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cccskills

「scroll」の検索結果

362 件 ・ 関連度順

概要と使いどころ

Words float up and settle as the line enters view — a lively per-word scroll reveal. One or two lines; keep travel modest. Visible instantly under prefers-reduced-motion.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8612026年7月7日 更新

Add Temps analytics to React applications with comprehensive tracking capabilities including page views, custom events, scroll tracking, engagement monitoring, session recording, and Web Vitals performance metrics. Use when the user wants to: (1) Add analytics to a React app (Next.js App Router, Next.js Pages Router, Vite, Create React App, or Remix), (2) Track user events or interactions, (3) Monitor scroll depth or element visibility, (4) Add session recording/replay, (5) Track Web Vitals or performance metrics, (6) Measure user engagement or time on page, (7) Set up product analytics or telemetry. Triggers: "add analytics", "track events", "session recording", "web vitals", "user tracking", "temps analytics", "react analytics".

日本語の概要は準備中です。原文の説明を表示しています。

gotempsh/temps8382026年10月13日 更新

Generates pagination infrastructure with offset or cursor-based patterns, infinite scroll, and search support. Use when user wants to add paginated lists, infinite scrolling, or load-more functionality.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Scroll-native one-page landing that overwhelms — concept, composition, asset placement, and scroll choreography derived from DESIGN.md and the measured landing-craft codex. Trigger: '랜딩 페이지', '원페이지', 'landing page', 'one-pager', 'hero to footer', '스크롤 랜딩', 'affinity.studio 같은'.

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5342026年10月13日 更新

Scroll-native one-page landing that overwhelms — concept, composition, asset placement, and scroll choreography derived from DESIGN.md and the measured landing-craft codex. Trigger: '랜딩 페이지', '원페이지', 'landing page', 'one-pager', 'hero to footer', '스크롤 랜딩', 'affinity.studio 같은'.

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5342026年10月13日 更新

Generate attention-grabbing hooks for the first 3 seconds of videos. The hook determines if viewers stay or scroll. Creates multiple hook variations for A/B testing. Use when crafting video openings, improving retention, or creating scroll-stopping content for YouTube, TikTok, or Reels.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Generates 20+ scroll-stopping ad hooks organized by psychological angle (pain, curiosity, social proof, contrarian, urgency) with platform-specific formatting, A/B variations, and psychology breakdowns

日本語の概要は準備中です。原文の説明を表示しています。

zubair-trabzada/ai-ads-claude2682026年4月8日 更新

Use when implementing loads additional content automatically as users scroll down.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/ux-patterns-for-developers2622026年10月5日 更新

Scroll pages and elements

日本語の概要は準備中です。原文の説明を表示しています。

testdriverai/testdriverai2432026年9月21日 更新

Validate that analytics and marketing tracking fire CORRECTLY: GA4/GTM dataLayer events, Meta/TikTok/LinkedIn pixels, and ad-tech tags. Covers building a tracking plan as the contract, intercepting collect-endpoint beacons and dataLayer.push in Playwright, asserting event name + params + values + timing + de-duplication, Consent Mode v2 gating, CI regression gating, and news-media events (article-view, scroll-depth, paywall). Use when: "test analytics tracking," "GA4 event test," "verify the pixel fires," "dataLayer test," "tracking plan," "Meta Pixel dedup," "scroll-depth tracking test," "gate tracking in CI." Not for: whether tracking is ALLOWED to fire under consent law (GDPR/CMP) — that is compliance-testing; this skill checks the data is CORRECT. SEO meta tags / structured data — out of scope. Related: compliance-testing, playwright-automation, api-testing, qa-project-context.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

Instruments and workflow for debugging the VirtualList — the chat transcript (`InfiniteList`) and the sidebar (`FiniteList`). Covers the built-in consistency checker, the on-screen overlay, the five `?vl*` URL flags, the touch-gesture rig, the frame recorder, attaching to a real Android device over CDP, and how to read a trace without being fooled by a measurement artifact. Use when the list jumps while scrolling, blanks, sticks on skeletons, or the overscroll/bounce misbehaves. The component's specification is `docs/ui/virtual-list.md`; this skill is only how to *measure* it. Pairs with /debug-ui (browser side) and /server-loop (server side).

日本語の概要は準備中です。原文の説明を表示しています。

Actual-Chat/actual-chat562026年10月13日 更新

motion

無料

Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/kanpeki332026年8月28日 更新

Control and interact with a live browser session on any scraped page — click buttons, fill forms, navigate flows, and extract data using natural language prompts or code. Use when the user needs to interact with a webpage beyond simple scraping: logging into a site, submitting forms, clicking through pagination, handling infinite scroll, navigating multi-step checkout or wizard flows, or when a regular scrape failed because content is behind JavaScript interaction. Also useful for authenticated scraping via profiles. Triggers on "interact", "click", "fill out the form", "log in to", "sign in", "submit", "paginated", "next page", "infinite scroll", "interact with the page", "navigate to", "open a session", or "scrape failed".

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/firecrawl-codex-plugin272026年6月11日 更新

single-html-forge

無料日本語概要

Generate a single self-contained HTML file — a horizontal slide deck, a vertical-scroll explainer document, or a fixed-canvas summary image — with zero external runtime dependencies, then verify it mechanically. Use when the user asks for HTMLスライド, 単一HTMLスライド, single-file HTML presentation, ブラウザーで開く説明資料, HTML 説明資料, HTMLサマリ画像, or self-contained HTML, or wants to hand someone a deck or explainer that opens anywhere without PowerPoint. Also use to embed images into such a file or to re-check an existing one. Does not output PPTX.

aktsmm/Agent-Skills262026年10月13日 更新

Use when designing, implementing, or reviewing frontend interaction motion, page transitions, scroll animation, Framer Motion, GSAP, Lottie, CSS animation, motion intensity, animation performance, reduced-motion behavior, or cinematic but accessible UI motion. Do not use for SVG-only path drawing, Canvas/WebGL rendering, or ordinary hover states; Chinese triggers include motion design, interactive effects, page transitions, scroll animation, Framer Motion, GSAP.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Make a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, tap highlight flashes, the 100vh bug, inputs that zoom the page, laggy taps, pull-to-refresh hijacking scroll, content under the notch, long-press selecting button text, carousels that scroll the wrong way, mismatched status bars, and the rule that you test on real hardware. Use when a web app is being built for or reviewed on mobile, when something "works in Chrome but feels wrong on my phone", when building a PWA, a bottom sheet, a carousel, a full-screen layout, or any touch interaction. For motion itself use animate; for React Native use animate-expo.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Use when building a frontend and the user wants a distinctive / animated / "wow" UI element in React + Tailwind - e.g. a laptop-opening-on-scroll, 3D tilt card, spotlight hero, animated beams/background, marquee, bento grid, interactive globe, meteor/particle background, shimmer button, or scroll/reveal motion. Fetches the showpiece component LIVE at build time from code libraries (Aceternity, Magic UI, Cult UI, ReactBits, 21st.dev) via their shadcn registry command (or WebFetch fallback), then adapts it to brand tokens. Also covers plain components (button, form, modal, table, etc.) as a fallback. Triggers on "make it pop", "something flashy", "animated [X]", "like [cool site]", "build a [showpiece] section". NOT for non-React stacks. Inspiration galleries (Dribbble/godly) are visual reference only - never code.

日本語の概要は準備中です。原文の説明を表示しています。

AnayDhawan/Components172026年10月3日 更新

motion

無料

Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/website122026年3月11日 更新

Transforms data into compelling visual narratives by applying narrative structure, annotation techniques, scrollytelling patterns, and honest framing to data journalism, presentations, and infographics. Use when creating data-driven articles or reports, designing infographics with narrative, building scrollytelling experiences, annotating charts to guide interpretation, or when user mentions data storytelling, presentation design, annotated chart, narrative visualization.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Control and interact with a live browser session on any scraped page — click buttons, fill forms, navigate flows, and extract data using natural language prompts or code. Use when the user needs to interact with a webpage beyond simple scraping: logging into a site, submitting forms, clicking through pagination, handling infinite scroll, navigating multi-step checkout or wizard flows, or when a regular scrape failed because content is behind JavaScript interaction. Also useful for authenticated scraping via profiles. Triggers on "interact", "click", "fill out the form", "log in to", "sign in", "submit", "paginated", "next page", "infinite scroll", "interact with the page", "navigate to", "open a session", or "scrape failed".

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/firecrawl-grok-plugin102026年10月6日 更新

Declarative animation patterns using flutter_animate v4.5.x with composable effects (fade, scale, slide, shimmer, shake, blur), GLSL fragment shaders, and scroll-synchronized animations. Use this skill for adding UI animations and transitions, building staggered or sequenced effects, creating custom animation effects, fixing animation jank or performance issues, implementing shimmer loading states, or adding scroll-driven animations. Supports delays, curves, adaptive effects, and easy extension method chaining (.animate()).

日本語の概要は準備中です。原文の説明を表示しています。

Poorgramer-Zack/dart-expert-skills72026年8月11日 更新

Mouse, keyboard, and scroll primitives for cua_click / cua_type / cua_key / cua_scroll. Reference for action shapes, modifier keys, key chord syntax, and screenshot-driven targeting workflows.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/pi-cua-integration72026年10月7日 更新

motion

無料

Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/denji62026年8月3日 更新

Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.

日本語の概要は準備中です。原文の説明を表示しています。

YordiLorenzo/liquid-glass-skills62026年8月9日 更新