Delivers changes incrementally in thin, verifiable slices. Use when implementing any feature or change that touches more than one file, or when picking up the next task from a plan. Use when rolling a change out behind a feature flag, when you're about to write a large amount of code at once, or when a task feels too big to land in one step.
日本語の概要は準備中です。原文の説明を表示しています。
addyosmani/agent-skills☆ 10.6万2026年10月10日 更新
Subjects every non-trivial decision to a fresh-context adversarial review before it stands. Use when you want every assumption cross-examined before proceeding, when stress-testing a plan for hidden failure modes, when correctness matters more than speed, when working in unfamiliar code, when stakes are high (production auth, security-sensitive logic, a high-stakes migration, irreversible operations), or any time a confident output would be cheaper to verify now than to debug later.
日本語の概要は準備中です。原文の説明を表示しています。
addyosmani/agent-skills☆ 10.6万2026年10月10日 更新
Codex-only team orchestration: run a named team of cooperating Codex workers with durable, script-managed state. MUST USE when the user asks Codex to create, run, coordinate, inspect, archive, or delete a team of agents/threads/sessions, or to work on something as a team in parallel. FIRST inspects the active tool surface (checking tool_search for deferred tools) and tells the user the route: native MultiAgentV2 agents (flat spawn_agent with task_name) when available, Codex App threads as the fallback, or a plain-subagent split when neither set exists. The main session is always the leader; members are defined by a concrete part, ownership area, or perspective - never a vague job role; a bundled cross-platform script writes the .omo/teams state plus an auto-generated member field manual. Use a team when the work is not perfectly isolated but parallelizing helps; use plain subagents when scope is perfectly isolated or the goal is ambiguous. Triggers: team mode, teammode, make a team, run as a team, team of agents, coordinate threads, parallel Codex threads, archive the team.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/oh-my-openagent☆ 7万2026年10月13日 更新
Use when working on complex multi-step tasks, when a session is getting long (40+ tool calls), when the agent starts ignoring rules it followed earlier, when conventions drift, when output quality seems to degrade, or after any context compaction event. Prevents long-session corruption AND context compaction amnesia through behavioral self-enforcement.
日本語の概要は準備中です。原文の説明を表示しています。
wshobson/agents☆ 4.1万2026年10月12日 更新
Use after generating code, after accepting AI suggestions, or when reviewing AI-written modules. Also use when code works but feels brittle, when error handling seems thin, when orphaned resources or missing cleanup are suspected, or when the agent claims done but hidden debt may exist. Catches the specific failure patterns AI agents produce that humans would not.
日本語の概要は準備中です。原文の説明を表示しています。
wshobson/agents☆ 4.1万2026年10月12日 更新
PluginEval quality methodology, covering dimensions, rubrics, and scoring formulas. Use this skill when understanding how plugin quality is measured, when interpreting a low score on a specific dimension, when deciding how to improve a skill's triggering accuracy or orchestration fitness, when setting score thresholds for your marketplace, or when explaining quality badges to external partners like Neon.
日本語の概要は準備中です。原文の説明を表示しています。
wshobson/agents☆ 4.1万2026年10月12日 更新
Master on-call shift handoffs with context transfer, escalation procedures, and documentation. Use this skill when transitioning on-call responsibilities between engineers and ensuring the incoming responder has full situational awareness, when writing a shift summary that captures active incidents, ongoing investigations, and recent changes, when handing off mid-incident so a fresh engineer can take over the incident commander role without losing context, when onboarding a new engineer to the on-call rotation for the first time, or when auditing and improving the quality of existing handoff processes across teams.
日本語の概要は準備中です。原文の説明を表示しています。
wshobson/agents☆ 4.1万2026年10月12日 更新
Design optimal agent team compositions with sizing heuristics, preset configurations, and agent type selection. Use this skill when deciding how many agents to spawn for a task, when choosing between a review team versus a feature team versus a debug team, when selecting the correct subagent_type for each role to ensure agents have the tools they need, when configuring display modes (tmux, iTerm2, in-process) for a CI or local environment, or when building a custom team composition for a non-standard workflow such as a migration or security audit.
日本語の概要は準備中です。原文の説明を表示しています。
wshobson/agents☆ 4.1万2026年10月12日 更新
Structured messaging protocols for agent team communication including message type selection, plan approval, shutdown procedures, and anti-patterns to avoid. Use this skill when establishing communication norms for a newly spawned team, when deciding whether to send a direct message or a broadcast, when a team-lead needs to review and approve an implementer's plan before work begins, when orchestrating a graceful team shutdown after all tasks are complete, or when debugging why teammates are not coordinating correctly at integration points.
日本語の概要は準備中です。原文の説明を表示しています。
wshobson/agents☆ 4.1万2026年10月12日 更新
Coordinate parallel feature development with file ownership strategies, conflict avoidance rules, and integration patterns for multi-agent implementation. Use this skill when decomposing a large feature into independent work streams, when two or more agents need to implement different layers of the same system simultaneously, when establishing file ownership to prevent merge conflicts in a shared codebase, when designing interface contracts so parallel implementers can build against each other's APIs before they are ready, or when deciding whether to use vertical slices versus horizontal layers for a full-stack feature.
日本語の概要は準備中です。原文の説明を表示しています。
wshobson/agents☆ 4.1万2026年10月12日 更新
Find, use, create, install, share, update, and migrate agent skills stored in OpenViking (viking://~/skills and viking://agent/skills). Use it when a search result, or the session's <available-skills> list where the harness injects one, names a skill that fits the task; when a task looks like one a stored skill would cover; when the user asks to write, save, install, or share a skill from text, a Git repository, or a local folder; when a skill should work in every harness and on every machine; or when the user wants to move local skills (~/.claude/skills, ~/.agents/skills, ~/.cursor/skills) into OpenViking — "upload my skills", "save this as a skill", "迁移本地 skill", "把 skill 存到 OpenViking", "新建一个 skill". Covers the add_skill tool, running a skill's helper files, and which local skills must stay local.
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/OpenViking☆ 4万2026年10月12日 更新
Plan, run, and measure an adversary engagement operation using the MITRE Engage framework so that deployed deception is driven by strategy instead of deployed ad hoc. Covers the Engage Matrix (Prepare, Expose, Affect, Elicit, Understand), the 10-Step Operational Process, mapping engagement Activities to the ATT&CK techniques they expose, and defining measurable Goals and Operational Objectives. Use when a team has honeypots, honeytokens, or canary tokens but no coordinating strategy, when leadership asks "should we engage attackers and how", when building a deception/denial program, when writing an adversary engagement operation plan, or when deciding which deception Activities to deploy against a specific threat actor. Keywords: MITRE Engage, adversary engagement, cyber deception strategy, denial and deception, Engage Matrix, EAC, EGO, Expose Affect Elicit, deception program, honeypot strategy, engagement operation.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Conduct a defensible cybersecurity risk assessment using the NIST SP 800-30 Rev 1 methodology: prepare scope and a risk model, identify threat sources and threat events, identify vulnerabilities and predisposing conditions, determine likelihood and impact, compute risk, and communicate results as a prioritized risk register. Use when an organization needs an actual risk *assessment* (not a maturity score), when a control framework (CSF, ISO 27001, RMF, SOC 2, PCI) requires a documented risk analysis as input, when leadership asks "what are our top risks and how bad are they", when assessing risk for a new system or major change, or when building a risk register from scratch. This is the methodology that feeds framework selection, ATO packages, and treatment decisions. Keywords: risk assessment, NIST 800-30, threat modeling, likelihood and impact, risk register, risk analysis, threat sources, vulnerabilities, risk determination, qualitative risk, risk matrix, residual risk, risk treatment.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Use early when debugging a medium or hard bug, especially when tests alone may not reveal the real runtime failure. Trigger this before extended TDD iteration when a bug involves runtime state, ordering, persistence, streaming, concurrency, UI/manual reproduction, external services, or when a red or newly passing test may not model the real issue. Skip only when the root cause is already directly proven by a stack trace or deterministic test that exercises the real runtime path.
日本語の概要は準備中です。原文の説明を表示しています。
mastra-ai/mastra☆ 2.9万2026年10月13日 更新
Hypothesis-driven debugging methodology for hard bugs. Use this skill whenever you're investigating non-trivial bugs, unexpected behavior, flaky tests, or tracing issues through complex systems. Activate proactively when debugging requires more than a quick glance — especially when the first attempt at a fix didn't work, when behavior seems "impossible", or when you're tempted to blame an external system (model, API, library) without evidence.
日本語の概要は準備中です。原文の説明を表示しています。
QwenLM/qwen-code☆ 2.8万2026年10月13日 更新
Use when reviewing a specific inbound deal before close — when sales has asked for a discount that exceeds AE authority, when the customer has redlined the MSA, when per-deal economics (margin after discount, multi-year payment shape, indemnity exposure) need to be quantified, or when discount approval needs to be routed to a named human approver (Sales Director, VP Sales, CFO, CRO, General Counsel). Covers deal review, discount approval routing, per-deal margin scoring, deal exception handling, MSA redline triage, contract landmine detection (uncapped indemnity, MFN, perpetual license-back, missing DPA), and named-approver chain assembly. NEVER auto-approves — every output is a numeric scorecard plus a routing recommendation to a named human.
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-skills☆ 2.8万2026年8月30日 更新
The pull request loop for this repo: branch → commit → verify in your own box (local tests + local stack) → PR into main → demo video recorded with agent-browser on the local stack → `gh --attach` → self-merge → verify on dev. A PR into main runs no CI unless a person adds the `test` or `preview` label (one run each). Load when opening, updating, or finishing a pull request; when writing a PR body; when asking what CI runs where; when adding or explaining PR labels or the per-PR preview environment; or when attaching an image or video to a PR, issue, or comment.
日本語の概要は準備中です。原文の説明を表示しています。
kortix-ai/suna☆ 2万2026年10月13日 更新
Set up an isolated Python environment for SageMaker / AWS work, with the right Python version and current boto3. Use this skill whenever Python code will be executed for a SageMaker deployment, training job, or any AWS automation — including when about to run `pip install`, when about to invoke `boto3`, when creating or activating a virtualenv, or when the user asks to "set up the environment". Never use system Python and never `pip install` into it. Always isolate. This skill prevents the most common failure modes: wrong Python version, dependency conflicts, and stale SDKs.
日本語の概要は準備中です。原文の説明を表示しています。
huggingface/skills☆ 1.1万2026年10月9日 更新
Share state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6172026年10月13日 更新
Codex-only team orchestration: run a named team of cooperating Codex workers with durable, script-managed state. MUST USE when the user asks Codex to create, run, coordinate, inspect, archive, or delete a team of agents/threads/sessions, or to work on something as a team in parallel. FIRST inspects the active tool surface (checking tool_search for deferred tools) and tells the user the route: native MultiAgentV2 agents (flat spawn_agent with task_name) when available, Codex App threads as the fallback, or a plain-subagent split when neither set exists. The main session is always the leader; members are defined by a concrete part, ownership area, or perspective - never a vague job role; a bundled cross-platform script writes the .omo/teams state plus an auto-generated member field manual. Use a team when the work is not perfectly isolated but parallelizing helps; use plain subagents when scope is perfectly isolated or the goal is ambiguous. Triggers: team mode, teammode, make a team, run as a team, team of agents, coordinate threads, parallel Codex threads, archive the team.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazycodex☆ 3,7672026年10月13日 更新
Use whenever the agent creates, writes, moves, or renames a file in a team/delegate (shared) workspace, OR when the user asks to organize, clean up, restructure, audit, or find files in any workspace or the Vault, OR when starting a multi-file task or named project. Enforces a purpose-based folder convention (flat mode: notes/, data/, outputs/, scripts/, archive/; project mode: projects/<slug>/{docs,assets,source,reports,research}/), per-agent namespacing under shared/<agent_key>/, and pre-write discovery via memory_search, vault_search, knowledge_graph_search to surface related files and avoid duplicates. Trigger before any write_file or exec at workspace root, when starting a project, generating reports/assets/exports, delegating, or when the user says "messy", "where did I save", "tổ chức lại", "dọn workspace", "tạo report", "find related", "search vault". Do NOT trigger for read-only ops, edits inside an existing project tree (cloned repo), or short-lived files deleted in the same turn.
日本語の概要は準備中です。原文の説明を表示しています。
nextlevelbuilder/goclaw☆ 3,6482026年10月5日 更新
Teaches when to recall from long-term memory before acting and when to save durable decisions, corrections and failures afterwards. Use when a memory tool or MCP memory server is connected but the agent is not using it consistently, when the user complains that the assistant forgets preferences, conventions or past decisions between sessions, or when setting up persistent memory for a project. Works with any memory backend: a folder of Markdown files, a local MCP server, or a managed service.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6312026年10月12日 更新
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
日本語の概要は準備中です。原文の説明を表示しています。
Leanmcp/gateway-skills☆ 2,1122026年10月8日 更新
Standards and audits for writing academic papers, especially ML/NLP submissions to NeurIPS, ICML, ICLR, ACL, EMNLP, NAACL. Covers the author's house prose rules (zero em dashes, zero fluff, every sentence earns its place), verification of hallucinated claims and hallucinated or malformed bibliography entries, the ACL policy on AI writing assistance and what must be disclosed, and best practices for paper structure, experiments, reproducibility checklists, and rebuttals. Use this skill whenever the user is drafting, editing, polishing, restructuring, or reviewing a paper, abstract, intro, related work, rebuttal, or camera-ready; whenever they ask to "clean up" or "tighten" academic writing; whenever citations or a .bib file need checking; and whenever they ask what has to be disclosed about AI assistance. Reach for it even when the user only says "make this section better", "check my references", or "is this ready to submit".
日本語の概要は準備中です。原文の説明を表示しています。
Leanmcp/gateway-skills☆ 2,1122026年10月8日 更新