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cccskills

「rendering」の検索結果

684 件 ・ 関連度順

概要と使いどころ

Use when the user wants a research-paper figure Skill Factory: build, patch, package, or use reusable specialized paper-figure-making skills from lawful literature/corpus evidence. Generated skills must use a specialized-skill-first workflow, full-feasible local PDF coverage where available, startup-plan-only first replies, target-paper candidate/final image isolation, mandatory image-embedded visual-structure explanation, mandatory non-target concept/modeling example display for abstract visual decisions, saved subtype/style illustration atlases, ChatGPT web Create image / ChatGPT Images 2.0 rendering, Codex $imagegen-first rendering, sample-image transfer rules, all-step/current-position state footers, and a mandatory first-round diverse candidate board followed by P6b/P6c paper-local best-practice optimization before final prompt construction.

日本語の概要は準備中です。原文の説明を表示しています。

c-narcissus/research-paper-figure-skill-factory492026年5月8日 更新

Next.js 16 caching model expertise covering the 'use cache' directive, cacheLife() API, cacheTag() for invalidation, cacheComponents configuration, and Partial Prerendering (PPR). Use when implementing caching strategies in Next.js 16+ applications, migrating from unstable_cache, or optimizing server component rendering.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

Cloudflare platform management via Wrangler CLI, Agents SDK (v0.13+), and Browser Rendering API. Deploy Pages, Workers, KV, R2, D1, Queues, Vectorize, Workflows, Hyperdrive. Build stateful AI agents with the full SDK stack — Agent, AIChatAgent, Think, Voice, sub-agents, fibers, HITL, scheduling, observability, Code Mode (Dynamic Worker sandboxes). Budget web scraping via cf_browser.py. Use when deploying to Cloudflare, managing CF infrastructure, configuring wrangler.toml/wrangler.jsonc, building AI agents or chat agents on Workers, adding voice, orchestrating sub-agents, or for cheap web scraping. Triggers: Cloudflare, wrangler, Pages, KV, R2, D1, Workers, Vectorize, Queues, Workflows, Hyperdrive, cf_browser, Browser Rendering, Agents SDK, Code Mode, codemode, MCP, Think, AIChatAgent, Voice agent, sub-agents, fibers, HITL, Dynamic Workers.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

svg-to-png

無料日本語概要

Convert SVG files to high-quality PNG images with precise control over dimensions, background color, and CSS rendering (including mix-blend-mode, filters, gradients). Use this skill when the user wants to: (1) convert SVG to PNG, (2) generate app icons or splash screens from SVG source, (3) batch-generate multiple PNG sizes from a single SVG, (4) render SVG with advanced CSS features like mix-blend-mode or filters to PNG. Triggers: "SVG to PNG", "SVG変換", "PNG変換", "アイコン生成", "スプラッシュ生成", "app icon from SVG", "favicon generation", "splash screen generation".

sean-sunagaku/claude-code-plugin382026年7月30日 更新

Render the jigsawR Quarto documentation site for GitHub Pages. Supports fresh renders (clearing cache), cached renders (faster), and single-page renders. Uses the bundled render script or direct quarto.exe invocation from WSL. Use when building the full site after content changes, rendering a single page during iterative editing, preparing documentation for a release or PR, or debugging render errors in Quarto .qmd files.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Run the viz pipeline to render icons from existing glyphs. Entry point for the viz subproject covering palette generation, data building, manifest creation, and icon rendering for skills, agents, and teams. Always use build.sh as the pipeline entry point — never call Rscript directly.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Restore legibility to an auto-generated graph diagram that has outgrown its canvas - rendering at single-digit percent scale with sub-pixel labels. Covers the levers that measurably reduce layout units (source-level label wrapping, invisible chain links so unconnected nodes stop spreading into one row, per-cluster splitting, layout direction picked by rendering both and measuring) and the rejected ones (raising the render font is a no-op because layout engines measure in text units; a topology heuristic for direction regressed 13 of 38 diagrams). Use when a generated Mermaid/Graphviz/DOT diagram is too small to read; not for hand-authoring a small diagram.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Design monochrome ornamental patterns grounded in Alexander Speltz's classical ornament taxonomy. Covers historical period selection, motif structural analysis, prompt construction for line art and silhouette rendering, and AI-assisted image generation via Z-Image. Use when creating decorative borders, medallions, or friezes in a single color, exploring historical ornament styles through generative AI, producing line art or pen-and-ink renderings of classical motifs, or generating reference imagery for design or educational materials.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Improve an existing R-based pictogram glyph for the visualization layer. Covers visual audit of the current glyph, diagnosis of specific issues (proportions, readability, glow balance), targeted modifications to the glyph function, re-rendering, and before/after comparison. Works for skill, agent, and team glyphs. Use when a glyph renders poorly at small sizes, its visual metaphor is unclear, it has proportion issues, the neon glow effect is unbalanced, or after adding new palettes or changing the rendering pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Set up a Blender scene programmatically via Python (bpy) with objects, materials, lighting, camera, and environment configuration. Use when creating reproducible 3D visualization scenes, automating product or architectural rendering setup, generating multiple scene variations programmatically, building template scenes for batch rendering workflows, or integrating 3D visualization into data pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Data fetching, caching, and revalidation patterns in Next.js App Router. Covers native fetch caching, ISR/SSG/SSR per-route choice, generateStaticParams, unstable_cache, revalidatePath/revalidateTag, Route Handlers, dynamic vs static rendering. Use this skill to: - Pick the right rendering mode (SSG / ISR / SSR / streaming) per route. - Use native fetch caching options correctly. - Build Route Handlers that match REST conventions. - Invalidate cached data after mutations. - Use generateStaticParams for dynamic SSG. Do NOT use this skill for: - RSC vs Client boundaries (see server-component-patterns). - Routing primitives (see nextjs-routing). - General conventions (see nextjs-conventions).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc362026年9月21日 更新

Use when building dynamic Django web apps with htmx - partial rendering, HTMX responses, querystring tag, CSP

日本語の概要は準備中です。原文の説明を表示しています。

CodeAtCode/oss-ai-skills232026年10月9日 更新

Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing, or rendering optimization. Covers Render Graph, batching, draw call optimization, and GPU instancing. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when surfacing architectural friction and proposing deepening refactors (shallow modules → deep modules) for testability and AI-navigability. Triggers on "improve architecture", "find deepening opportunities", "where is this codebase shallow", "architecture review". Emits structured candidates + precise patches; delegates ALL rendering to mk:preview. NOT for diagram/HTML rendering (see mk:preview); NOT for trade-off deliberation (see mk:party); NOT for plan critique (see mk:plan-ceo-review).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

Build clustered heatmaps for expression matrices and other features-by-samples data with rigorous distance/linkage/scaling choices, robust color mapping, optimal leaf ordering, and ComplexHeatmap/pheatmap/seaborn rendering. Covers the ward.D vs ward.D2 trap, the row-vs-column scaling decision, multi-track annotations, oncoPrint, and raster rendering for large matrices. Use when visualizing expression patterns across samples or identifying co-regulated clusters.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

Expert-level computer graphics covering the rendering pipeline, rasterization, ray tracing, shaders, transformations, lighting models, and GPU programming.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

Generates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 11 color palettes and 7 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article cover", or "make cover".

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

pdf

無料

Use when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Builds SEO-friendly web applications with Dart using the Jaspr framework. Use when creating Dart-based websites, blogs, or landing pages requiring semantic HTML output; implementing server-side rendering (SSR) or static site generation (SSG); adding Tailwind CSS via jaspr_tailwind; routing with jaspr_router; testing components with jaspr_test; or building full-stack Dart web apps where Flutter Web's canvas rendering is unsuitable.

日本語の概要は準備中です。原文の説明を表示しています。

Poorgramer-Zack/dart-expert-skills72026年8月11日 更新

pdf

無料

Use when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Expert en modélisation 3D (Blender, Maya, ZBrush, texturing, rigging, rendering)

日本語の概要は準備中です。原文の説明を表示しています。

ziri22/agency-roster62026年7月1日 更新

Web scraper with SPA/JavaScript rendering, page interaction, and JS execution. Two-tier engine (HTTP → Playwright browser). Smart discovery, batch fetch, interactive content extraction, OpenAPI parsing. Use when read_url_content fails, SPA rendering needed, or page interaction required.

日本語の概要は準備中です。原文の説明を表示しています。

northseadl/norix-skills62026年4月10日 更新

nextjs-streaming-suspense

無料日本語概要

Use this skill when adding loading UI, Suspense boundaries, partial streaming, or progressive rendering in Next.js 16. Trigger words: ローディング, loading.tsx, Suspense, ストリーミング, streaming, スケルトン, 遅いデータ, 段階表示.

Akira-Papa/claude-code-nextjs-mongo-template-162026年5月24日 更新