Optimize Apify Actor performance: crawl speed, memory usage, concurrency, and proxy rotation. Use when Actors are slow, consuming too much memory, or being blocked by target sites, or when a crawl is too expensive per run. Trigger with "apify performance", "optimize apify actor", "apify slow", "crawlee concurrency", "apify memory tuning", "scraper performance".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8322026年10月13日 更新
Optimize Anima code generation performance with caching, parallelism, and output tuning. Use when reducing generation latency, optimizing batch component generation, or improving generated code quality for production use. Trigger with: "anima performance", "anima slow", "anima optimization", "anima caching".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8322026年10月13日 更新
Improve Adobe integration latency and throughput from measurements while preserving correctness, policy, and spend boundaries. Use when the task requires adobe measured performance tuning. Trigger with "tune Adobe performance", "reduce Firefly latency", or "optimize PDF jobs".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8322026年10月13日 更新
Calculate PI/PID controller gains using Internal Model Control (IMC) tuning rules for first-order systems.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8422026年10月13日 更新
Fine-tune models on Microsoft Foundry using SFT (supervised), DPO (preference), or RFT (reinforcement with graders). Covers dataset preparation, training job submission, deployment, and evaluation. USE FOR: fine-tune, SFT, DPO, RFT, training data, grader, distillation, fine-tuned model, training job, large file upload, calibrate grader, deploy fine-tuned model, evaluate fine-tuned model. DO NOT USE FOR: general model deployment without fine-tuning (use deploy-model), agent creation (use agents), prompt optimization without training (use prompt-optimizer).
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5632026年10月13日 更新
This skill should be used when picking or diagnosing a training move (SFT, LoRA, DPO/KTO/ORPO, RFT, GRPO/PPO/RLOO, RLHF), or when the user mentions fine-tuning, post-training, training recipe, reward design, or weight updates. Decision tree by reward shape, smoke-run gate, three failure diagnostics, five false-progress patterns. Provider recipes and I/O contract in references/.
日本語の概要は準備中です。原文の説明を表示しています。
evo-hq/evo☆ 1,4672026年10月5日 更新
Expert guidance for fast fine-tuning with Unsloth - 2-5x faster training, 50-80% less memory, LoRA/QLoRA optimization
日本語の概要は準備中です。原文の説明を表示しています。
OpenRaiser/NanoResearch☆ 1,3412026年10月9日 更新
Import raw data (CSV, XLSX, TXT, or MATLAB tables) into formats used by Sensor Fusion and Tracking Toolbox. Handles both ground truth trajectories and sensor detection data. For truth: builds trackingScenarioRecording, tuning timetable, truthlog, or converted table. For sensor data: builds task-oriented dataFormat structs (preferred) or objectDetection arrays (legacy). Use when importing flight logs, GPS logs, radar detections, IR measurements, lidar/camera bounding boxes, ADS-B data, AIS ship tracks, or any recorded data for use with trackers, filter tuning, or tracker evaluation.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
Selects a fine-tuning technique (SFT, DPO, RLVR, or RLAIF) for the user's use case and validates it against the selected model's available recipes. Use when the user has decided to finetune and needs to choose a technique, or when the technique needs to be validated against a model. Requires a base model to already be selected (via model-selection skill).
日本語の概要は準備中です。原文の説明を表示しています。
awslabs/agent-plugins☆ 9182026年10月10日 更新
Validates dataset formatting and quality for SageMaker model fine-tuning (SFT, DPO, or RLVR). Use when the user says "is my dataset okay", "evaluate my data", "check my training data", "I have my own data", or before starting any fine-tuning job. Detects file format, checks schema compliance against the selected model and technique, and reports whether the data is ready for training or evaluation.
日本語の概要は準備中です。原文の説明を表示しています。
awslabs/agent-plugins☆ 9182026年10月10日 更新
Generates code that fine-tunes a base model using SageMaker serverless training jobs. Use when the user says "start training", "fine-tune my model", "I'm ready to train", or when the plan reaches the finetuning step. Supports SFT, DPO, RLVR, and RLAIF trainers, including RLVR Lambda reward function and RLAIF custom prompt creation.
日本語の概要は準備中です。原文の説明を表示しています。
awslabs/agent-plugins☆ 9182026年10月10日 更新
Implement Go database access with context, pool tuning, transaction boundaries, and repository seams. Use when building repositories, tuning `sql.DB` or `pgx`, or reviewing DB transaction flow in Go.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5732026年10月12日 更新
Universal skill diagnosis and optimization tool. Detect and fix skill execution issues including context explosion, long-tail forgetting, data flow disruption, and agent coordination failures. Supports Agy CLI for deep analysis. Triggers on "skill tuning", "tune skill", "skill diagnosis", "optimize skill", "skill debug".
日本語の概要は準備中です。原文の説明を表示しています。
catlog22/maestro-flow☆ 5662026年10月8日 更新
Iterative skill tuning via execute-evaluate-improve feedback loop. Uses maestro delegate Claude to execute skill, Agy to evaluate quality, and Agent to apply improvements. Iterates until quality threshold or max iterations. Triggers on "skill iter tune", "iterative skill tuning", "tune skill".
日本語の概要は準備中です。原文の説明を表示しています。
catlog22/maestro-flow☆ 5662026年10月8日 更新
LLM Tuning Patterns
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
Build, run, and improve a Security Operations Center — alert prioritization, runbook authoring, escalation criteria, on-call structure, alert tuning workflow, MTTD / MTTR / fidelity KPIs, analyst tiering, and shift handoffs. Use when the user mentions 'SOC,' 'security operations,' 'SOC analyst,' 'alert triage workflow,' 'runbook,' 'escalation,' 'on-call,' 'SOC tiering,' 'tier 1 / tier 2,' 'MTTD,' 'MTTR,' 'alert fatigue,' 'alert tuning,' 'shift handoff,' 'SOAR,' or wants to design or improve a security operations team.
日本語の概要は準備中です。原文の説明を表示しています。
briiirussell/cybersecurity-skills☆ 4192026年5月27日 更新
Engineer and audit SIEM detection rules — log source coverage, Sigma / KQL / SPL / Elastic query authoring, MITRE ATT&CK mapping, false-positive tuning, and detection-as-code workflows. Use when the user mentions 'SIEM,' 'detection engineering,' 'detection rules,' 'Sigma,' 'KQL,' 'SPL,' 'Splunk,' 'Sentinel,' 'Elastic,' 'Wazuh,' 'Chronicle,' 'detection-as-code,' 'MITRE ATT&CK mapping,' 'log coverage,' 'alert tuning,' 'use case development,' or needs help building or improving security detections.
日本語の概要は準備中です。原文の説明を表示しています。
briiirussell/cybersecurity-skills☆ 4192026年5月27日 更新
Guides ChatGLM2-6B Transformers inference, local demos, FastAPI/OpenAI-compatible serving, C-Eval evaluation, and P-Tuning v2 fine-tuning.
日本語の概要は準備中です。原文の説明を表示しています。
VectorSpaceLab/AREX-Skill☆ 3322026年9月3日 更新
Routes agents working with Axolotl config-driven LLM fine-tuning, datasets, SFT, preference tuning, GRPO/EBFT, model adapters, distributed training, CLI operations, and troubleshooting.
日本語の概要は準備中です。原文の説明を表示しています。
VectorSpaceLab/AREX-Skill☆ 3322026年9月3日 更新
Optimize machine learning model hyperparameters using grid search, random search, Bayesian optimization, and Hyperband to maximize model performance within a compute budget. Use when the user requests hyperparameter tuning or provides relevant inputs for this workflow.
日本語の概要は準備中です。原文の説明を表示しています。
seb1n/awesome-ai-agent-skills☆ 2112026年8月10日 更新
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1492026年9月6日 更新
Calculate PI/PID controller gains using Internal Model Control (IMC) tuning rules for first-order systems.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/PawBench☆ 1182026年8月3日 更新
Diagnoses and fixes slow Neo4j Cypher queries by reading execution plans, identifying bad operators (AllNodesScan, CartesianProduct, Eager, NodeByLabelScan), and prescribing fixes (indexes, hints, query rewrites, runtime selection). Use when a query is slow, when EXPLAIN or PROFILE output needs interpretation, when dbHits or pageCacheHitRatio are poor, when cardinality estimation diverges from actuals, or when deciding between slotted/pipelined/parallel runtimes. Covers USING INDEX / USING SCAN / USING JOIN hints, db.stats.retrieve, SHOW QUERIES, SHOW TRANSACTIONS, TERMINATE TRANSACTION. Does NOT write new Cypher from scratch — use neo4j-cypher-skill. Does NOT cover GDS algorithm tuning — use neo4j-gds-skill. Does NOT cover index/constraint creation syntax details — use neo4j-cypher-skill references/indexes.md.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1142026年10月12日 更新
Use when training, tuning, comparing or evaluating a model — choosing the cross-validation scheme, baselines, tuning inside CV, thresholds and calibration, per-slice metrics, feature importance and error analysis
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新