Geracao de imagens humanizadas via Google AI Studio (Gemini). Fotos realistas estilo influencer ou educacional com iluminacao natural e imperfeicoes sutis.
日本語の概要は準備中です。原文の説明を表示しています。
1,392 件 ・ 関連度順
概要と使いどころ
Geracao de imagens humanizadas via Google AI Studio (Gemini). Fotos realistas estilo influencer ou educacional com iluminacao natural e imperfeicoes sutis.
日本語の概要は準備中です。原文の説明を表示しています。
Geracao de imagens humanizadas via Google AI Studio (Gemini). Fotos realistas estilo influencer ou educacional com iluminacao natural e imperfeicoes sutis.
日本語の概要は準備中です。原文の説明を表示しています。
Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills `/rojo` (filesystem→Studio sync, project setup), `/rbx-studio` (editor, MCP, assets, malware scan) and `/game-design` (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking: planning/building/setting up a Roblox game, scaffolding a new project, defining code architecture (Main + manager modules, _G.ClientState + HUD, remotes in GameEnums), avoiding Luau/Roblox pitfalls, or when it is unclear which of the Roblox specialist skills fits — routing happens from here. Also trigger on "develop Roblox game", "build Roblox game", "new Roblox project", "Luau project structure", "how do I organize Roblox code", "Roblox dev setup".
日本語の概要は準備中です。原文の説明を表示しています。
Geracao de imagens humanizadas via Google AI Studio (Gemini). Fotos realistas estilo influencer ou educacional com iluminacao natural e imperfeicoes sutis.
日本語の概要は準備中です。原文の説明を表示しています。
Geracao de imagens humanizadas via Google AI Studio (Gemini). Fotos realistas estilo influencer ou educacional com iluminacao natural e imperfeicoes sutis.
日本語の概要は準備中です。原文の説明を表示しています。
Geracao de imagens humanizadas via Google AI Studio (Gemini). Fotos realistas estilo influencer ou educacional com iluminacao natural e imperfeicoes sutis.
日本語の概要は準備中です。原文の説明を表示しています。
Geracao de imagens humanizadas via Google AI Studio (Gemini). Fotos realistas estilo influencer ou educacional com iluminacao natural e imperfeicoes sutis.
日本語の概要は準備中です。原文の説明を表示しています。
Geracao de imagens humanizadas via Google AI Studio (Gemini). Fotos realistas estilo influencer ou educacional com iluminacao natural e imperfeicoes sutis.
日本語の概要は準備中です。原文の説明を表示しています。
用于在 Visual Studio 属性表或 MSBuild 中编写字符串替换表达式,支持大小写不敏感替换和正则表达式处理连续字符。
日本語の概要は準備中です。原文の説明を表示しています。
用于配置 Visual Studio 属性表(.props),通过设置绝对路径解决项目引用后 DLL 运行时找不到的问题,且不修改全局环境变量,实现引入即用。
日本語の概要は準備中です。原文の説明を表示しています。
Fetches real-time Azure retail pricing using the Azure Retail Prices API (prices.azure.com) and estimates Copilot Studio agent credit consumption. Use when the user asks about the cost of any Azure service, wants to compare SKU prices, needs pricing data for a cost estimate, mentions Azure pricing, Azure costs, Azure billing, or asks about Copilot Studio pricing, Copilot Credits, or agent usage estimation. Covers compute, storage, networking, databases, AI, Copilot Studio, and all other Azure service families.
日本語の概要は準備中です。原文の説明を表示しています。
Automate Dreamstudio tasks via Rube MCP (Composio). Always search tools first for current schemas.
日本語の概要は準備中です。原文の説明を表示しています。
Optimize Remotion Studio render performance by minimizing frame-reactive component surfaces, preferring imperative timeline state reads, and memoizing stable render boundaries. Use when code reads the current frame with `useTimelinePosition()` or components unnecessarily render on every frame.
日本語の概要は準備中です。原文の説明を表示しています。
Style Remotion Studio UI inside `.css-reset` containers without relying on inherited reset properties.
日本語の概要は準備中です。原文の説明を表示しています。
Apply Remotion Studio's pointerless interaction styling to clickable controls. Use when adding or revising Studio buttons or links that should use the default cursor, brighten on hover, and show focus decoration only for keyboard navigation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working with a person on a HyperFrames project in Studio: first, whether their message asks for a change at all (questions, loose ideas and "don't change anything" get an answer and a plan, not an edit); for a new film, the plan, storyboard and build order that the HyperFrames launch films follow; and how the timeline should be laid out so it reads well (one caption track, one element kind per track, every scene a sub-composition) and where captions and key content may sit (safe zones). Don't use for how to perform an individual edit (split, trim, retime, volume, copy, swap): that is `creator-editing-recipes.md` in `/hyperframes-core`.
日本語の概要は準備中です。原文の説明を表示しています。
Interact with the user's visible Agent browser in Cherry Studio. Use for page navigation, authenticated websites, screenshots, forms, clicks, and browser debugging. Check live browser tools first; browser control requires the Browser setting and an available Agent pane.
日本語の概要は準備中です。原文の説明を表示しています。
只在用户明确要求提交 GitHub Issue、GitHub Bug Report 或 GitHub Feature Request 时使用。用户只说“提交问题”“提交反馈”“上报 bug”“这是个 bug”或描述功能建议但未点名 GitHub 时不得触发,必须改用 cherry-studio-feedback 并默认提交飞书。
日本語の概要は準備中です。原文の説明を表示しています。
从当前安装包查询 Cherry Studio 产品信息并排查运行问题。当用户询问功能、路由、快捷键、Provider、语言、Agent、频道、定时任务、Code CLI、当前版本,或报告运行错误、连接失败、配置异常并需要诊断时触发。
日本語の概要は準備中です。原文の説明を表示しています。
Cherry Studio first-party tool and bundled-shell routing for general agents. For straightforward local work in shell-capable sessions, run JS/TS with `bun <file>` and one-off JS tools with `bun x`; run Python with `uv run [--with <pkg>] python` and one-off Python CLIs with `uvx`; search with `rg`. Load this guide before changing project dependencies, deciding whether a tool should be ephemeral or reusable, reading or converting local Office/PDF files, coordinating or delegating across Agent Sessions, or using Cherry-owned web/browser, knowledge, persistent memory, schedules/notifications, IM channels, image generation, artifact reporting, managed CLI, skill, or MCP-server-registration capabilities—even if the user names no tool. Consult it before shell/file workarounds; live tool schemas are authoritative.
日本語の概要は準備中です。原文の説明を表示しています。
Test Cherry Studio PRs by resolving and checking out a PR, statically inspecting its changes, running interactive UI tests against a safely tracked Electron instance through CDP, producing a structured report, cleaning up only the owned test instance, and restoring the original branch.
日本語の概要は準備中です。原文の説明を表示しています。
Automated Cherry Studio review for local branches, PRs, commits, files, architecture docs, and repository skills. Use for code or documentation reviews that need project-specific naming, main/renderer/shared placement and dependency rules, IpcApi and DataApi boundaries, lifecycle/service ownership, renderer hooks, React/UI conventions, and tests. Review depth adapts to diff size and runtime subagent capability (single-agent or multi-agent reviewer-verifier). Report-only by default; code fixes and GitHub submission each require explicit invocation-time authorization (`fix` / `submit`). Normal-review prompts and safe interruption behavior follow the interaction contract below. To diagnose gaps in the skill after a review session, run `/gh-pr-review diag`.
日本語の概要は準備中です。原文の説明を表示しています。
Develop, fix, and profile Cherry Studio in a tracked Electron instance. Use for everyday implementation, UI and interaction work, bug fixing, runtime debugging, DevTools inspection, lag or jank investigation, CPU and memory monitoring, leak checks, and startup-performance analysis; reuse a verified workspace instance across instructions and launch or replace one only when required.
日本語の概要は準備中です。原文の説明を表示しています。
Run Cherry Studio critical-path system regression tasks through the repository-owned Playwright E2E workflow. Use for full regression, release acceptance, development-branch system validation, or a named cherry-regression-test task on GitHub-hosted macOS and Windows runners.
日本語の概要は準備中です。原文の説明を表示しています。