USE FOR: working in Web Forms, legacy MVC, or classic ASP.NET applications; reviewing old IIS-centric configuration and lifecycle behavior; planning migration toward ASP.NET Core. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Maintain or migrate EF6-based applications with realistic guidance on what to keep, what to modernize, and when EF Core is or is not the right next step. USE FOR: EF6 codebases; runtime versus ORM migration decisions; EDMX, code-first, ObjectContext, and legacy data-access review. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Use ML.NET to train, evaluate, or integrate machine-learning models into .NET applications with realistic data preparation, inference, and deployment expectations. USE FOR: ML.NET integration; local model training or retraining; inference pipelines, model loading, evaluation, and deployment review. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Generate realistic synthetic data using Spark + Faker (strongly recommended). Supports serverless execution, multiple output formats (Parquet/JSON/CSV/Delta), and scales from thousands to millions of rows. For small datasets (<10K rows), can optionally generate locally and upload to volumes. Use when user mentions 'synthetic data', 'test data', 'generate data', 'demo dataset', 'Faker', or 'sample data'.
日本語の概要は準備中です。原文の説明を表示しています。
databricks/databricks-agent-skills☆ 3472026年10月12日 更新
Create realistic play-by-play commentary. Multiple announcer styles: traditional, hyped, analytical, homer. Color commentary included.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新
Generate realistic coach/player interview responses for wins, losses, controversies, injuries. Authentic coachspeak and player personalities.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新
You are an API mocking expert specializing in realistic mock services for development, testing, and demos. Design mocks that simulate real API behavior and enable parallel development.
日本語の概要は準備中です。原文の説明を表示しています。
lingxling/awesome-skills-cn☆ 3062026年10月7日 更新
Designs and executes tabletop breach simulation exercises for testing organizational breach response capabilities. Covers scenario creation with realistic inject timelines, participant role assignment, communication testing across internal and external channels, decision-point evaluation, and after-action report generation. Keywords: tabletop exercise, breach simulation, incident response testing, scenario design, after-action report.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Privacy-Data-Protection-Skills☆ 3032026年3月17日 更新
Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新