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cccskills

「retro」の検索結果

350 件 ・ 関連度順

概要と使いどころ

Expert guidance on setting up and using Retrofit for type-safe HTTP networking in Android. Covers service definitions, coroutines, OkHttp configuration, and Hilt integration.

日本語の概要は準備中です。原文の説明を表示しています。

new-silvermoon/awesome-android-agent-skills9742026年7月28日 更新

retro

無料

Weekly engineering retrospective. Analyzes commit history, work patterns, and code quality metrics. Per-person breakdowns with praise and growth areas. Modes: default 7d, 24h, 14d, 30d, compare, global cross-project. Shipping streaks and tweetable summary.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9202026年3月24日 更新

Sprint retrospective facilitation

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9202026年3月24日 更新

Expert agile coaching: framework selection, maturity assessment, retrospective facilitation, transformation roadmaps. Use when selecting an agile framework, coaching teams, facilitating retrospectives, or designing a transformation.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9012026年10月7日 更新

Capture, structure, and recycle lessons from active and closed legal matters. Three modes: in-flight capture (triggered by scope changes, risk events, status updates — highest value), mid-matter review (phase gates or quarterly), and matter close retrospective (full structured findings). Lessons are formatted for immediate reuse, not filed and forgotten. Use when a risk materialises, a scope change lands, a phase completes, or a matter closes and you want to convert what happened into something useful for the next matter. Trigger on: 'capture a lesson', 'what did we learn', 'matter close', 'retrospective', 'lessons learned', 'what went wrong', 'what worked', 'phase gate review', 'debrief', 'extract the learning', 'close the matter', 'what should we do differently', 'pattern from this matter', 'improve the next one'.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8632026年10月3日 更新

Use when the user needs to WRITE a marketing report someone else will read — a one-page weekly for a CEO, a full monthly, or a quarterly strategy report with TL;DR, results versus target, insight, decisions needed, and next actions with owners. Trigger on 'marketing report', 'monthly report', 'weekly update for my boss', 'report for the client', 'quarterly summary', 'turn these numbers into a report'. Also use when the user says a stakeholder is asking how marketing is doing. Not for — diagnosing why the numbers are bad, see `03-performance-eval-global`; turning a raw export into insight, see `13-data-analysis-global`; a closed campaign retrospective, see `63-campaign-retrospective-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Review session corrections, trigger misses and recurring agent mistakes to propose targeted skill-library changes. Use for retrospective, rework or routing-gap analysis before registry edits; load +common/common-learning-log for redacted evidence.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5732026年10月12日 更新

Run a session retrospective that surfaces context-management gaps and routes them to approved follow-up actions.

日本語の概要は準備中です。原文の説明を表示しています。

opsmill/infrahub5372026年10月13日 更新

Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Retro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Neon, vaporwave, synthwave, and retrofuturistic mood/art direction for Blender with grid horizons, chrome, and dusk palettes.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Use when the user is closing an ISO week, reviewing planned outcomes against evidence, interviewing work Areas, resolving unfinished commitments, or asking for "ретро", "weekly retro", "week review", or lessons from the week.

日本語の概要は準備中です。原文の説明を表示しています。

serejaris/personal-corp-os2292026年10月8日 更新

retro

無料

Conduct a retrospective on a coding session.

日本語の概要は準備中です。原文の説明を表示しています。

tt-a1i/matt-skills-with-to-goal1852026年10月10日 更新

Analyze escaped defects and test suite health through blameless postmortems. Covers bug pattern analysis, test suite health reviews, 5 Whys root cause analysis, process improvement cycles, and postmortem/retro meeting templates with action item tracking. Use when: "QA retro," "escaped bugs," "postmortem," "quality incident," "defect analysis," "improvement cycle." Not for: live release go/no-go decisions — use release-readiness. Not for ongoing metric dashboards — use qa-metrics. Not for reviewing existing test code quality — use ai-qa-review. Related: qa-metrics, test-reliability, test-strategy.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

Post-interaction retrospective analysis — use after completing a significant task, conversation, or phase to extract lessons, identify process improvements, and update procedures

日本語の概要は準備中です。原文の説明を表示しています。

WingedGuardian/GENesis-AGI962026年10月13日 更新

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios932026年10月7日 更新

Use for Korean (Hangul) fan translations of retro console or PC games, including ROM or disc analysis, text-engine reverse engineering, Hangul fonts and custom encodings, script extraction and reinsertion, code hooks, reproducible product builds, and emulator verification. Apply it to new investigations and follow-up work in existing Korean-patch projects. 레트로 게임 한글화·한글패치·한글 패치·ROM 번역의 신규 조사와 기존 프로젝트 후속 작업에 사용한다.

日本語の概要は準備中です。原文の説明を表示しています。

mcpads/create-retro-game-kr-patch862026年10月8日 更新

Act as the team's Scrum Master of record, or copilot to a human one: plan sprints, run daily pulses, close sprints, prepare and follow up retrospectives, track and escalate impediments, and detect process anti-patterns across sprint history. Use whenever the user asks for Scrum or agile process help, in any language — "plan the sprint", "chuẩn bị retro", "how is the sprint going", "our velocity dropped", "track this blocker", "the same problem keeps coming back" — even without the word "Scrum", and whenever `_project/scrum-master/` exists and the question touches sprints, ceremonies, impediments, or team process health. Not for delivery dates and budget (project-manager) or deciding what to build (product-manager).

日本語の概要は準備中です。原文の説明を表示しています。

tronghieu/agent-skills772026年10月12日 更新

Conversational guide for using tools/session-retro/observe.mjs to capture friction, wins, corrections, decisions, gaps, tool-use, and checkpoints as they happen during a session. Use at session start (to kick off the log), at inflection points (to record events), and at session end (to archive and feed the retrospective generator).

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

retro

無料

Weekly engineering retrospective. Analyzes commit history, work patterns, and code quality metrics with persistent history and trend tracking. Team-aware: breaks down per-person contributions with praise and growth areas.

日本語の概要は準備中です。原文の説明を表示しています。

Actual-Chat/actual-chat562026年10月13日 更新

Pixel Path turns any two places (optionally via waypoints) into a pixel-art fly-through of the real road. It routes the trip, bakes the real buildings, land cover, landmarks, hills and horizon from OpenStreetMap and elevation data, generates scenery art with RetroDiffusion at a chosen level of detail (sparse, moderate or detailed; estimated up front, quoted exactly for free, budget-capped; free placeholder art also works), builds a page where you zoom along the route and scroll to go faster or slower, and runs a self-check that screenshots the result. Use when someone asks for a "pixel path", a "pixel road trip", to "drive" or "fly" from X to Y in pixel art, or a retro first-person view along a real route.

日本語の概要は準備中です。原文の説明を表示しています。

jonwheatley/pixel-path532026年10月13日 更新

Use at end of sprint to append operational learnings as structured JSONL to the project retro log.

日本語の概要は準備中です。原文の説明を表示しています。

tody-agent/codymaster532026年8月26日 更新

Structured retrospective after completing a delivery increment or diamond. Captures learning for continuous improvement.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

Generate game sprites, 8-direction turnarounds, walk-cycle sprite sheets, SVG characters, ASCII art and animated mascots from images or descriptions, with September 2026 providers: Retro Diffusion (pixel art, 8-dir rotation, frame animation, free palette tools), fal genmedia (GPT Image 2.5, Nano Banana 2, Kling 3, Seedance 2.5, Wan 3, Hailuo 03). Deterministic utilities: feet-line frame alignment, palette-preserving Scale2x/3x/4x pixel scaler, atlas manifest v2 with states/fps/loop/anchor, Aseprite JSON, pipeline profiles. Triggers on sprite, pixel art, sprite sheet, spritesheet, turnaround, 8-direction, walk cycle, atlas manifest, frame alignment, pixel scaler, Retro Diffusion, genmedia, SVG character, ASCII art, mascot, game asset, sprite pipeline profile.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新