本文へ移動
cccskills

「transitions」の検索結果

361 件 ・ 関連度順

概要と使いどころ

d3-viz

無料

Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visualisation that requires fine-grained control over visual elements, transitions, or interactions. Use this for bespoke visualisations beyond standard charting libraries, whether in React, Vue, Svelte, vanilla JavaScript, or any other environment.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月13日 更新

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月13日 更新

Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for forced-auth coercion, relay chains, target selection, NTLM or related acceptance paths, and coercion-to-privilege transitions. Use when the user asks to trace a coercion primitive, follow a relay path, analyze forced authentication, determine which service accepts relayed auth, or connect a coercion step to resulting privilege, enrollment, or code execution. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.

日本語の概要は準備中です。原文の説明を表示しています。

zhaoxuya520/reverse-skill4.2万2026年9月22日 更新

Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.

日本語の概要は準備中です。原文の説明を表示しています。

wshobson/agents4.1万2026年10月12日 更新

Detect abuse of elevation control mechanisms (T1548), including Windows UAC bypass via auto-elevating binaries like fodhelper.exe and Linux sudo/setuid/setgid exploitation, by monitoring registry changes, integrity-level transitions, and parent-child process relationships via Sysmon and Windows Security events. Use when hunting privilege-escalation activity or validating elevation-abuse detection coverage.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新

d3-viz

無料

Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visualisation that requires fine-grained control over visual elements, transitions, or interactions. Use this for bespoke visualisations beyond standard charting libraries, whether in React, Vue, Svelte, vanilla JavaScript, or any other environment.

日本語の概要は準備中です。原文の説明を表示しています。

davila7/claude-code-templates3.3万2026年10月12日 更新

morph-ppt

無料

Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style continuous motion, shapes that grow / move / rotate as the slide advances. Trigger on: 'morph', 'morph transition', 'smooth transition', 'continuous animation across slides', 'Keynote-style transition', 'animated slide sequence', 'shape continuity across slides'. Output is a single .pptx. This skill is a scene layer on top of officecli-pptx — inherits every pptx v2 rule (visual floor, grid, palettes, connector canon, Delivery Gate 1–5a). DO NOT invoke for a generic deck, pitch deck, or board review without cross-slide motion — route those to officecli-pptx base or officecli-pitch-deck.

日本語の概要は準備中です。原文の説明を表示しています。

iOfficeAI/OfficeCLI3.2万2026年10月13日 更新

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

spree/spree1.6万2026年10月13日 更新

Deep code analysis with ASCII visualizations showing structure, flow, and state transitions. Use when analyzing patches/diffs, explaining classes or subsystems, understanding code architecture, reviewing changes for inconsistencies, or when asked to visualize how code works. Provides before/after diagrams, data/control flow, concurrency analysis, assumptions, and failure modes. Triggers on explain this patch/code/class, how does X work, show me the flow, visualize this change, code review requests, or proactive analysis during PR reviews.

日本語の概要は準備中です。原文の説明を表示しています。

apache/cassandra1万2026年10月11日 更新

remotion

無料

Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,4882026年8月18日 更新

Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON. Use when the user wants a demo video, trailer, clip or montage of a mod, or wants to combine existing clips into a styled video.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,3092026年10月13日 更新

When the user is a solo founder building their GTM motion, wants to scale without hiring, or needs to design an AI agent team for go-to-market. Also use when the user mentions 'solo founder,' 'one-person startup,' 'solopreneur,' 'bootstrapped,' 'no team,' 'AI agents as team,' 'scaling without hiring,' 'founder-led sales,' 'lean GTM,' 'one-person company,' or 'no employees.' This skill covers the complete solo founder GTM playbook from stack selection through agent team design, revenue-stage transitions, time allocation, and when to finally hire. Do NOT use for technical implementation, code review, or software architecture.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0532026年10月9日 更新

Analyze Stripe customers, subscriptions, prices, invoices, payment status, and lifecycle transitions with explicit environment and object scope.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9222026年10月12日 更新

Build cinematic sticky product storytelling with GSAP ScrollTrigger, progressive UI reveals, scroll-synced animation, smooth interpolation, and immersive section transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7432026年10月6日 更新

Create cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed transitions, footer reveals, and immersive preloaders. Use when analyzing or building premium editorial scroll experiences, sticky project stacks, kinetic typography, or section-by-section storytelling.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7432026年10月6日 更新

Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7432026年10月6日 更新

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor 3D backgrounds, golden hour, and day-to-night sky transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7432026年10月6日 更新

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7432026年10月6日 更新

Operate an explicitly activated LoopX Material Lifecycle for a connected project. Use for material-store inventory, lossless migration, candidate/archive transitions, exact-read-backed ranking, ranked-entry rebuilds, bounded Explore intake, owner-gated apply, rollback, and audit. Do not use for ordinary one-off reading or research when the project has not activated Material Lifecycle.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,2782026年10月13日 更新

animate

無料

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9392026年10月12日 更新

Share state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6172026年10月13日 更新

The authoritative skill lifecycle state model including container states, version states, review workflow states, visibility overlay, and governance actions. Ensures agents don't introduce invalid states or transitions.

日本語の概要は準備中です。原文の説明を表示しています。

iflytek/skillhub5,1952026年10月13日 更新

Digital glitch, chromatic offset, and data-corruption title frame for video transitions or cyberpunk heroes.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-video4,6802026年6月22日 更新