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「tests」の検索結果

3,009 件 ・ 関連度順

概要と使いどころ

Offensive methodology for attacking GraphQL APIs during penetration tests and bug bounty engagements. Covers the full attack lifecycle: endpoint discovery, introspection abuse and blind schema reconstruction when introspection is disabled, authentication and authorization bypass through Relay node IDs and nested object traversal, injection via variables and directives, query batching for brute force and OTP bypass, denial of service through depth bombs and alias amplification, WebSocket subscription hijacking, information disclosure through verbose errors and field suggestion oracles, and file upload abuse via the multipart GraphQL specification. Includes tool-specific guidance for InQL, graphql-cop, CrackQL, BatchQL, Altair, GraphQL Voyager, and clairvoyance. Trigger on: GraphQL, graphql, introspection query, batching attack, query depth, GraphQL injection, GraphQL IDOR, field suggestion, GraphQL auth bypass, GraphQL DoS, GraphQL security, graphql-cop, InQL, CrackQL, BatchQL, Relay node, alias amplification, subscription abuse, multipart upload GraphQL, schema enumeration, __schema, __type.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5132026年10月13日 更新

Comprehensive methodology for auditing and exploiting TLS/SSL implementations and misconfigurations across network services and mobile applications. Covers protocol downgrade attacks including POODLE (CVE-2014-3566) against SSLv3 CBC padding, DROWN (CVE-2016-0800) cross-protocol attack leveraging SSLv2 export ciphers to decrypt TLS sessions, and FREAK (CVE-2015-0204) forcing RSA export-grade key exchange. Addresses BEAST (CVE-2011-3389) exploiting CBC IV predictability in TLS 1.0, CRIME (CVE-2012-4929) and BREACH targeting TLS-level and HTTP-level compression oracles respectively, and Heartbleed (CVE-2014-0160) for OpenSSL memory disclosure. Covers certificate validation bypass techniques for applications with improper hostname verification or chain validation, certificate pinning bypass using Frida and Objection for mobile application interception, HSTS bypass via NTP manipulation and subdomain exploitation, TLS 1.3 0-RTT replay attacks against non-idempotent endpoints, mutual TLS (mTLS) authentication attacks including client certificate theft and relay, and Certificate Transparency log monitoring for reconnaissance. Primary tooling includes testssl.sh for comprehensive TLS auditing, sslyze for Python-integrated scanning, sslscan for quick cipher enumeration, and tlsx for high-speed TLS probing at scale. Maps to CWE-295 (Improper Certificate Validation), CWE-319 (Cleartext Transmission of Sensitive Information), and CWE-757 (Selection of Less-Secure Algorithm During Negotiation).

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5132026年10月13日 更新

Comprehensive lateral movement tradecraft for authorized red team engagements covering credential-based movement (pass-the-hash, pass-the-ticket, overpass-the-hash), NTLM relay attacks (ntlmrelayx with PetitPotam, DFSCoerce, PrinterBug coercion), remote execution protocols (WMI, WinRM, DCOM, PsExec and alternatives), RDP session hijacking, and network pivoting through tunneling tools (chisel, ligolo-ng, SSH tunnels, SOCKS proxies). Provides operator-ready command sequences for mimikatz, crackmapexec/netexec, impacket suite, and evil-winrm with emphasis on OPSEC considerations, SMB signing bypass, and detection evasion. Maps to MITRE ATT&CK T1021 (Remote Services), T1550 (Use Alternate Authentication Material), and sub-techniques. Includes defender-perspective detection guidance for blue team awareness and a rapid engagement cheatsheet for common lateral movement scenarios encountered during internal penetration tests and assumed-breach exercises.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5132026年10月13日 更新

YC-style product validation using six forcing questions. Pressure-tests a feature idea before it becomes a requirement — ensuring real demand, a clear wedge, and evidence behind assumptions.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4692026年10月15日 更新

Use when changing OpenRig's own source in a clone of the openrig repository: finding which package or file owns a behaviour, choosing which tests to run, testing a change without disturbing the OpenRig daemon your own session runs on, judging whether a diff touches a high-risk area, or preparing a pull request. Not for operating rigs (openrig-skills) or designing rig topologies.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4692026年10月15日 更新

posthog

無料

Analyze product data and manage product tooling in PostHog. Use when the user wants product analytics or insights, HogQL/SQL queries, feature flags, experiments and A/B tests, error tracking, session replay, surveys, LLM analytics, dashboards, data warehouse, or PostHog documentation.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Test data visualizations and dashboards. Use when the user needs chart or diagram test strategy, screenshot or image diff testing, visual regression, mocked or synthetic chart data, component or unit tests, E2E dashboard QA, interactive UML-like diagram verification, scroll-driven story verification, export verification, or guidance on avoiding brittle over-testing.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Assess an immutable patch artifact's program impact, regression risk, and auto-merge eligibility. Use for generated patch files, provider pull-request diffs, or commit ranges when reviewers need evidence about affected runtime paths, contracts, tests, and recoverability. This skill is read-only and does not generate, edit, apply, push, or merge the patch.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Use only when the user explicitly requests verification that a security fix remediates a reported vulnerability. Do not invoke automatically while implementing fixes, reviewing ordinary code changes, or running tests. Do not use for non-security fixes, candidate finding validation, or full repository scans.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Triage macOS tests across Xcode and SwiftPM. Use when narrowing failures, explaining assertions or crashes, or separating setup from regressions.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4492026年10月8日 更新

Build an Opportunity Solution Tree from outcomes to opportunities, solutions, and tests. Use when a stakeholder request needs problem framing before you decide what to build.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3952026年9月2日 更新

Review Python code for bugs, missing tests and security issues using the team's shared standards

日本語の概要は準備中です。原文の説明を表示しています。

kyegomez/swarms7,2582026年10月14日 更新

Execute build, test, lint, serve, and other tasks in an Nx workspace using single runs, run-many, and affected commands. Use when user says "run tests", "build my app", "lint affected", "serve the project", "run all tasks", or "nx affected". Do NOT use for code generation (use nx-generate) or workspace configuration (use nx-workspace).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月15日 更新

Mandatory iPolloWork code-change gate for modern, minimal, performant, reuse-first implementation and clean repository ownership. Use whenever AI creates, edits, deletes, or refactors application code, server code, packages, scripts, tests, dependencies, schemas, routes, UI, or generated-file workflows. Reuse existing code before creating files, keep one source of truth, prevent parallel implementations and junk directories, justify every new file or dependency, and audit the current change before completion.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9682026年10月14日 更新

run-evals

無料

do e2e tests, run e2e, validate feature, prove it works, PR proof, frame proof, pnpm evals. Launches iPolloWork on Daytona or local Electron and runs the coded eval flows via CDP. Launch + run mechanics; the proof loop itself is the fraimz skill.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9682026年10月14日 更新

Ship every change the way the user requires, with the guardrails. Take screenshots of the start, the key moment and the result; give the change its own changelog version with pictures; verify with tests; commit only your own files; merge with the latest main and push as a fast-forward; publish that exact main live; confirm each step; and report measured sizes, asking before any upload over 50 MB. Use at the end of every change (feature, fix, tweak, art, balance, polish) and whenever the user says "ship it", "commit", "push", "merge", "publish", "deploy", "go live" or "update the changelog". Project specifics (hosting, the changelog pipeline, merge conflicts) go in an optional local references/<project>.md next to this skill.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7642026年10月6日 更新