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cccskills

「interactive」の検索結果

1,229 件 ・ 関連度順

概要と使いどころ

Use this skill when debugging runtime behavior requires live data from the running app, temporary instrumentation, or hypothesis verification through logs. Trigger for async timeouts, stale or incorrect state updates, race conditions, event ordering bugs, intermittent failures, browser/client behavior that static inspection cannot explain, or any issue where the agent should create a local debug HTTP server, insert temporary probes, ask the user to reproduce, inspect .debug/debug.log, then remove all debug instrumentation and assets.

日本語の概要は準備中です。原文の説明を表示しています。

denysdovhan/agents182026年7月29日 更新

add-emacs

無料

Add Emacs as a channel. Opens an interactive chat buffer and org-mode integration so you can talk to NanoClaw from within Emacs (Doom, Spacemacs, or vanilla). Uses a local HTTP bridge — no bot token or external service needed.

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-skills182026年3月30日 更新

Review and resolve PR issues with Qodo - get AI-powered code review issues and fix them interactively (GitHub, GitLab, Bitbucket, Azure DevOps)

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-skills182026年3月30日 更新

Accessibility patterns for React and Next.js — semantic HTML, ARIA attributes, form labeling, keyboard navigation, focus management, and screen reader support. Use when building any interactive UI component or form.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Interactive installer for Everything Claude Code — guides users through selecting and installing skills and rules to user-level or project-level directories, verifies paths, and optionally optimizes installed files.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Builds interactive HTML presentation with 6 tabs (Overview, Requirements, Architecture/C4, Tech Spec, Roadmap, Guides). Creates presentation/README.md hub.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Use when building a frontend and the user wants a distinctive / animated / "wow" UI element in React + Tailwind - e.g. a laptop-opening-on-scroll, 3D tilt card, spotlight hero, animated beams/background, marquee, bento grid, interactive globe, meteor/particle background, shimmer button, or scroll/reveal motion. Fetches the showpiece component LIVE at build time from code libraries (Aceternity, Magic UI, Cult UI, ReactBits, 21st.dev) via their shadcn registry command (or WebFetch fallback), then adapts it to brand tokens. Also covers plain components (button, form, modal, table, etc.) as a fallback. Triggers on "make it pop", "something flashy", "animated [X]", "like [cool site]", "build a [showpiece] section". NOT for non-React stacks. Inspiration galleries (Dribbble/godly) are visual reference only - never code.

日本語の概要は準備中です。原文の説明を表示しています。

AnayDhawan/Components172026年10月3日 更新

Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

paperjsx

無料

Develop interactive PaperJS applications for visual drawing, animation, and vector graphics. Create canvas-based experiences with JavaScript and PaperJS framework.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

qa

無料

Interactive QA session where user reports bugs or issues conversationally, and the agent files GitHub issues. Explores the codebase in the background for context and domain language. Use when user wants to report bugs, do QA, file issues conversationally, or mentions "QA session".

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Create distinctive, production-ready frontend interfaces with high visual quality. Use this skill whenever the user asks to build, design, or improve any web UI — including landing pages, dashboards, components, app screens, forms, or interactive widgets. Also trigger when the user says "make this look better", "redesign this", "add polish", "build a UI", "create a page", "style this", or references HTML/CSS/JS, React, Vue, Svelte, or any frontend framework. If the request involves any visible output rendered in a browser, use this skill — even if the user hasn't explicitly said "design." This skill produces intentional, memorable interfaces that avoid generic AI patterns.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Interactive daily standup/meeting update generator. Use when user says 'daily', 'standup', 'scrum update', 'status update', 'what did I do yesterday', 'prepare for meeting', 'morning update', or 'team sync'. Pulls activity from GitHub, Jira, and Claude Code session history. Conducts 4-question interview (yesterday, today, blockers, discussion topics) and generates formatted Markdown update.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Create modern Angular standalone components following v20+ best practices. Use for building UI components with signal-based inputs/outputs, OnPush change detection, host bindings, content projection, and lifecycle hooks. Triggers on component creation, refactoring class-based inputs to signals, adding host bindings, or implementing accessible interactive components.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Reference for MCP Jupyter tools (kernel management, cell execution, Papermill). Use when executing notebooks, managing kernels, or running code interactively via MCP.

日本語の概要は準備中です。原文の説明を表示しています。

jsboige/CoursIA162026年10月14日 更新

Interactive logo & brand design strategist. Runs a strategy workshop, narrows a creative direction, lands a single centralized concept, then outputs a condensed branding table plus 10+ logo ideas with rationale. Use when the user wants to design a logo, develop a brand identity, write a logo brief, brainstorm logo concepts, or run brand strategy before sketching. Triggers include "design a logo", "logo ideas", "brand identity", "help me with my logo", "logo brief", "what should my logo be".

日本語の概要は準備中です。原文の説明を表示しています。

posva/dotfiles162026年10月13日 更新

Appwrite CLI skill. Use when managing Appwrite projects from the command line. Covers installation, login, project initialization, multi-file project configuration, deploying functions/sites/tables/buckets/teams/webhooks/topics, flag-based list queries, non-interactive CI/CD mode, and generating type-safe SDKs.

日本語の概要は準備中です。原文の説明を表示しています。

appwrite/cursor-plugin152026年7月27日 更新

Review every Beads issue waiting on a person, one at a time, using the interactive questionnaire UI rather than plain-text prompts. Use when asked to go through blockers, clear the human queue, answer beads waiting on the user, triage `bd human list`, or unblock agent work that needs a decision.

日本語の概要は準備中です。原文の説明を表示しています。

aspiers/ai-config152026年10月9日 更新

Stage whole files, selected hunks, or selected lines in Git without interactive prompts. Use when preparing an exact commit boundary while preserving unrelated working-tree changes.

日本語の概要は準備中です。原文の説明を表示しています。

aspiers/ai-config152026年10月9日 更新

qs

無料

Re-asks the most recent question through the agent's interactive questionnaire tool instead of plain text, and keeps using that tool for every later question with concrete options. Use when the user invokes `/qs` or `$qs`, or asks for a question to be re-posed as selectable choices.

日本語の概要は準備中です。原文の説明を表示しています。

aspiers/ai-config152026年10月9日 更新

Validate frontend design in a real browser using the anoa CLI — screenshots, interactive snapshots, responsive, dark-mode and contrast checks.

日本語の概要は準備中です。原文の説明を表示しています。

porcupine-md/jonggrang152026年9月15日 更新

anoa

無料

Drive a real browser from the command line — open pages, snapshot the interactive elements as refs, click and fill by ref, read text, run JS, screenshot. Use when a task needs a live browser: checking a page renders, walking a login or checkout flow, scraping something that only exists after JavaScript runs, or reproducing a UI bug.

日本語の概要は準備中です。原文の説明を表示しています。

porcupine-md/jonggrang152026年9月15日 更新