Use when developing firmware for microcontrollers, implementing RTOS applications, or optimizing power consumption. Invoke for STM32, ESP32, FreeRTOS, bare-metal, power optimization, real-time systems, configure peripherals, write interrupt handlers, implement DMA transfers, debug timing issues.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
Termination review — high-risk flag detection, severance + release, and final pay timing by jurisdiction. Jurisdiction-specific rules and release consideration periods are researched per review, not stored. Use when the user says "reviewing a termination", "can we fire this person", "term review", or describes a termination scenario.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-for-legal☆ 9,6562026年9月30日 更新
Step-by-step audio production with per-stem verification, timing alignment, and incremental quality gates
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenSpace☆ 7,7542026年8月13日 更新
Detects timing side-channel vulnerabilities in cryptographic code. Use when implementing or reviewing crypto code, encountering division on secrets, secret-dependent branches, or constant-time programming questions in C, C++, Go, Rust, Swift, Java, Kotlin, C#, PHP, JavaScript, TypeScript, Python, or Ruby.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5072026年10月10日 更新
Systematic methodology for identifying and exploiting cryptographic implementation weaknesses in real-world applications. Covers padding oracle attacks against CBC-mode ciphers with PKCS7 padding (Vaudenay's original attack through modern padbuster automation), ECB mode exploitation including block cut-and-paste and byte-at-a-time decryption, hash length extension attacks against SHA1/SHA256/MD5-based MACs using HashPump, RSA vulnerabilities including small public exponent, common modulus, Bleichenbacher PKCS1v1.5 padding oracle, and Coppersmith's method for partial key recovery. Addresses weak PRNG exploitation targeting time-seeded generators and Mersenne Twister MT19937 state recovery from observed outputs, timing side-channel attacks against comparison operations, nonce reuse in AES-GCM leading to authentication key recovery, and key derivation weaknesses including insufficient iteration counts and missing salts. Primary tooling includes padbuster, RsaCtfTool, hashpump, and PyCryptodome for building custom exploit payloads. Maps to CWE-327 (Use of a Broken or Risky Cryptographic Algorithm), CWE-328 (Use of Weak Hash), and CWE-330 (Use of Insufficiently Random Values). Emphasizes black-box identification of vulnerable implementations before transitioning to targeted exploitation.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,4722026年10月13日 更新
Dense methodology covering DNS exfiltration (dnscat2, iodine, dns2tcp), HTTPS tunneling (domain fronting, CDN abuse, legitimate service channels), ICMP tunneling (icmpsh, ptunnel-ng), cloud storage dead drops (S3 presigned URLs, Azure Blob SAS tokens, GCS signed URLs), email-based exfil (SMTP, EWS, draft method), steganography (image, audio, document metadata), encoding/encryption (base64 chunking, XOR, AES), covert channels (custom protocol tunneling, HTTP header encoding, timing channels), and data staging (compression, splitting, encryption). Tools: dnscat2, iodine, dns2tcp, PacketWhisper, chisel, stunnel, icmpsh, ptunnel-ng, steghide, zsteg, OpenStego. MITRE ATT&CK: T1048 (Exfiltration Over Alternative Protocol), T1041 (Exfiltration Over C2 Channel), T1567 (Exfiltration Over Web Service), T1029 (Scheduled Transfer), T1030 (Data Transfer Size Limits), T1132 (Data Encoding), T1001 (Data Obfuscation). Use when planning or executing data exfiltration during authorized red team engagements or post-exploitation.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,4722026年10月13日 更新
WPA3 / SAE (Simultaneous Authentication of Equals) attack methodology — transition-mode (mixed WPA2/WPA3) downgrade, Dragonblood side-channel attacks (CVE-2019-9494, 9495, 13377, 13456), SAE auth flooding for AP CPU exhaustion, Hash-to-Element (H2E) timing analysis, group downgrade, and 6 GHz / Wi-Fi 6E spec implications (PMF mandatory, no transition mode allowed). Use when target advertises WPA3-SAE or WPA3-Personal/Enterprise, or operates in 6 GHz where WPA3 + PMF are required by spec.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,4722026年10月13日 更新
JWT attack methodology for penetration testers. Covers algorithm confusion (alg:none, RS256→HS256), weak HMAC secret brute force, kid parameter injection (SQLi, path traversal), jku/x5u/jwk header injection, JWKS cache poisoning, JWS/JWE confusion, timing attacks, and mobile JWT storage extraction. Use when testing JWT-based authentication, hunting auth bypass via token manipulation, or evaluating JWT implementation security in web or mobile apps.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,4722026年10月13日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4302026年10月8日 更新
Burn timed subtitles onto a finished video or configure Whisper-timed caption burning during faceless-video assembly. Takes video/audio generation jobs or a local finished video, optionally with authored narration text, and returns a captioned video or the exact backend subtitle configuration. Timings always come from Whisper on the video's own audio — never estimated. THREE looks: `paper` (torn cream paper label, handwritten ink), `bold` (UGC ALL-CAPS, white with black stroke, platform safe zones), `clean` (slim white CAPS, no plate, tiny at the bottom — no Pillow needed). Use when: adding/burning subtitles or captions to an existing video, restyling captions, or when a production workflow needs its finished cut subtitled. NOT for: generating the video, translating speech, or live/soft subtitle tracks (this burns them into the picture).
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4302026年10月8日 更新
Design, critique, read, write, render, and implement UML and UML-like software diagrams. Use when the user mentions UML, sequence diagrams, class diagrams, activity diagrams, state machines, use case diagrams, component diagrams, deployment diagrams, object diagrams, package diagrams, profile diagrams, timing diagrams, communication diagrams, interaction overview diagrams, composite structure diagrams, ERDs, database schema diagrams, C4, BPMN, swimlanes, flowcharts, network diagrams, application architecture diagrams, software architecture diagrams, diagram-as-code, model-as-code, XMI, UMLDI, PlantUML, Mermaid, Graphviz DOT, D2, Structurizr, DBML, diagrams.net/draw.io, Kroki, or interactive diagram editors and explorers.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4302026年10月8日 更新
Write or revise the active iPolloWork video's native STORYBOARD.md, with source coverage, content-led sequence and provisional timing; use for script-only work.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9222026年10月12日 更新
Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it, written as one WebGL composite pass over a frozen frame and a scissored live scene. Covers the front's silhouette, the luminous ember gradient with a beading gold thread, torn porous charcoal that is alpha-masked, baked noise, finite-difference slopes, the 0.75-scale live scene, sweep direction, timing, reduced motion and visibility pausing. Use for a burn transition, paper burn, cinder wipe, chapter change by fire, charring page reveal, burn-away section change, ember dissolve, or when a fade, slide or generic dissolve between scenes reads as cheap.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7432026年10月6日 更新
Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7432026年10月6日 更新
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7432026年10月6日 更新
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7432026年10月6日 更新
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/open-agents☆ 5,8432026年8月29日 更新
Use only for MSBuild failure investigation, build-performance analysis, or review of existing build XML/extension contracts. A plan to convert a working legacy/non-SDK project to SDK style or migrate packages.config is a project-system migration, NOT a build-file review: do not activate, even to check scope. Framework/API upgrades are also excluded. Activate for advisory Import/Exists hook and NuGet packed-import questions even without a checkout or failed build; .csproj/.fsproj/.vbproj/.props/.targets conditions; custom-target inputs/outputs; .binlog capture/replay; failing dotnet build/restore/pack/publish or MSBuild-based test builds; slow evaluation, compilation, copying, or no-change builds; and controlled timing comparisons. Exclude SDK installation alone, C# refactoring, runtime profiling, assertions after successful builds, and non-MSBuild builds.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6172026年10月13日 更新
Own MSBuild generated-artifact integration. USE FOR: a target that creates or should create source, Content, None, or another physical file but the artifact is missing from compilation or output; target timing; evaluation-time glob misses; $(IntermediateOutputPath) placement; and FileWrites clean tracking. The prompt may describe the generated artifact without naming the producing task. DO NOT USE when the primary defect is general Include/Remove/Update semantics, item metadata or batching, duplicate/overlapping declarations, or a generated-item identity relationship; use item-management. Exclude Roslyn source-generator internals and non-MSBuild systems.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6172026年10月13日 更新
Add, review, or fix JavaScript interop in Blazor components. USE FOR: calling JavaScript from Blazor, calling .NET from JavaScript, collocated .razor.js modules, IJSRuntime, IJSObjectReference lifecycle, DotNetObjectReference, ElementReference, timing rules for when JS is available, IAsyncDisposable disposal of JS references, server-side JS interop safety. DO NOT USE FOR: general Blazor component authoring without JS interop needs (use author-component), forms (use collect-user-input).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6172026年10月13日 更新
Own concrete MSBuild ItemGroup and item-expression questions. USE FOR: Include, Remove, Update, item identity and metadata, transforms, filtering, batching, duplicate or overlapping items, and reviews that verify whether those operations are correct. Generated items stay in scope when the central defect is item identity, metadata, batching, duplicate declarations, or glob/Remove/Update semantics. For a generated artifact missing from compilation or output, wrong target timing/path, or FileWrites clean tracking without a broader item-semantics defect, use including-generated-files. The item operation may be broken, suspected, or already correct. Exclude property-only issues, general incrementality with no item question, broad reviews with no concrete item concern, and non-MSBuild systems.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6172026年10月13日 更新
Complete bug bounty workflow — recon (subdomain enumeration, asset discovery, fingerprinting, HackerOne scope, source code audit), pre-hunt learning (disclosed reports, tech stack research, mind maps, threat modeling), vulnerability hunting (IDOR, SSRF, XSS, auth bypass, CSRF, race conditions, SQLi, XXE, file upload, business logic, GraphQL, HTTP smuggling, cache poisoning, OAuth, timing side-channels, OIDC, SSTI, subdomain takeover, cloud misconfig, ATO chains, agentic AI), LLM/AI security testing (chatbot IDOR, prompt injection, indirect injection, ASCII smuggling, exfil channels, RCE via code tools, system prompt extraction, ASI01-ASI10), A-to-B bug chaining (IDOR→auth bypass, SSRF→cloud metadata, XSS→ATO, open redirect→OAuth theft, S3→bundle→secret→OAuth), bypass tables (SSRF IP bypass, open redirect bypass, file upload bypass), language-specific grep (JS prototype pollution, Python pickle, PHP type juggling, Go template.HTML, Ruby YAML.load, Rust unwrap), and reporting (7-Question Gate, 4 validation gates, human-tone writing, templates by vuln class, CVSS 3.1, PoC generation, always-rejected list, conditional chain table, submission checklist). Use for ANY bug bounty task — starting a new target, doing recon, hunting specific vulns, auditing source code, testing AI features, validating findings, or writing reports. 中文触发词:漏洞赏金、安全测试、渗透测试、漏洞挖掘、信息收集、子域名枚举、XSS测试、SQL注入、SSRF、安全审计、漏洞报告
日本語の概要は準備中です。原文の説明を表示しています。
awarexone/Agentic-Bug-Hunter☆ 5,3352026年10月10日 更新
Methodology for detecting client SOC patches, attacker activity, and security-state changes that occur DURING a red-team engagement — and converting those observations into deliverable findings. Built from authorized red-team work where the client patched a confirmed SQLi within 30 minutes of detection AND an external attacker locked multiple new accounts during a single test session. Use when (a) running ANY active engagement against a monitored target, (b) a previously-confirmed finding stops reproducing, (c) baseline timing shifts unexpectedly, or (d) you notice response patterns changing during testing.
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-BugHunter☆ 5,0732026年10月12日 更新
Local-tooling companion to the bug-bounty orchestrator — carries the SAME complete bug-bounty workflow, but reach for THIS variant when you also need to resolve where tools, wordlists, and clones are installed on the local machine (jhaddix, SecLists, trufflehog, ffuf, dalfox, ghauri); for pure orchestration/routing use the bug-bounty skill. Workflow it covers — recon (subdomain enumeration, asset discovery, fingerprinting, HackerOne scope, source code audit), pre-hunt learning (disclosed reports, tech stack research, mind maps, threat modeling), vulnerability hunting (IDOR, SSRF, XSS, auth bypass, CSRF, race conditions, SQLi, XXE, file upload, business logic, GraphQL, HTTP smuggling, cache poisoning, OAuth, timing side-channels, OIDC, SSTI, subdomain takeover, cloud misconfig, ATO chains, agentic AI), LLM/AI security testing (chatbot IDOR, prompt injection, indirect injection, ASCII smuggling, exfil channels, RCE via code tools, system prompt extraction, ASI01-ASI10), A-to-B bug chaining (IDOR→auth bypass, SSRF→cloud metadata, XSS→ATO, open redirect→OAuth theft, S3→bundle→secret→OAuth), bypass tables (SSRF IP bypass, open redirect bypass, file upload bypass), language-specific grep (JS prototype pollution, Python pickle, PHP type juggling, Go template.HTML, Ruby YAML.load, Rust unwrap), and reporting (7-Question Gate, 4 validation gates, human-tone writing, templates by vuln class, CVSS 3.1, PoC generation, always-rejected list, conditional chain table, submission checklist). Use when you need the local install path of a tool / wordlist / clone for a hunt, or as the full-workflow variant when operating from this local toolkit; for general routing use the bug-bounty skill. 中文触发词:漏洞赏金、安全测试、渗透测试、漏洞挖掘、信息收集、子域名枚举、XSS测试、SQL注入、SSRF、安全审计、漏洞报告
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-BugHunter☆ 5,0732026年10月12日 更新