Automates CI/CD pipeline setup. Use when setting up or modifying build and deployment pipelines. Use when you need to automate quality gates, configure test runners in CI, or establish deployment strategies.
日本語の概要は準備中です。原文の説明を表示しています。
1,249 件 ・ 関連度順
概要と使いどころ
Automates CI/CD pipeline setup. Use when setting up or modifying build and deployment pipelines. Use when you need to automate quality gates, configure test runners in CI, or establish deployment strategies.
日本語の概要は準備中です。原文の説明を表示しています。
Builds production-quality UIs. Use when building or modifying user-facing interfaces. Use when creating components, implementing layouts, managing state, or when the output needs to look and feel production-quality rather than AI-generated.
日本語の概要は準備中です。原文の説明を表示しています。
Drives development with tests. Use when implementing any logic, fixing any bug, or changing any behavior. Use when you need to prove that code works, when a bug report arrives, or when you're about to modify existing functionality.
日本語の概要は準備中です。原文の説明を表示しています。
Writing documents for agents. Use when creating or editing skills, or modifying AGENTS.md or CLAUDE.md.
日本語の概要は準備中です。原文の説明を表示しています。
Implements any user intent, requirement, story, bug fix or change request by producing clean working code artifacts that follow the project's existing architecture, patterns and conventions. Use when the user wants to build, fix, tweak, refactor, add or modify any code, component or feature.
日本語の概要は準備中です。原文の説明を表示しています。
Quality gate for agent-flow. Runs the repo's test, typecheck and lint commands in the issue worktree, re-runs failures once, reports raw output as JSON. Never modifies code. Use when launched with AGENT_FLOW_ROLE=qa after a review is approved.
日本語の概要は準備中です。原文の説明を表示しています。
Build, modify, run, test, screenshot, record, and export Godot 4.x games with the gdx CLI. Use when Codex needs to create a new Godot game project, attach to an existing Godot project, generate GDScript, build scenes/resources from JSON specs, edit a running scene through the gdx daemon, capture screenshots, record animation clips, send input, inspect game state, run Godot tests, or produce exports through gdx.
日本語の概要は準備中です。原文の説明を表示しています。
Sync reusable frontend decisions into persistent project documentation after UI work. Use when frontend changes introduce or modify component APIs, variants, design-system tokens, styling conventions, layout behavior, accessibility rules, interaction patterns, responsive behavior, or agent operating instructions; when the user asks to reflect decisions in components.md, design system docs, AGENTS.md, CLAUDE.md, GEMINI.md, or similar project memory files; or before finalizing frontend work where future consistency depends on decisions made during implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Edit an existing image — inpaint, background swap, variation — via providers that support it. Use when editing/modifying/inpainting an image or making variations.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating or modifying Laravel middleware — request/response filtering, groups, priority, terminable middleware, or route-level assignment.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating or modifying Artisan commands. Covers clear signatures, safe execution flow, helpful output, and project conventions for console tooling.
日本語の概要は準備中です。原文の説明を表示しています。
Construa, depure e otimize aplicativos com Claude API / SDK Anthropic. Aplicativos construídos com esta skill devem incluir cache de prompt. Também lida com migração de código Claude API existente entre versões de modelo (4.5 → 4.6, 4.6 → 4.7, substituições de modelo descontinuado). TRIGGER quando: código importa `anthropic`/`@anthropic-ai/sdk`; usuário solicita Claude API, SDK Anthropic ou Managed Agents; usuário adiciona/modifica/afina um recurso Claude (cache, thinking, compaction, tool use, batch, files, citations, memory) ou modelo (Opus/Sonnet/Haiku) em um arquivo; dúvidas sobre prompt caching / cache hit rate em um projeto SDK Anthropic. SKIP: arquivo importa `openai`/SDK de outro provedor, nome de arquivo como `*-openai.py`/`*-generic.py`, código agnóstico de provedor, programação geral/ML.
日本語の概要は準備中です。原文の説明を表示しています。
Você DEVE usar isto antes de qualquer trabalho criativo - criar features, construir componentes, adicionar funcionalidade ou modificar comportamento. Explora a intenção do usuário, requisitos e design antes da implementação.
日本語の概要は準備中です。原文の説明を表示しています。
Consulte o banco de dados de grafo de código para entender relacionamentos de componentes, dependências e impacto de mudanças. Use quando o usuário pedir para "encontrar chamadores", "verificar dependências", "o que usa isso", "mostrar relacionamentos", "encontrar serializadores", ou ao ler código e precisar entender o que depende de um componente antes de fazer modificações.
日本語の概要は準備中です。原文の説明を表示しています。
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy. Triggers: create a skill, new skill, build a skill, skill creation, write a SKILL.md, evaluate skill, test skill, skill eval, benchmark skill, optimize skill description.
日本語の概要は準備中です。原文の説明を表示しています。
Load this skill whenever the project contains dynamic content updates, status messages, alerts, notifications, loading indicators, or any use of aria-live, role="status", role="alert", or role="log". Under no circumstances add or modify live-region markup without applying these rules. Prioritize correct politeness levels and avoid redundant announcements. Never use a fixed-delay clear-and-reinsert workaround — no standard guarantees it works.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building or modifying SwiftUI views, settings windows, menu-bar UIs, or any surface for the KIKA app — or any calm, premium app you want to feel the same way. Encodes the KIKA Design System v2 (June 2026) — a calm, premium, modern dark UI with first-class light mode, inspired by Cursor, Linear, and high-quality dev tools — that you can adopt or adapt for your own app. Apply it to keep color, typography, spacing, and component styling consistent.
日本語の概要は準備中です。原文の説明を表示しています。
Writing documents for agents. Use when creating or editing skills, or modifying AGENTS.md or CLAUDE.md.
日本語の概要は準備中です。原文の説明を表示しています。
Generate/edit images with Nano Banana Pro (Gemini 3 Pro Image). Use for image create/modify requests incl. edits. Supports text-to-image + image-to-image; 1K/2K/4K; use --input-image.
日本語の概要は準備中です。原文の説明を表示しています。
WeChat Mini Program development skill for building, debugging, previewing, testing, publishing, and optimizing mini program projects. This skill should be used when users ask to create, develop, modify, debug, preview, test, deploy, publish, launch, review, or optimize WeChat Mini Programs, mini program pages, components, `tabBar`, routing, navigation, icon assets, project structure, project configuration, `project.config.json`, `appid` setup, device preview, real-device validation, WeChat Developer Tools Nightly workflows, `wechatide` CLI, WeChat IDE Skills/MCP, console/network debugging, `miniprogram-ci` preview/upload flows, or mini program release processes. It should also be used when users explicitly mention CloudBase, `wx.cloud`, Tencent CloudBase, 腾讯云开发, 微信云开发, or 云开发 in a mini program project.
日本語の概要は準備中です。原文の説明を表示しています。
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Locally modified fixture.
日本語の概要は準備中です。原文の説明を表示しています。
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill any time a .pptx or .potx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks, or presentations; reading, parsing, or extracting text from any .pptx or .potx file (even if the extracted content will be used elsewhere, like in an email or summary); editing, modifying, or updating existing presentations; combining or splitting slide files; working with templates (.potx), layouts, speaker notes, or comments. Trigger whenever the user mentions "deck," "slides," "presentation," or references a .pptx or .potx filename, regardless of what they plan to do with the content afterward. If a .pptx or .potx file needs to be opened, created, or touched, use this skill.
日本語の概要は準備中です。原文の説明を表示しています。