Use this skill when reading or writing YAML configuration files, loading vehicle parameters, or handling config file parsing with proper error handling.
日本語の概要は準備中です。原文の説明を表示しています。
167 件 ・ 関連度順
概要と使いどころ
Use this skill when reading or writing YAML configuration files, loading vehicle parameters, or handling config file parsing with proper error handling.
日本語の概要は準備中です。原文の説明を表示しています。
Geospatial routing data handling for depot and station coordinates, route node IDs, internal index mappings, great-circle distance matrices, and route-distance reconstruction. Use when optimization or reporting tasks involve latitude/longitude, station IDs, depots, distance metrics, vehicle routes, or validating travel distance from reported paths.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when implementing PID control loops for adaptive cruise control, vehicle speed regulation, throttle/brake management, or any feedback control system requiring proportional-integral-derivative control.
日本語の概要は準備中です。原文の説明を表示しています。
Reference for multi-hop / triangulated currency conversion on batch rate tapes. When a rate row carries an explicit "via" currency, the row's rate is only one leg of the conversion, and the via currency may ITSELF be quoted through another via — so the effective rate is the product of every leg, resolved by walking the chain until a direct quote is reached. Useful when an FX feed lists some pairs directly to the reporting currency and others as triangulated (or doubly-triangulated) quotes through vehicle currencies.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze and count objects in videos using Google Gemini API (object counting, pedestrian detection, vehicle tracking, and surveillance video analysis).
日本語の概要は準備中です。原文の説明を表示しています。
Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.
日本語の概要は準備中です。原文の説明を表示しています。
Help users master the transition from sales-led to product-led growth by leveraging the product itself as the primary vehicle for customer education and revenue generation.
日本語の概要は準備中です。原文の説明を表示しています。
Extract a license plate number from an image URL using the CarsXE Plate Recognition API. Use this when a user shares a photo of a vehicle or license plate and wants to identify the plate number.
日本語の概要は準備中です。原文の説明を表示しています。
Submit and retrieve bulk safety-recall checks for many VINs using the CarsXE Recalls Batch API. Use this when the user wants to check recalls for a fleet, inventory list, CSV of VINs, or more than a handful of vehicles at once.
日本語の概要は準備中です。原文の説明を表示しています。
Extract a VIN from a photo or image URL using the CarsXE VIN OCR API. Use this when a user shares an image of a vehicle or VIN plate and wants to identify the VIN.
日本語の概要は準備中です。原文の説明を表示しています。
Decode an international (non-US) VIN using the CarsXE API. Use this when a user provides a VIN from a European, Asian, or other non-US vehicle and wants to decode it.
日本語の概要は準備中です。原文の説明を表示しています。
Check for active liens and theft records on a vehicle by VIN using the CarsXE API. Use this when a user asks whether a car has a lien, is stolen, or wants to verify ownership is clean before buying.
日本語の概要は準備中です。原文の説明を表示しています。
Identify differentially bound regions across CLIP-seq conditions (knockdown vs control, treatment vs vehicle, disease vs healthy) using DEWSeq (sliding-window DESeq2), Flipper (Skipper-downstream), ASpeak, edgeR, or limma-voom. Use when computing condition-level changes in RBP binding intensity, choosing peak-level vs window-level vs crosslink-level testing, designing replicate experiments, or distinguishing biological binding shifts from technical confounders.
日本語の概要は準備中です。原文の説明を表示しています。
Design and analyze electrically large antenna structures using MATLAB Antenna Toolbox. Covers reflector antennas (parabolic, Cassegrain, Gregorian, offset, corner, cylindrical, spherical, custom STL), reflectarrays and reconfigurable intelligent surfaces (RIS), antennas installed on platforms (vehicles, aircraft, ships, satellites), and radar cross section (RCS) analysis. Includes solver selection (MoM-PO, PO, MoM, FMM), mesh control, and GPU acceleration. Use when the user wants to design a dish/reflector antenna, reflectarray, analyze an antenna on a platform, or compute RCS.
日本語の概要は準備中です。原文の説明を表示しています。
Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder.* sensor data (GPS, camera, lidar, actor tracks) using Scenario Builder for Automated Driving Toolbox. BUILD, EXPORT, or AUGMENT a virtual scenario/scene/map: ego or actor trajectories, trajectory smoothing, OpenCRG road-surface extraction, 3D asset generation, static-object placement, point-cloud georeferencing + elevation, lane-based ego localization, sensor-fusion tracking, scenario-event extraction (cut-ins, hard brakes, near-misses, ADAS disengagements), or export to RoadRunner, drivingScenario, OpenDRIVE, OpenCRG, OpenSCENARIO, or Unreal Engine. Also: log-to-scenario, scenario harvesting, accident/near-miss reconstruction, SOTIF (ISO 21448) and ISO 26262 scenario coverage, USGS-aerial-lidar augmentation, traffic-sign placement, vision-based vehicle classification for actor assets. NOT for raw-data import or multi-sensor sync/crop/offset/timestamp normalization — route those to matlab-import-driving-data.
日本語の概要は準備中です。原文の説明を表示しています。
Import recorded driving sensor data (GPS, camera, lidar, actor tracks, lanes) into scenariobuilder.* objects (GPSData, CameraData, LidarData, ActorTrackData, Trajectory, laneData) and run preprocessing — synchronize, offset correction, crop, normalizeTimestamps, convertTimestamps. Also: compute actor tracks from lidar when no annotations exist, attach camera/lidar mounting + intrinsics, export to MAT/workspace/timetable/script. Use for raw driving dataset files (KITTI, nuScenes, Waymo, Pandaset, ROS/ROS2 bags, .mat, .csv, .mp4) or driving/vehicle/sensor logs that need wrapping. drivingLogAnalyzer (DLA) is OPT-IN ONLY — invoke only on explicit user request ('DLA', 'open in DLA', 'inspect/explore/analyze the recording') or reported sensor problem (sync drift, timestamp mismatch, overlay misalignment). NEVER auto-launch DLA after wrapping (Rule 0). For 'build scenario / export to RoadRunner / drivingScenario / OpenSCENARIO / Unreal / simulate', hand off to matlab-use-scenario-builder.
日本語の概要は準備中です。原文の説明を表示しています。
Extract features from signals collected on rotating machinery components, including motors, pumps, fans, gears, bearings, and shafts. Signals can include vibration, electrical, or environmental sensor measurements. Use when developing and deploying condition monitoring and fault detection applications for rotating machinery, including industrial machines, electrical vehicles, internal combustion engines, turbines, and drive trains.
日本語の概要は準備中です。原文の説明を表示しています。
Programmatically author RoadRunner scenarios from MATLAB using roadrunnerAPI. Use when adding actors, creating routes, building scenario logic (phases, conditions, actions), placing vehicles/pedestrians, defining cut-in/crossing/ follow scenarios, or any programmatic scenario creation in RoadRunner. Triggers on: roadrunnerAPI, scenario authoring, add actor, create route, phase logic, cut-in scenario, pedestrian crossing, scenario from MATLAB.
日本語の概要は準備中です。原文の説明を表示しています。
Compute aerospace environment properties including atmosphere (ISA, COESA, NRLMSISE-00, non-standard, CIRA), gravity (spherical harmonic, WGS84, zonal, centrifugal), horizontal wind (HWM), magnetic field (WMM, IGRF), geoid height, geocentric radius, space weather data, planetary ephemeris, Earth orientation (polar motion, nutation, delta-UT1, CIP). Use when computing atmospheric density, temperature, pressure, gravity vectors, wind profiles, magnetic field components, geoid undulation, solar flux indices, planet positions, or Earth orientation parameters for aerospace vehicle analysis, spacecraft environment modeling, or navigation corrections.
日本語の概要は準備中です。原文の説明を表示しています。
Use when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVs. Also for support loops vs bevels vs creases, Smart Bevel, weighted normals, hard edges, pinching or wobbly highlights, a faceted cage, flipped faces, a triangle budget, n-gons, non-manifold geometry, mirroring a half, a low poly from a high poly, or deformation-ready topology.
日本語の概要は準備中です。原文の説明を表示しています。
Use when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers, weighted normals, or subdivision with support loops or creases. Also when shading is broken (smears on flat faces, stretching near a cut, pinching), a bevel shrinks or vanishes after a boolean, a boolean empties the mesh or leaves holes, choosing n-gons vs quads, or making a game-ready mid-poly.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views from behind, above, below, or straight down, consistent multi-angle renders on the same grounded background or on transparency, or novel views that go through a 3D intermediary instead of guessing.
日本語の概要は準備中です。原文の説明を表示しています。
Operate FastReID setup, configuration, datasets, model/inference APIs, training/evaluation workflows, deployment/export paths, and extension projects for person and vehicle re-identification.
日本語の概要は準備中です。原文の説明を表示しています。
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。