Use when researching social posts, creators, reactions, or trends. Jev ranks discovery cards and decides when opened, source-linked evidence is enough for a bounded report.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when researching social posts, creators, reactions, or trends. Jev ranks discovery cards and decides when opened, source-linked evidence is enough for a bounded report.
日本語の概要は準備中です。原文の説明を表示しています。
Use when driving a desktop GUI through a computer-use driver — windows, menus, native apps, OS dialogs. You build a table of safe actions; Jev picks the next one in about 0.4 seconds.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate iOS screenshot automation with xcodebuild/simctl for build-run, AXe for UI actions, JSON settings and plan files, Koubou-based framing (`asc screenshots frame`), and screenshot upload (`asc screenshots upload`). Use when users ask for automated screenshot capture, AXe-driven simulator flows, frame composition, or screenshot-to-upload pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
Physics-based animation library combining React Spring (spring dynamics, gesture integration, 60fps animations) and Popmotion (low-level composable animation utilities, reactive streams). Use when building fluid, natural-feeling UI animations, gesture-driven interfaces, physics simulations, or spring-loaded interactions. Triggers on tasks involving React Spring hooks, spring physics, inertia scrolling, physics-based motion, animation composition, or natural UI movements. Alternative physics approach to motion-framer for more physically accurate animations.
日本語の概要は準備中です。原文の説明を表示しています。
Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. Use when building interactive 3D experiences in React applications with component-based architecture, state management, and reusable abstractions. Ideal for product configurators, portfolios, games, data visualization, and immersive web experiences.
日本語の概要は準備中です。原文の説明を表示しています。
Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.
日本語の概要は準備中です。原文の説明を表示しています。
After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.
日本語の概要は準備中です。原文の説明を表示しています。
Modern web design trends, principles, and implementation patterns for 2024-2025. Use this skill when designing websites, creating interactive experiences, implementing design systems, ensuring accessibility, or building performance-first interfaces. Triggers on tasks involving modern design trends, micro-interactions, scrollytelling, bold minimalism, cursor UX, glassmorphism, accessibility compliance, performance optimization, or design system architecture. References animation skills (GSAP, Framer Motion, React Spring), 3D skills (Three.js, R3F, Babylon.js), and component libraries for implementation guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.
日本語の概要は準備中です。原文の説明を表示しています。
Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js. Use this skill when adding pseudo-3D illustrations, animated backgrounds, parallax tilt effects, decorative 3D elements, or subtle depth effects without heavy frameworks. Triggers on tasks involving Zdog pseudo-3D, Vanta.js backgrounds, Vanilla-Tilt parallax, card tilt effects, hero section animations, or lightweight landing page visuals. Ideal for performance-focused designs.
日本語の概要は準備中です。原文の説明を表示しています。
Writing and executing C# scripts and macros against Power BI semantic models using Tabular Editor 2/3. Automatically invoke when the user mentions "C# script", "Tabular Editor script", "TOM scripting", "MacroActions.json", "XMLA", or asks to "automate model changes", "bulk update measures", "create calculation groups", "write a macro", "format DAX expressions", "manage model metadata".
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to plan growth using the AARRR framework, diagnose growth bottlenecks, or map actions across the customer lifecycle. Also use when the user mentions "growth funnel," "AARRR," "pirate metrics," "acquisition activation retention," "customer lifecycle metrics," or "growth framework." For retention tactics, use retention-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
Build and run Gemini 2.5 Computer Use browser-control agents with Playwright. Use when a user wants to automate web browser tasks via the Gemini Computer Use model, needs an agent loop (screenshot → function_call → action → function_response), or asks to integrate safety confirmation for risky UI actions.
日本語の概要は準備中です。原文の説明を表示しています。
Build or review source-backed descriptive, diagnostic, predictive, and prescriptive analysis for consequential decisions. Use when an agent must profile and safely prepare uploaded data, turn a real dataset or research question into a reproducible study, investigate drivers without overstating causality, validate a model, compare feasible actions under dependent uncertainty and tail risk, trace every parameter to evidence and approval, or produce an answer-first analytical report across health, business, finance, policy, engineering, operations, behavioral science, AI, or planning.
日本語の概要は準備中です。原文の説明を表示しています。
Sets up a Power Platform Pipeline for automated Power Pages deployments. Power Platform Pipelines is Microsoft's native CI/CD tool built into the Power Platform — no external infrastructure required. Use when asked to: "set up ci/cd", "create pipeline", "setup pipeline", "set up power platform pipelines", "create power pipelines", "automate deployments", "set up automated deployment", "create deployment pipeline", "use power pipelines". Also handles: "set up github actions" or "set up azure devops pipeline" (shows coming-soon guidance for those platforms).
日本語の概要は準備中です。原文の説明を表示しています。
Use when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import scripts, editor plugins, EditorScript and @tool, EditorImportPlugin, GUT or gdUnit4 tests in CI, a GitHub Actions export workflow, GDExtension basics, or a Godot MCP server; also when --import is slow, textures stay uncompressed, tests pass locally but CI fails, or an export ships test folders.
日本語の概要は準備中です。原文の説明を表示しています。
Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works in the Editor but not in the build', statics keep values on the second Play, events fire twice or never, an await runs after its object died, rebinds are lost on relaunch, a renamed class loses its data, a scene merge breaks.
日本語の概要は準備中です。原文の説明を表示しています。
Use when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with correct Undo and SetDirty, Addressables groups, labels and content builds, content-validation tests, batch-mode, command-line or CI builds (Build Profiles, GameCI, GitHub Actions, Accelerator), editor tools; or when textures import wrong or reimport every run, a scripted edit vanishes, bundles duplicate assets, a batch build ignores its defines, or CI cannot activate Unity.
日本語の概要は準備中です。原文の説明を表示しています。
Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and stretch, graph editor handles, slotted actions or NLA layers, staging a playblast, or when animation looks floaty, stiff, slides, pops, chatters, the subject is too small in frame, or a knee pops and needs an expert review.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating or editing video with Runway models on Scenario via MCP: text-to-video or image-to-video from a first frame with Gen4.5 (cinematic motion, sequenced actions, camera choreography), or video-to-video editing of real footage with Aleph 2 (remove objects, swap products, restyle or relight shots, keyframe-pinned reference images, motion and audio preserved). Keywords: Runway ML, Gen4.5, Gen-4.5, Aleph, T2V, I2V, V2V, first frame.
日本語の概要は準備中です。原文の説明を表示しています。
Release BaoCut Electron desktop apps through GitHub Actions tags by default; use local/manual packaging only when explicitly requested. Also handles App version bumps, release continuation and portable signing backups; excludes craft skills and legacy standalone CLI releases.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluate architecture and module boundaries for volatility-based decomposition using Juval Lowy's framework (from "Righting Software", building on Parnas 1972). Use when reviewing module splits, service boundaries, new abstractions, or any decomposition decision. Trigger on phrases like "where should this boundary be", "how to split this", "module boundaries", "encapsulate change", "volatility", or references to Lowy, Parnas, or "Righting Software". Complements /hickey (interleaved concerns) with a different lens (change encapsulation).
日本語の概要は準備中です。原文の説明を表示しています。
Turn meeting notes or a transcript into sourced decisions, changes and next actions. Use after a customer conversation; review consequential record updates before saving.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluate an AI workflow against representative cases and its permitted actions. Use for model, retrieval or agent evaluation; tests do not grant release authority.
日本語の概要は準備中です。原文の説明を表示しています。