Build reversible scroll-controlled visual transformations with a pinned or sticky stage, normalized progress, and video, image-sequence, canvas, SVG, or DOM renderers. Use for hero transformations, product assembly, interface state walkthroughs, object rotation, diagrams, or photo sequences that must move forward and backward with native scrolling.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography. Use when the user asks for a scroll world, fly-through landing page, article-to-website transformation, animated planet, data scrollytelling, video-scrubbed page, connected visual journey, or story-led alternative to ordinary stacked sections.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. Use when the interface needs a near-black navy foundation, procedural blue mesh atmosphere, disciplined minimal structure, and infrastructural or planetary depth.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. Identifying traits are a confident black line with a slight hand wobble and contours left open, grey tones made only of fine halftone dots clipped to shapes, a few solid black masses (hair, leaves, a bag, a black tee), warm off-white paper and no colour at all. Covers the two-ink palette, line weights, the open-contour and stipple techniques, a seeded compiler that turns tone tags into dot fills, rubbery long-limbed characters and expressive hands, doodles, floor pools and a render-and-critique loop. Use when someone asks for halftone, stipple, dotted, risograph-like, newsprint, black-and-white, monochrome line, editorial line or zine-style illustrations, or for empty states, onboarding, 404 pages, blog headers, feature spots and marketing cards in that look.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step down-right, saturated flat fills (hot pink, lemon, aqua, violet, mint, lime) textured with navy hatching and dots, and a dense overlapping cluster of chunky props (browser windows, pinwheel tiles, iso cubes, lightning bolts) around one slim cartoon character. Covers palette, line weights, extrusion and union-outline techniques, a JS helper for the repeated marks, characters and hands, composition and a render-and-critique loop. Use when someone asks for bold pop, pop geometric, retro pop, memphis-style, navy-outline, chunky outlined or loud colourful illustrations, or for empty states, onboarding, 404 or error pages, blog headers, feature spots and marketing cards in that look.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Draws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work. One continuous uniform black line (2.3 px at 480 wide) loops and doubles back to draw the whole figure. Flat coral, periwinkle and white patches sit behind the line, wobbly and deliberately knocked 2–6 px out of register like a misprinted riso. Tops carry coral stripe lines, and there is no ground plane, only a squiggle, a curl or a few speed strokes, all on warm beige paper. Covers the palette, a route-building toolkit (tube limbs, hand and shoe loops, wobble patches, masks), poses, composition and a render-critique loop. Use when asked for one-line, single-line, continuous-line, misregistered, riso-style or playful doodle illustrations, for empty states, onboarding, 404 pages, blog headers, feature spots, launch announcements or marketing cards.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. A thin uniform indigo outline (1.4 px at 480 wide) runs around mostly white fills. Sparse flat accents (teal, sage, coral, mustard, lavender, peach wood) cover under 7% of the card. Pale lavender 1 px background decor (brick clusters, pendant lamps, framed posters) sits behind, and a long floor line with end dashes runs under it all. Covers the palette, line weights, heads and hands from a parts toolkit, composition and a render-critique loop. Use when asked for line-art, thin-line or outline illustrations, indigo line art, office, desk, home-workspace, remote-work or team scenes, or interior spot illustrations for empty states, onboarding screens, 404 pages, blog headers, feature spots, landing sections or marketing cards.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plastic or washed out; volumetrics that lift the blacks; "score this out of 10"; or "get the lighting to 8".
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a similar renderer.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Visualise the result of an analysis as a chart (line, bar, area, scatter, etc.). Use when the user asks to "plot...", "chart...", "show me the trend of...", "visualise...", or when a numerical result has more than ~10 rows and would be easier to read as a picture. Produces an image file plus the script that generated it.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/agentscope-java☆ 6,0172026年10月17日 更新
Nuxt full-stack Vue framework with SSR, auto-imports, and file-based routing. Use when working with Nuxt apps, server routes, useFetch, middleware, or hybrid rendering.
日本語の概要は準備中です。原文の説明を表示しています。
antfu/skills☆ 5,9792026年10月9日 更新
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
日本語の概要は準備中です。原文の説明を表示しています。
fengshao1227/ccg-workflow☆ 5,9452026年10月12日 更新
Converts an HTML file/URL or a described visual (poster, card, banner, social post) — static or animated — to a PAGX file, and edits existing PAGX files. Captured motion (CSS @keyframes, GSAP, anime.js, Web Animations) becomes a real PAGX animation timeline. Use when the user asks to create a PAGX from a visual description, convert HTML to PAGX, make an animated PAGX or loading animation, modify/update an existing PAGX, run pagx CLI commands (render, verify, format, layout, bounds, font info/embed, import, resolve, export to SVG/HTML/PPTX, preview in browser), or look up PAGX element attributes and syntax.
日本語の概要は準備中です。原文の説明を表示しています。
Tencent/libpag☆ 5,8022026年10月16日 更新
Analyze user-provided reference images and reverse-engineer high-fidelity AI image-generation prompts. Use when the user asks to recreate, imitate, reverse-engineer, or extract prompts from photographs, illustrations, 3D renders, products, characters, landscapes, typography, logos, posters, or other visual references. Do not use for requests that only require OCR or an ordinary image description.
日本語の概要は準備中です。原文の説明を表示しています。
wuyoscar/GPT-Image2-Skill☆ 5,7802026年9月30日 更新
Use when diagnosing PPT Skill setup or failures involving source parsing, Playwright or Chromium rendering, HTML-to-PPTX export, Workbench startup, or bundled search and image-tool configuration.
日本語の概要は準備中です。原文の説明を表示しています。
OpenSenseNova/SenseNova-Skills☆ 5,7642026年10月9日 更新
Guidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6562026年10月17日 更新
Guides conversion of a pre-.NET 8 Blazor Server app into a .NET 8+ Blazor Web App. USE FOR: migrating apps that use AddServerSideBlazor and MapBlazorHub to the AddRazorComponents/MapRazorComponents model, converting _Host.cshtml to an App.razor root component, replacing blazor.server.js with blazor.web.js, migrating CascadingAuthenticationState to a service, adopting new Blazor Web App features like enhanced navigation and streaming rendering. DO NOT USE FOR: apps that are already Blazor Web Apps (already use AddRazorComponents and MapRazorComponents), Blazor WebAssembly or hosted Blazor WebAssembly apps (different migration path), apps that should stay on the Blazor Server hosting model without converting, or apps still targeting .NET Framework.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6562026年10月17日 更新
Author, validate, and debug canvas extensions that the agent can open in the GitHub Copilot app's side panel. Use when creating, reviewing, or troubleshooting a canvas extension — including its actions, inputs, rendered content, and the surrounding extension wiring (tools, hooks, lifecycle).
日本語の概要は準備中です。原文の説明を表示しています。
github/gh-aw☆ 5,4092026年10月16日 更新
Add new safe-output message types and wire validation/rendering.
日本語の概要は準備中です。原文の説明を表示しています。
github/gh-aw☆ 5,4092026年10月16日 更新