standup
無料Facilitate a read-only standup across git worktrees, branches, or PRs to compare changes and produce one consolidation plan.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Facilitate a read-only standup across git worktrees, branches, or PRs to compare changes and produce one consolidation plan.
日本語の概要は準備中です。原文の説明を表示しています。
Operate Orca-managed worktrees, folder contexts, terminals, repos, automations, artifacts, skill sharing, worktree comments, and Orca's embedded browser through the `orca` CLI. Use when the user says "$orca-cli", "Orca worktree", "child worktree", "spawn codex/claude in a worktree", "read/wait/send Orca terminal", "handoff" / "handover" / "give this to another agent", "Orca browser", "orca artifacts", or "share skills". Prefer it over raw git worktree, ad hoc PTYs, or Computer Use when Orca state is involved. Use Computer Use only when a visible window needs GUI control that a CLI, filesystem, or API cannot do.
日本語の概要は準備中です。原文の説明を表示しています。
Capture and analyze Remotion Studio React render profiles through development-only WebMCP tools. Use when diagnosing unnecessary re-renders, slow commits, frame-reactive component trees, or when comparing render performance before and after a change.
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Create branded architecture, architecture delta, IT current-state, flowchart, sequence, state machine, ER/data model, timeline, swimlane, quadrant, radar/spider, polar chart (polar/radial lollipop), loop/flywheel, nested, tree, org chart, layer stack, exploded axonometric, axonometric plan, Venn, pyramid/funnel, treemap and marimekko, heatmap, bar and dumbbell, waterfall, line (slopegraph, ridgeline, streamgraph, bump), Gantt and scatter charts (bubble, beeswarm), high-level, process, medallion, data flow, DP integration, DP security matrix, Sankey, fishbone, Wardley map, kanban, user journey, service blueprint, deployment, dependency graph, UML class, story map, or database schema diagrams as HTML/SVG/PNG, with .drawio, Mermaid, and .excalidraw import, plus lifecycle phase maps, block decomposition trees, and onboarding guidance.
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Biological data toolkit. Sequence analysis, alignments, phylogenetic trees, diversity metrics (alpha/beta, UniFrac), ordination (PCoA), PERMANOVA, FASTA/Newick I/O, for microbiome analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Build comprehensive attack trees to visualize threat paths. Use when mapping attack scenarios, identifying defense gaps, or communicating security risks to stakeholders.
日本語の概要は準備中です。原文の説明を表示しています。
Build comprehensive attack trees to visualize threat paths. Use when mapping attack scenarios, identifying defense gaps, or communicating security risks to stakeholders.
日本語の概要は準備中です。原文の説明を表示しています。
Master advanced Git workflows including rebasing, cherry-picking, bisect, worktrees, and reflog to maintain clean history and recover from any situation. Use when managing complex Git histories, collaborating on feature branches, or troubleshooting repository issues.
日本語の概要は準備中です。原文の説明を表示しています。
Designs and documents structured incident response playbooks with step-by-step procedures per incident type, decision trees, escalation criteria, RACI matrices, and SOAR platform integration, aligned to NIST SP 800-61r3 and SANS PICERL. Use when creating or maturing an IR program, documenting response runbooks for a new incident type, or designing SOAR playbooks.
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Builds a structured SOC incident response playbook for ransomware attacks covering detection, containment, eradication, and recovery phases with specific SIEM queries, isolation procedures, and decision trees. Use when SOC teams need formalized response procedures for ransomware incidents aligned to NIST SP 800-61 and MITRE ATT&CK ransomware techniques.
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This skill should be used when scientists need help with research problem selection, project ideation, troubleshooting stuck projects, or strategic scientific decisions. Use this skill when users ask to pitch a new research idea, work through a project problem, evaluate project risks, plan research strategy, navigate decision trees, or get help choosing what scientific problem to work on. Typical requests include "I have an idea for a project", "I'm stuck on my research", "help me evaluate this project", "what should I work on", or "I need strategic advice about my research".
日本語の概要は準備中です。原文の説明を表示しています。
Set up and operate Herdr Kit safely: install and configure the plugin and Mastra Code integration, manage Review and Work repository scope, open primary repository workspaces, synchronize managers, materialize or dematerialize managed worktrees, and update Herdr Kit settings or shortcuts.
日本語の概要は準備中です。原文の説明を表示しています。
Run parallel feature work safely with Git worktrees. Standardizes branch isolation, port allocation, environment sync, and cleanup so each worktree behaves like an independent local app. Optimized for multi-agent workflows where each agent or terminal session owns one worktree. Use when running multiple feature branches simultaneously, isolating experimental work, or coordinating multi-agent development across the same repo.
日本語の概要は準備中です。原文の説明を表示しています。
Set up isolated git worktrees — create a new branch for fresh work, or attach a worktree to an existing branch, PR, or commit. Use when starting isolated work or isolating an existing ref.
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Drive OpenAI's Codex CLI (`codex exec`) as a non-interactive coding sub-agent from inside Claude Code. Load WHENEVER you want to delegate a coding/analysis/refactor task to Codex, get a second opinion / adversarial review from another model, fan out parallel agents across files or worktrees, or run a long mechanical job while you stay the planner. Covers the exact `codex exec` flags, sandbox tiers, output capture, JSON/schema modes, session resume, parallel fan-out, and the mandatory "delegate → capture → independently verify, never trust the self-report" supervision loop.
日本語の概要は準備中です。原文の説明を表示しています。
Svelte 5 renderer for json-render that turns JSON specs into Svelte component trees. Use when working with @json-render/svelte, building Svelte UIs from JSON, creating component catalogs, or rendering AI-generated specs.
日本語の概要は準備中です。原文の説明を表示しています。
Run the current worktree as a production-shaped local dev instance with web, Slack, or both, on a real LLM + Postgres. Each developer uses their own set of Slack apps from their own machine's pool store, so many worktrees (yours and a teammate's) can run reachable at once without colliding. Use when asked to /dev-instance, "spin this up so I can QA it in Slack", or "let me test your branch end to end".
日本語の概要は準備中です。原文の説明を表示しています。
Lists and toggles a map's static environment objects via get_environment_objects / enable_environment_objects — hide or show buildings, vegetation, poles, fences, traffic signs and other baked assets by CityObjectLabel (and optional name filter). Use when the user asks to "hide/remove the buildings", "turn off the trees/vegetation", "show only the roads", "disable the fences", or "list the environment objects". Affects rendering and collision; resets on map reload.
日本語の概要は準備中です。原文の説明を表示しています。
Verify the Omnigent CLI's setup/onboarding flow, terminal UI/UX, and critical user journeys in a completely isolated, reproducible loop. Drives the real `omnigent` binary through a PTY (pexpect) inside a throwaway OMNIGENT_CONFIG_HOME / OMNIGENT_DATA_DIR sandbox that never touches the user's real ~/.omnigent, captures ANSI-stripped frames for UX inspection, and proves a change is verifiable via a before→fix→after baseline diff. Load when developing or reviewing a CLI setup/onboarding/REPL/picker change (omnigent/cli.py, omnigent/onboarding/*, omnigent/repl/*, scripts/install_oss.sh), reproducing a cold-start/first-run UX bug, or confirming a fix actually lands. Several agents can run it concurrently on separate worktrees.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end test the polly multi-agent coding orchestrator's critical user journeys (CUJs). Two halves — a deterministic mock-LLM driver (polly_cuj.py) that boots a throwaway local server + mock LLM and asserts the substrate (boot, bridged sys_* tool dispatch, the blast_radius / spawn_bounds / headless_subagent_purpose_guard guardrails, fan-out delegation), and a live real-CLI recipe (real claude/codex/pi, real worktrees/PRs) for polly's actual judgment. Load when developing, testing, or debugging examples/polly — its config.yaml, the claude_code/codex/pi sub-agents, the investigate/fanout/cross-review skills, or the omnigent.inner.nessie.policies guardrails — or reproducing a polly orchestration bug.
日本語の概要は準備中です。原文の説明を表示しています。
当需要开始与当前工作区隔离的功能开发,或在执行实现计划之前使用——通过原生工具或 git worktree 回退机制确保隔离工作区存在
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes DWARF debug information in compiled binaries. Use when inspecting .debug_* sections, DIE trees, or DW_TAG_/DW_AT_ entries with dwarfdump/llvm-dwarfdump or readelf, verifying debug info with llvm-dwarfdump --verify, answering DWARF standard questions, or writing code that parses DWARF (libdwarf, pyelftools, gimli).
日本語の概要は準備中です。原文の説明を表示しています。
Choose and apply automatic layout strategies for node-link diagrams and connected-node visuals. Use when the user asks how to auto-arrange nodes, reduce line crossings, route edges, avoid overlaps, stabilize layout, or choose graph-layout algorithms for network diagrams, dependency graphs, database schema diagrams, ERDs, state machines, decision trees, flow diagrams, box-and-line editors, or other line-connected nodes.
日本語の概要は準備中です。原文の説明を表示しています。
Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a small white core to its inner wall, crawlers on the rim, a hairline fresnel); ground strikes that flash when the leader arrives, crawl along the stone's own cracks and reflect in wet stone (the demo's floor is a scanned CC0 texture); a torn black shadow with dry-brush edges that hangs off the orb and streams behind it, air bursts felt as refraction, orange sparks, fractured rocks that land or float in a storm domain, and impact frames that hold, invert in two-tone ink with tapered speed lines, shake and bend the lens, limited to three flashes a second. Use for anime or dark-fantasy skill effects, lightning or thunder fists, plasma or energy balls, charge-ups, dashes with shadow trails, ground strikes, storm or domain rings, ultimates, hit-stop, impact frames, negative flashes, screen shake, "black lightning", "thunderstorm fist", "realistic lightning", "afterimage" or "skill effects only". Includes a reusable module and a five-beat demo with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。