Inventory hooks across the user, project, and project-local settings plus the ~/.claude/hooks scripts directory — read through the Agent Monitor Config Explorer API — and flag hooks that POST to the network or run arbitrary commands. Reads /api/cc-config/hooks and /api/cc-config/hook-scripts. Use when auditing hook safety.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0782026年10月12日 更新
Configure, launch, validate, and troubleshoot CCAM's comprehensive MCP server for Claude Code, Codex, and other MCP hosts. Use when installing dependencies, building the server, selecting stdio, HTTP, or REPL transport, setting mutation/destructive policy, supplying dashboard authentication, or checking complete tool registration.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0782026年10月12日 更新
Quick dashboard health and status overview — checks the Agent Monitor API (port 4820), reports session/agent/event counts from /api/stats, confirms WebSocket connectivity, reads the redacted hook status returned by /api/settings/info, and shows data freshness (last event timestamp). Use to verify the monitoring system is operational.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0782026年10月12日 更新
Inspect and safely edit the Claude Code and Codex configuration surfaces exposed by CCAM. Use when auditing skills, agents, commands, plugins, marketplaces, MCP servers, hooks, settings, memory, keybindings, profiles, rules, or instruction files, and when a backup-backed allowlisted edit is required.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0782026年10月12日 更新
Run a full audit of the user's Claude Code configuration via the Agent Monitor Config Explorer API: counts per surface (user vs project), duplicate or overlapping skills and subagents, hooks that run shell commands, and which surfaces are read-only vs mutable. Reads /api/cc-config/overview, /skills, /agents, /commands, /hooks, and /settings. Use when reviewing your Claude Code setup for sprawl, duplication, or risk.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0782026年10月12日 更新
Define a spend budget for Claude Code and, optionally, create a cost alert rule that fires when usage crosses the limit, via POST /api/alerts/rules on the Agent Monitor dashboard. Reads current spend from /api/pricing/cost to size the budget sensibly and explains every rule field before writing. Use when setting a spend limit or wiring up a budget guardrail.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0782026年10月12日 更新
Prepare a subset of the vault for publishing: check opt-in flags, find private material, and report what would leak through links before anything is exported. Use this skill when the user wants to publish notes as a site or digital garden, asks what is safe to make public, or is setting up an export. Do NOT use for exporting a single document, or for running the publishing tool itself.
日本語の概要は準備中です。原文の説明を表示しています。
undefined-ui/second-brain-os☆ 1,0762026年10月14日 更新
Cloudflare D1 migration workflow: generate with Drizzle, inspect SQL for gotchas, apply to local and remote, fix stuck migrations, handle partial failures. Use when running migrations, fixing migration errors, or setting up D1 schemas.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0632026年10月9日 更新
Hit the Cloudflare REST API directly for operations that wrangler and MCP can't handle well. Bulk DNS, custom hostnames, email routing, cache purge, WAF rules, redirect rules, zone settings, Worker routes, D1 cross-database queries, R2 bulk operations, KV bulk read/write, Vectorize queries, Queues, and fleet-wide resource audits. Produces curl commands or scripts. Triggers: 'cloudflare api', 'bulk dns', 'custom hostname', 'email routing', 'cache purge', 'waf rule', 'd1 query', 'r2 bucket', 'kv bulk', 'vectorize query', 'audit resources', 'fleet operation'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0632026年10月9日 更新
Generate complete, accessible colour palettes from a single brand hex. Produces 11-shade scale (50-950), semantic tokens, dark mode variants, Tailwind v4 CSS output, WCAG contrast checks. Use whenever the user supplies a brand hex and asks for a palette, mentions setting up a design system, wants Tailwind theme colours from a brand colour, or asks to check colour accessibility / contrast.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0632026年10月9日 更新
Install and configure NVIDIA NemoClaw (sandboxed OpenClaw agent platform) on Linux. Handles cloudflared tunnels, Docker cgroup fixes, OpenShell, sandbox creation, remote access via Cloudflare Tunnel, and known bug workarounds. Use whenever the user mentions installing NemoClaw, setting up OpenClaw, configuring an NVIDIA Spark or DGX for sandboxed agents, or troubleshooting NemoClaw deployment.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0632026年10月9日 更新
Install and configure shadcn/ui components for React projects. Guides component selection, installation order, dependency management, customisation with semantic tokens, and common UI recipes (forms, data tables, navigation, modals). Use after tailwind-theme-builder has set up the theme infrastructure, when adding components, building forms, creating data tables, or setting up navigation.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0632026年10月9日 更新
Set up Tailwind v4 + shadcn/ui themed UI with dark mode. Install deps, configure CSS variables via @theme inline, wire dark mode toggle, verify. Use whenever the user mentions Tailwind v4, setting up Tailwind theming, shadcn/ui colours, dark mode, or troubleshooting colours not working, tw-animate-css errors, @theme inline conflicts, @apply breaking after upgrade, or v3 → v4 migration issues.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0632026年10月9日 更新
Set up Vitest testing in any project — detects type (Cloudflare Workers, React, Node, library), generates vitest.config.ts, test setup, utilities, and a sample test. Covers mocking patterns, coverage config, workspace setup, Jest migration. Use whenever the user mentions adding tests, setting up Vitest, configuring tests, migrating from Jest, fixing testing infrastructure, or asks 'how do I test this'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0632026年10月9日 更新
Design and build complete web experiences from scratch — award-level product and marketing pages, cinematic scroll-directed sites where the page is directed like a film, and multi-screen products (app, dashboard, admin, settings, onboarding, docs site) built as one design system with every component, state and route in one style. Use whenever the user wants to create or redesign a landing page, website, hero section, portfolio, promo or product page; wants scroll animations, storytelling pages, or a site that feels like a movie; or says "make it beautiful", "make it wow", "cinematic", or "design system" — even if they name no technique. Generates its own assets via local CLIs (images, video frames, depth maps, 3D), and gates every ship with an executable anti-slop linter and a screenshot verification loop. Not for polishing a UI someone else built, and not for backend-only work.
日本語の概要は準備中です。原文の説明を表示しています。
agiwhitelist/auteur☆ 1,0402026年8月7日 更新
Build responsive, mobile-first layouts using fluid containers, flexible units, media queries, and touch-friendly design that works across all screen sizes. Use this skill when creating or modifying UI layouts, responsive grids, breakpoint styles, mobile navigation, or any interface that needs to adapt to different screen sizes. Apply when working with responsive CSS, media queries, viewport settings, flexbox/grid layouts, mobile-first styling, breakpoint definitions (mobile, tablet, desktop), touch target sizing, relative units (rem, em, %), image optimization for different screens, or testing layouts across multiple devices. Use for any task involving multi-device support, responsive design patterns, or adaptive layouts.
日本語の概要は準備中です。原文の説明を表示しています。
am-will/codex-skills☆ 1,0362026年7月15日 更新
Drive the Skills Manager CLI (`skm`) to initialize the hub, adopt unmanaged skills, list/enable/disable skills per AI tool, and doctor/fix symlink sync. Use whenever the user or an agent needs to manage skills from a terminal, SSH session, CI job, or headless machine; when a skill is missing in Claude Code, Codex, Cursor, Gemini, OpenCode, or any other supported tool; when asked to run skm / Skills Manager CLI; or when setting up Skills Manager without the GUI. Do not use for `npx skills` / skills.sh search (different CLI), for writing SKILL.md content (skill-creator), or for marketplace browse/install (not in skm).
日本語の概要は準備中です。原文の説明を表示しています。
jiweiyeah/Skills-Manager☆ 1,0252026年9月11日 更新
Creates, edits, and manages Power Pages Server Logic files — server-side JavaScript that runs securely on the Power Pages runtime. Orchestrates the full lifecycle: gathering requirements, fetching documentation, implementing code, configuring site settings, and deploying. Use when the user wants to add server-side code, create API endpoints, or move logic from the browser to the server in their Power Pages site.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0092026年10月15日 更新
Triggers a Power Platform Pipeline deployment run for a Power Pages solution. Selects a target stage, validates the package, optionally configures deployment settings (environment variables, connection references), then deploys and polls for completion. Use when asked to: "deploy pipeline", "run pipeline", "trigger deployment", "deploy to staging", "deploy to production", "run power platform pipeline", "deploy solution via pipeline", "promote solution", "push to staging", "push to production".
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0092026年10月15日 更新
Compile a PAM control's iOS Obj-C/Swift module into the FLAT device-slice `.framework` for a `.ppmplugin` bundle (never an `.xcframework` — the wrap CI won't descend into one). Mac-only (Xcode). Builds from a throwaway staged copy so canonical `ios/` and the podspec stay untouched, references React-Core headers only (React is weak-linked and provided by the wrap host at runtime, no CocoaPods), generates the required umbrella header, module map and Info.plist, sets the critical build settings, asserts manifest conformance, then runs a device-only `xcodebuild archive` and copies out the flat framework to `ppmplugin/staging/ios/`. Known limitation — the React weak-link flags aren't yet validated against a live wrap host and the RN pin must match the host's. Run after /generate-ppmplugin-manifest for an iOS or Both target, before /assemble-ppmplugin.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0092026年10月15日 更新
Internal mobile-app workflow read and executed only by mobile orchestrators to change one table's scope, columns, or sync settings in a Mobile Offline Profile.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0092026年10月15日 更新
Use when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop settings, BoneMap retargeting and shared animation libraries, root motion, foot sliding, foot IK with TwoBoneIK3D or custom SkeletonModifier3D, tweens, SpringArm3D cameras, cutscenes; or when a character T-poses, slides, floats, freezes mid-blend or a transition never fires.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0082026年10月14日 更新
Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0082026年10月14日 更新
Use when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect on Render Graph, compute shaders, shader variants, keywords, stripping, Shader Build Settings, PSO warm-up, or shader cost; or when a material turns pink or invisible, casts no shadow, ignores extra lights under Forward+, an effect 'does nothing', the game stutters the first time something appears, or builds bloat with variants.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0082026年10月14日 更新