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cccskills

「transit」の検索結果

680 件 ・ 関連度順

概要と使いどころ

Audit a Node.js project's installed npm dependency tree for known CVEs by wrapping the npm audit JSON output and emitting findings in the canonical penetration-tester schema. Detects direct AND transitive vulnerabilities, normalizes npm's severity scale (info/low/moderate/ high/critical) to the shared Severity enum, and parses both v1 and v2 audit output formats so the skill works against npm 6 and npm 7+ lockfiles. Use when: pre-merge gate on a Node project, post-incident sweep after a transitive package compromise (e.g. event-stream, ua-parser, node-ipc, color.js), SOC2 vendor-management evidence collection, or auditing an inherited or acquired Node codebase. Threshold: any HIGH or CRITICAL CVE in the resolved dependency tree. MODERATE / LOW reported informationally. Trigger with: "audit npm deps", "npm vulnerability scan", "check node packages for CVEs", "npm audit".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

AI shader generator for WebGL video effects, transitions, masks, and color grading (LUT / 调色 / 电影感 / film look). Use when the user wants a video effect (滤镜 / 特效), a transition (转场 / crossfade / wipe / cube / 3d), a mask (蒙版 / 遮罩 / reveal), a zoom / push-in (推近 / 推镜头), or a color grade — try the built-in effects (zoom, builtin LUTs) before generating a new shader.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3212026年10月7日 更新

Box Least Squares (BLS) periodogram for detecting transiting exoplanets and eclipsing binaries. Use when searching for periodic box-shaped dips in light curves. Alternative to Transit Least Squares, available in astropy.timeseries. Based on Kovács et al. (2002).

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8422026年10月13日 更新

Manages work transitions between team members or agents by creating structured handoff documents, summarizing project status, documenting key decisions, blockers, and open questions, and generating onboarding briefs. Use when someone needs to hand off, hand over, or transition a project; pass work to another person or agent; brief a colleague taking over; prepare a shift change summary; or onboard someone mid-task. Produces ready-to-use handoff documents covering current status, next steps, known issues, technical context, and communication templates for both planned and unplanned transfers.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5482026年6月2日 更新

Assess physical and transition climate risk for a site, product, or portfolio with scenario-based structure. Use when asked to run a climate risk assessment, evaluate physical or transition risk, prepare TCFD/ESRS-style climate risk analysis, or assess how climate scenarios affect an asset or business. Produces a hazard-exposure-vulnerability matrix across 2030/2040/2050 horizons and labelled scenarios, with financial-impact ranges, confidence levels, and adaptation options.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4412026年10月13日 更新

Help users evaluate new opportunities, manage professional identity shifts, and transition into roles that maximize both impact and personal fulfillment.

日本語の概要は準備中です。原文の説明を表示しています。

RefoundAI/lenny-skills1,3892026年7月17日 更新

Build Sankey, alluvial, river, and CONSORT-style flow diagrams to visualize cohort transitions, cell-state changes, or pipeline filtering using ggalluvial, networkD3, plotly, and consort. Use when showing how entities move between categories across timepoints (cell states, drug response classes, patient flow through a trial) or filtering pipelines (variants filtered through QC stages).

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar/tab bar, static status badges vs interactive controls, morphing transitions, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Expert TSA cybersecurity compliance advisor for critical infrastructure owners and operators. Use this skill whenever a user asks about TSA Security Directives for pipelines, freight railroads, passenger rail, public transit, or bus operators; the TSA Cyber Risk Management Program (CRMP); Cybersecurity Implementation Plan (CIP); Cybersecurity Operational Implementation Plan (COIP); Cybersecurity Assessment Plan (CAP); incident reporting to CISA; designation of a Cybersecurity Coordinator; Critical Cyber Systems (CCS); OT/IT network segmentation; the TSA November 2024 NPRM; or any directive in the SD Pipeline-2021 series, SD 1580-21-01 (freight rail), or SD 1582-21-01 (public transit/passenger rail). Also trigger for questions like "are we covered by TSA directives?", "what does the TSA require for pipeline cybersecurity?", "how do I build a CIP?", "what must I report to CISA?", or any request involving transportation critical infrastructure cybersecurity compliance.

日本語の概要は準備中です。原文の説明を表示しています。

Sushegaad/Claude-Skills-Governance-Risk-and-Compliance9552026年10月10日 更新

Expert TSA cybersecurity compliance advisor for critical infrastructure owners and operators. Use this skill whenever a user asks about TSA Security Directives for pipelines, freight railroads, passenger rail, public transit, or bus operators; the TSA Cyber Risk Management Program (CRMP); Cybersecurity Implementation Plan (CIP); Cybersecurity Operational Implementation Plan (COIP); Cybersecurity Assessment Plan (CAP); incident reporting to CISA; designation of a Cybersecurity Coordinator; Critical Cyber Systems (CCS); OT/IT network segmentation; the TSA November 2024 NPRM; or any directive in the SD Pipeline-2021 series, SD 1580-21-01 (freight rail), or SD 1582-21-01 (public transit/passenger rail). Also trigger for questions like "are we covered by TSA directives?", "what does the TSA require for pipeline cybersecurity?", "how do I build a CIP?", "what must I report to CISA?", or any request involving transportation critical infrastructure cybersecurity compliance.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8632026年10月3日 更新

Audits the transition from legal AI output to reliance, recommendation, execution, or real-world commitment. Use it before an AI-generated analysis, memo, contract review, compliance finding, or workflow output is acted upon to check whether authority, evidence, mandate, uncertainty, procedure, and review conditions remain sufficient.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8632026年10月3日 更新

Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Use when the user wants to apply a named Higgsfield motion preset, asks about VFX presets, transformation effects, elemental effects, or transition presets. Contains the full named preset library with descriptions and prompt usage.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5742026年10月12日 更新

Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.

日本語の概要は準備中です。原文の説明を表示しています。

AThevon/genjutsu4702026年10月6日 更新

NEB-IRC activation energy pipeline for reaction barriers using GFN2-xTB and pysisyphus. Optimize reactant and product geometries, run CI-NEB path search, optimize the transition state with a Hessian, verify with IRC (one imaginary mode, endpoints matching reactant/product, single NEB maximum), and report the electronic and Gibbs barriers. Use when you need a transition state, reaction barrier, activation energy, minimum energy path, or intrinsic reaction coordinate. Covers reactant/product atom-ordering pitfalls, feasibility sizing for single-core runs, and thermochemistry corrections. Renders an IRC energy-profile plot and an animated TS imaginary-mode HTML viewer. For 2D reaction scheme drawing use rdkit-chemdraw-cdxml.

日本語の概要は準備中です。原文の説明を表示しています。

jaechang-hits/SciAgent-Skills3782026年9月29日 更新

invoice-system

無料日本語概要

This skill should be used when the user asks about the invoice system (インボイス制度), qualified invoices (適格請求書), registration numbers (登録番号), input tax credits (仕入税額控除), the 20% special measure (2割特例), the 30% special measure (3割特例), tax-exempt businesses (免税事業者), transitional measures (経過措置), small-amount exceptions (少額特例), corrected invoices (修正インボイス), or any related topics. Trigger phrases include: "インボイス", "適格請求書", "登録番号", "仕入税額控除", "2割特例", "3割特例", "免税事業者", "経過措置", "少額特例", "修正インボイス", "返還インボイス", "簡易インボイス", "インボイス登録", "T番号", "適格請求書発行事業者".

kazukinagata/shinkoku3652026年9月9日 更新

tax-invoice-credit-context

無料日本語概要

Background context for invoice-system input tax credit rules (仕入税額控除) in the shinkoku tax filing plugin. Contains eligibility requirements, the 6 permanent exceptions (帳簿のみ保存の恒久特例), transitional measures for purchases from tax-exempt businesses, and storage requirements. This skill is not user-invocable — Claude loads it automatically when responding to input tax credit questions under the invoice system.

kazukinagata/shinkoku3652026年9月9日 更新

Create professional CSS animations, transitions, micro-interactions, and complex motion design. Use when adding animations, hover effects, loading states, page transitions, scroll animations, or any motion design work.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

SwiftUI animation patterns — implicit/explicit animations, transitions, phase/keyframe animations, the Animatable protocol, and the @Animatable macro. Use when implementing animations, transitions, or motion in SwiftUI views.

日本語の概要は準備中です。原文の説明を表示しています。

Prisma-Labs-Dev/apple-skills3402026年9月26日 更新

Scene composition and orchestration skill for creating complex multi-part animations. **Triggers when:** - User wants to compose multi-element scenes - Request involves combining multiple visual elements - Scene requires act-based structure or transitions - User mentions "scene", "compose", "combine", "orchestrate" **Capabilities:** - Scene graph construction with acts and transitions - Multi-object coordination and timing - Camera movements and focus control - Layered animation sequences

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/manim-video-generator3052026年1月29日 更新

Fix Flutter home feed / main screen stuck on loading spinner after login when using Riverpod StreamProvider that watches GoRouter location changes. Use when: (1) Screen shows BrandedLoadingIndicator or CircularProgressIndicator permanently after successful auth redirect, (2) Widget watches a route-type-gating provider that returns AsyncValue.loading() intermittently, (3) Logs show route location oscillating between stale and current paths during post-login transition (e.g., /welcome/* after /home/0), (4) Provider chain has double-gate: widget gates on pageContext AND data provider also gates on pageContext. Distinct from riverpod-infinite-rebuild-loop (rapid rebuilds) — this causes permanent loading state, not infinite rebuilds.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月14日 更新